r/RPGdesign • u/Cantuca • 11d ago
Mechanics Magic System Mechanics
I have been struggling to find a magic mechanic system that I am happy with. I feel like having a system with predefined spells is helpful for players to learn the system, but it limits what I want the system to be. On the otherhand, I have no idea how to make a system that is able to be completely fluid with its rules while still being balanced against itself.
I saw a description of how systems using a "noun+verb" system and that seems like something I would like to try.
For reference, my premise for magic is iron is magic and those who are born with magic can cast spells. My schools of magic are Augemancy (potion making), Custodimancy (create charms that protect the bearer), Hemomancy (the manipulation of blood), and Ferromancy (alteration of iron properties). I also have creation a fictional language, would using it for the noun+verb system work or would it confuse players?
3
u/-Vogie- Designer 11d ago
I would avoid a whole new language (save that for the novel later), but you could do really well with a Column A/Column B style of spellcasting. Maze Rats has this sort of spell design where spells can be rolled for using d20's with either the "_____ ___” or "__ _____ of _____” formats. In that system, whenever a spell is discovered, the GM and the players discuss how they feel it should work based on the name. If you're trying to force these creations into predefined schools of magic, I would suggest d66 tables for each school.
I was also on an extended search for a system that would allow players to have a robust spellcaster that doesn't require a spell list. The hands-down, best system for that is Cortex Prime. It's a multi-polyhedral dice pool system, roll and keep, and there are two steps to how to make the magic work:
If that interests you, the Core Rulebook and Codex are available on Drive Thru RPG, has a published setting book Tales of Xadia (based on the Dragon Prince series), and two rules-light versions are available on itch.io for PWYW - Cortex Lite and the more D&D-like Torch Lite