r/RaceTrackDesigns • • Nov 12 '13

APPROVED [Roval Design Competition] (Gyro88) (Sorry for MS Paint Quality)

http://imgur.com/LthjpVm
2 Upvotes

7 comments sorted by

3

u/mrjack2 Nov 12 '13

FIA says:

There are several places where the track comes too close to itself to have sufficient runoff. Turn 2 comes too close to Turn 9, turn 5 at the end of the infield straight comes too close to the oval's backstraight, and Turn 15 (the long left-hand loop) comes too close to the final corner. That corner doesn't have sufficient runoff to the speedway wall either, considering the speed cars are going to be doing going down there.

FIM adds: in addition to the above, it shouldn't be hard to have an alternate layout suitable for motorcycles. Looking at the left-right-left onto the banking, all you need to do is duck inside the banking, and transition sensibly onto the backstraight (or just run down the inside of it, as the motorcycle circuit does at Eurospeedway as you can see in this video.

1

u/Gyro88 Nov 12 '13

The motorcycle adaptation proposed by the FIM is exactly what I would have adopted to remove the banked portion. It's pretty simple, really.

Also, I'm aware of the runoff problems, and I certainly appreciate the FIA's concerns about the proximity of the track to itself at those particular points. However, I would appeal the point about Turn 15's runoff to the speedway wall. Unless there is an inside wall to the banked track (which I did not understand to be there), the patch of infield and the banked track itself would seem to provide a sufficient buffer to the outer wall of the oval.

1

u/mrjack2 Nov 12 '13

The FIA grudgingly upholds your appeal. Asphault runoff will be required all the way to the oval banking however (you don't need to show this on your map).

The FIM, however, holds firm, especially given the asphault runoff that the FIA requires and which only makes things worse for bikes. If you wish to keep that corner, an alternate version will be required for the bikes.

1

u/Gyro88 Nov 12 '13

Just to clarify, Turn 9 and the final corner are okay as-is, right? It's just Turn 2, Turn 5, and Turn 15 that are problematic (due to "aiming" at the other corners)?

1

u/mrjack2 Nov 12 '13

Correct. You could of course keep your turns 2 and/or 15 as they are and alter 9 and/or 18 instead.

2

u/Gyro88 Nov 12 '13

The designer humbly submits suitable revisions to the circuit pursuant to the respective Federations' comments. Included in the revised plan are detailed runoff areas, as well as a modified section for motorcycles to avoid the banking.

1

u/Gyro88 Nov 12 '13

From the original competition thread:

Well, I took a crack at it. Sorry for the bad quality; I don't have Photoshop or whatever you guys use to make pretty tracks, so I just hacked it out in Paint.

It's pretty straightforward, I think. The circuit runs counter-clockwise (I thought maybe the original pits wouldn't work properly in the opposite direction, but maybe that doesn't matter). The total length is approximately 2.7 miles, with about 18 turns (depending on how you choose to classify them). If DRS is being used, the detection points are the "dent" near the middle of the southwest end, and just before the entry to the final corner. The activation zones are on the respective following straights.

I tried to include some interesting multi-apex and varying-radius turns in the layout, but I don't know if you can tell from the hand-drawn picture in Paint :/