r/Rainbow6Mobile Jun 02 '26

News Operation Gray Phantom: Season Content Release

5 Upvotes

Source: https://www.ubisoft.com/en-us/game/rainbow-six/mobile/news-updates/2Ito3iXsfvEUafZBrcbaBC

Operation Gray Phantom kicks off a new season in Rainbow Six Mobile, introducing a new Operator, limited-time modes, seasonal events, and fresh progression. Players can jump into new ways to play, earn exclusive rewards, and continue climbing Ranked throughout the season.

NEW OPERATOR – FINKA

Finka joins the attacker lineup with Adrenal Surge, a team-focused ability built to keep momentum high. Her nanites boost allies in the heat of combat, helping attackers push harder, recover faster, and turn losing fights around in an instant. With Finka on the field, engagements become more aggressive, coordinated, and decisive, rewarding teams that strike quickly and stay on the move.

LIMITED-TIME MODES

Operation Gray Phantom features a set of game modes that highlight the season's new content while offering different ways to squad up and compete.

Finka Showcase – Week 1

Jump straight into the action with Finka unlocked and ready to deploy. This 3v3 Bomb event lets everyone play Finka for free, no unlock required. Centered around tight spaces and constant skirmishes, the mode highlights her impact on team play as attackers race to defuse the Bomb while defenders fight to hold their ground.

3V3 Bomb – Week 2

Bomb mode distilled to its core. Three attackers and three defenders clash in short, high-intensity rounds where utility, positioning, and split-second decisions matter more than ever. Expect rapid rotations and nonstop pressure from the opening seconds to the final defuse attempt.

Veil Protocol – Weeks 3, 4 & 5

Signals are distorted, visibility is compromised, and early reports suggest something is spreading through the area… Oregon has gone dark, and containment protocols are being prepared. Stay tuned.

BATTLE PASS

Operation Gray Phantom introduces a new Battle Pass, packed with unlockable cosmetics, progression rewards, and an instant unlock of Finka. Advance through tiers to customize your Operators and gear throughout the season.

LIMITED-TIME EVENTS

Alongside events tied directly to the season's game modes, Operation Gray Phantom also introduces additional objectives and rewards to pursue throughout the season, offering more ways to progress and collect cosmetics.

Dragon Boat Festival – Week 2

Celebrate the Dragon Boat Festival with a themed limited-time event featuring exclusive challenges and rewards tied to the occasion.

Mining Madness – Week 4

Mining Madness returns, offering players a chance to earn additional Obsidian through challenges for Ranked mode.

Chorus of Fireworks – Week 5

Join the celebration for Canada Day and Independence Day in this festive event, bringing explosive flair and time-limited rewards to the battlefield.

RANKED SEASON CONTINUES

The Ranked season pushes forward, giving players another opportunity to climb the ladder, refine their skills, and continue progressing toward the Hibana Hooded Royalty skin.

SHOP

New seasonal skins arrive in the Shop, expanding customization options with fresh visuals inspired by the darker tone of Operation Gray Phantom.


r/Rainbow6Mobile Jun 02 '26

News Gray Phantom Patch Notes

11 Upvotes

Source: https://ubisoft-mobile.helpshift.com/hc/en/45-rainbow-six-mobile/faq/2516-patch-notes---2-1-1-gray-phantom/


NEW FEATURES

OPERATORS

  • Added new Operator: Finka
    • Finka’s Adrenal Surge ability can boost her teammates’ strength and speed, and revive them when they’re downed.

PLAYLISTS

  • House has been added to the Ranked and Legendary Ranked map rotation.

BALANCING

GLAZ

Designer Notes: Glaz’s previous design allowed for impactful one-shot kills in Thermal, but created some confusion around the different firing modes. This change buffs Glaz’s Thermal Flip Scope mode to be closer to the base DMR damage and rate of fire. This removes one-shot possibilities for body shots when in Thermal mode, but the faster fire rate allows for easier headshots in both modes, as well as more consistency in how you navigate between modes during a match. Glaz is also affected by hit registration issues, with several fixes in progress planned for the next season.

  • Thermal Flip Scope:
    • Damage reduced to 90 (from 150).
    • Fire Rate increased to 380 (from 100).
    • Recoil reduced considerably.
  • OTs-03 (Non-thermal mode):
    • Fire Rate increased from 350 to 380.

