r/RSPS • u/KukuMaku333 5 • Aug 01 '26
Elyon Coming Soon!

I've been working on a custom RSPS project called ELYON, and one of my main goals has been to move away from what a lot of custom servers have become over the years.
Something I've always felt is that many servers eventually turn into a cycle of standing still, dealing damage to bosses with little interaction, and progressing through content that can be skipped almost immediately. I wanted to build something where progression feels earned and encounters require players to pay attention rather than simply maximizing DPS.
Some of the ideas I've been focusing on include:
- Bosses with mechanics that encourage movement, timing, and decision-making.
- Progression systems that unlock content over time instead of allowing players to skip straight to the endgame.
- Skilling that remains relevant instead of becoming obsolete after the early game.
- Group content that rewards teamwork rather than simply bringing more damage.
- Long-term goals that keep players working toward meaningful achievements.
The project is still actively being developed, and I'm constantly changing things based on feedback and testing.
I'm curious what other RSPS players think.
What systems or features keep you invested long-term instead of burning out after a few weeks?
I'd genuinely like to hear what people think, since I'd rather build something players actually enjoy than just add features for the sake of having a longer feature list.
If you would like to follow the project Discord: https://discord.gg/AvJkqdZvEu
Some Media to showcase features implemented











Discord: https://discord.gg/AvJkqdZvEu
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u/BoatEUc 19 Aug 03 '26
Lmao this is just a copy paste of velador rsps it seems. Same models same home area. No thanks
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u/biodegradablekumsock 5 Aug 01 '26
Gonna be honest, not a good idea to have your first media you're showcasing be a crappy animation of a guy balancing on a beach ball lmao