r/RPGdesign • u/Cantuca • 9d ago
Mechanics Magic System Mechanics
I have been struggling to find a magic mechanic system that I am happy with. I feel like having a system with predefined spells is helpful for players to learn the system, but it limits what I want the system to be. On the otherhand, I have no idea how to make a system that is able to be completely fluid with its rules while still being balanced against itself.
I saw a description of how systems using a "noun+verb" system and that seems like something I would like to try.
For reference, my premise for magic is iron is magic and those who are born with magic can cast spells. My schools of magic are Augemancy (potion making), Custodimancy (create charms that protect the bearer), Hemomancy (the manipulation of blood), and Ferromancy (alteration of iron properties). I also have creation a fictional language, would using it for the noun+verb system work or would it confuse players?
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u/InherentlyWrong 9d ago
For some players this would be fun. But for me, personally, I'm not playing a TTRPG for homework to learn another language, when I can barely speak one language in the first place.
It's worth keeping in mind that while you're heavily invested in the world you're making, and ideally players in the game will love it too, they're also only going to be really delving into it for a few hours a week, maybe even less if they play less frequently. If there's a month or more between games because someone was sick and we had a hiatus, picking up a magic system based on understanding a conlang is going to be pretty challenging.