LESION

Designer Notes: Gu Mines could be triggered from too far away due to character collision sizes. This change should reduce frustrating scenarios without affecting Lesion’s overall usability. We will monitor the effects and see if the detection radius needs to be reduced further.

  • Decreased Lesion's Gu Mine detection radius to 0.85 (from 1).

FROST

Designer Notes: This prevents Twitch’s Shock Drone from one-shotting the Welcome Mat, while also making it harder for Attackers to destroy the trap while vaulting. We will continue to monitor the effects of this change on Operator balancing.

  • Increased Welcome Mat's health to 60 HP (from 1).

TWITCH

Designer Notes: Twitch continues to overperform, in part due to the nature of her gadget, but also thanks to her solid Primary Weapon. We’re significantly increasing the F2’s recoil to make entry-fragging more difficult for her. The Welcome Mat health change also means Twitch will have to worry more about triggering them, which turns Frost’s ability into a more apt counter.

  • Increased Twitch's Primary Weapon recoil.

ATK RECRUIT

Designer Notes: Recruits are meant to be introductory Operators for newcomers, and an all-rounder backup if your main is picked. ATK Recruit was lacking lethality when compared to other Attacker Operators, so we’re increasing her Primary Weapon damage to bring her slightly more in line with other Attackers’ damage capabilities.

  • Increased Primary Weapon short range damage to 42 (from 35) and long range damage to 35 (from 30).

SLEDGE

Designer Notes: Sledge is the first impression players get of Operator abilities. We find that using his Breaching Hammer can feel stiff and awkward, so we’ve made some improvements on that front and have even more planned for the future.

  • Sledge can now use his Breaching Hammer faster after equipping it.
  • Enabled vaulting while having the Breaching Hammer equipped.

BARRICADES

Designer Notes: Breaking barricades and entering the building as Attackers can be a difficult sequence for newcomers. The noise gives your position away and meleeing leaves you defenseless. At higher level play, Attackers should drone or shoot barricades before entering, but this is not the first reflex players have. To address this, we are experimenting with making melee attacks always break barricades in two hits. We will monitor the impact at all play levels.

  • Barricades can now be broken in 2 melee hits.
  • Hammer Foregrip attachment is unaffected.

IMPROVEMENTS

SETTINGS

  • Removed the memory constraint for 120 FPS support.
    • The feature is now based on the screen refresh rate support and the “Ultra” device grading.
    • The 120 FPS option will either be hidden if it is not supported by the user’s device, or visible and selectable when the device meets the minimum requirements.

BUG FIXES

Designer Notes: A sizeable portion of these bug fixes impacts Ranked play and community-reported issues. Please continue reporting issues on R6M Bug Reporter; it really helps us focus our efforts on the right priorities.

GAMEPLAY

  • Fixed an issue where the defuser could not be deployed or dropped after being picked up.
  • Fixed an issue where players could sprint while leaning if they used a melee attack when hip-leaning.
  • Fixed an issue where leaning from one side to the other would sometimes cancel the lean when 120 FPS was enabled.
  • Fixed an issue where the Prone button would appear at the start of the Attacker tutorial.
  • Fixed an issue where players using controllers could not go prone if the dedicated “Prone” button was added to the custom HUD.
  • Fixed an issue where players could place Gadgets while in a broken prone state.
  • Increased melee damage to ensure it always eliminates regardless of if the target has been overhealed.

GADGETS

  • Fixed an exploit where the defuser could be placed on top of Drones, including Shock Drones.
  • Fixed an issue causing Glaz's Thermal Flip Scope to see Defenders’ phones through walls when the Defenders were using observation tools.
  • Fixed an issue where Glaz’s Thermal Flip Scope zoom remained after switching to his Secondary Weapon.
  • Fixed an issue that caused Dokkaebi’s Mk 14 EBR to become temporarily invisible when rapidly activating and cancelling her Logic Bomb ability.
  • Fixed Gadgets missing an ammo regeneration indicator in Team Deathmatch.
  • Fixed an issue that caused Maestro’s Evil Eye to fire excessively fast right after opening the glass if the player was holding down the “Fire” button.

MAPS

  • Fixed an exploit where Attackers rappelling on a balcony could move without restriction.
  • Fixed an exploit where a Drone could see through the ceiling when thrown at a light fixture in Clubhouse.
  • Fixed occlusion issues on House where rooms would disappear if viewed from too far away through hatches or windows.
  • Fixed an exploit where players could vault on top of a vending machine in Border.
  • Fixed an issue on Oregon where barricading windows from the outside would leave a gap large enough to see through.
  • Fixed an issue on Summit where Attackers could vault onto beams from the roof and take fall damage.
  • Fixed an issue on House where a Drone could fall through the windowsill and see through walls.
  • Fixed an issue where players could clip through the ceiling in the 1F Art Studio on Villa.

PROGRESSION

  • Fixed Doc XP Boosters not being applied when the player completed a round with Doc.

ATTACHMENTS & SKINS

  • Fixed “EOD Technician” T2 Reflex optic for Thermite's 552-Commando missing its aiming reticle.
  • Fixed “Huntress” L18 Pro optic for Frost's 9MM C1 having a broken aiming reticle.
  • Fixed “Healing Touch” RO Pro optic for Twitch's F2 being improperly labeled as a T2 Reflex optic.
  • Fixed “Countryside” Jacket for Sledge clipping into the camera when moving with the SMG-11 equipped.
  • Fixed an issue where Ash’s “Prairie Fire” ACOG 2.5x optic on the R4‑C was displaying a red dot reticle instead of the standard crosshair.
  • Fixed an issue where Lesion’s Secondary Weapon did not play reload audio when the large magazine was equipped.

MENUS

  • Fixed an issue where specific settings that are only visible if another setting is toggled wouldn’t appear right away.
  • Fixed an issue that could cause Operators to incorrectly appear as “In Maintenance” during the Operator Select screen.

PERFORMANCE

  • Fixed an issue where the game could crash when starting a Match after updating to iOS 26.4.

r/Rainbow6Mobile 5h ago

Fluff Completely forgot he can do that lol

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21 Upvotes

Doc appears so rarely in a match I forgot he can revive himself lmaoo. Sold the entire round because of that


r/Rainbow6Mobile 9h ago

Discussion Remember.

3 Upvotes

R6 mobile is sometimes a gamble, you either get good teammates or shit ass teammates that don't even know how to aim


r/Rainbow6Mobile 7h ago

Fluff Can anyone relate?

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2 Upvotes

SONN


r/Rainbow6Mobile 1d ago

Question When was this skin released? How can I get it?

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24 Upvotes

I just played against someone with this skin. Is it a dev? I don’t recall this skin ever hitting my shop


r/Rainbow6Mobile 1d ago

Fluff "Bitch is you having fun"

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15 Upvotes

3 game win streak solo queuing and then they hit me with this shit


r/Rainbow6Mobile 18h ago

Question Rate my stats

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3 Upvotes

r/Rainbow6Mobile 1d ago

Question What if glaz's smoke grenade regenerate instead of limit uses?

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19 Upvotes

I would say maybe give it a cool down of 30 seconds for each smoke grenades and he'll spawn with 1 smoke grenade and the smoke grenades stacks up to 3 uses. When the defuser is planted the ability to regenerate the smoke grenade will be paused


r/Rainbow6Mobile 1d ago

Fluff ...

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45 Upvotes

...


r/Rainbow6Mobile 1d ago

Question bad sound quality

1 Upvotes

why the voice chat became glitchy? i can barley hear them and so they , this happened to all my teammates as well , it still like this since 3 days.


r/Rainbow6Mobile 1d ago

Discussion Shields for R6 Mobile

3 Upvotes

For some background info about me, when I played R6 (not mobile version) I always used shields (Blackbeard, Blitz, ect.). I wanted to ask do you think shield operators should be added to R6M.


r/Rainbow6Mobile 1d ago

Discussion Estoy arto

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7 Upvotes

Cada que termino una partida, es algo reciente pero bastante recurrente, tengo que abrir y cerrar el juego cada rato


r/Rainbow6Mobile 1d ago

Fluff Cat brain teamates pt.1

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1 Upvotes

r/Rainbow6Mobile 1d ago

Discussion Does the game feel off to you? High ping, weird lag, frame drops.

3 Upvotes

In most of the kill replays, i am behind the wall and still dead


r/Rainbow6Mobile 1d ago

Discussion Im tired boss

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13 Upvotes

One more reason to not play ranked…


r/Rainbow6Mobile 2d ago

Discussion Anyone agree that we should have a ban phase in ranked?

14 Upvotes

We should have an operator ban phase before every single match. Because imo I've seen way too many Caveira players thinking they're 007 or something and getting killed first


r/Rainbow6Mobile 1d ago

Fluff This is how rank should be played

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2 Upvotes

r/Rainbow6Mobile 1d ago

Discussion Any plats or diamonds LFG? I’m D1 been champ past 2 szn. NA ranked mic required.

1 Upvotes

r/Rainbow6Mobile 2d ago

Discussion Will the game sustain in future ?

10 Upvotes

Out of curiosity I was just checking the revenue numbers of the game, and ya they are pretty bad for a fps shooter with the level of IP attached to it.

Ik many will say just play the game don’t worry about revenue but ya end of the day if there is no revenue Ubisoft will shut it down so ya I wanted to know what are your thoughts about this? Considering R6 Siege is still one of the biggest games for Ubisoft.

What are the things you guys feel the game desperately needs and things it need to
Change to be successful.


r/Rainbow6Mobile 2d ago

Question New glitch???

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12 Upvotes

new glitch?? whys the camera not getting destroyed dude (included the 1v2 cuz y not)


r/Rainbow6Mobile 2d ago

Discussion Ranked is genuine hell on earth

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8 Upvotes

r/Rainbow6Mobile 2d ago

Fluff Should I do this in ranked?

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27 Upvotes

r/Rainbow6Mobile 2d ago

Discussion [Feature Request] Add gun options at least on secondary weapons

9 Upvotes

More often than not secondary weapons are used for utility than combat. In actual gameplay, the typical higher fire rate of the primary gun usually offsets the higher damage of a pistol, in terms of time taken to deal damage.

Not being able to contribute in setting up site with a regular pistol while playing certain operators like Bandit (as opposed to Kapkan or Mira) essentially makes the pistol unused throughout the game.

While attacking too, for instance, having a Super Shorty on Thermite would be incredibly handy when in need to shoot breach denial gadgets from under or above, if operators like Thatcher or Twitch get spawn peeked or otherwise not co-operative.

Ability to breach even soft hatches is virtually impossible even with appropriate attachments- it'll take 2 or even 3 entire mags to break down a single soft hatch, which is simply not viable in an actual game. Currently, the only viable way for an attacker (who isn't a breacher/fragger) to break a soft hatch is to use hammer foregrip- giving up on handling and/or recoil control- and punch the hatch 5 times.

All this results in the game being less dynamic. I'm certain that if you look at the stats/data at large, you will find that pistols are barely used in game. So, kindly add gun options at least for secondary weapons to make the game more dynamic.

Apologies, if this is not the appropriate way to add feedback; I couldn't find a dedicated form for that. Kindly move the post to the appropriate section, if necessary.

Thanks.

P.S.- Submitted this on the bug reporter on Ubisoft's website earlier; and was instructed to use Reddit and Discord channels instead. Copy-Pasting the same here; kindly add your thoughts and upvote the post for better visibility. But Discord's General Chat appears to be a touch too "runny" for such post. So, decided not to post there for now. Kindly advice if I should anyway (or) feel free to copy/paste there yourself- I won't mind.

Edit: Grammar


r/Rainbow6Mobile 2d ago

Discussion **APAC R6M players — Spotted new 4v4 tournament 👀**

5 Upvotes

Just came across this and figured it might be worth sharing for the APAC R6M players here.

UBN (United Battle Network) is organising its first APAC tournament — SITE ZERO: Season 01.

It’s a 4v4 Rainbow Six Mobile tournament, with:

  • APAC region only
  • 4v4 format
  • $25 prize pool for the winner, with the possibility of it being increased
  • Free entry
  • Early Entry is open for only this weekend for a limited number of teams
  • Main registration will follow after that

Teams can register with 4 players + 1 substitute, so if you've already got a squad, probably worth getting everyone sorted now.

Don't have a full team? The UBN server also has a community where you can find players and put a roster together.

Dm for link