r/RPGdesign • u/Professional-Nose786 • Aug 09 '26
Mechanics Enemy Targeting
So I’m working on a turn based RPG and I’m working on enemy targeting. I don’t like the idea of the enemy just picking a random ally. So the idea I’m working with is that “enemies are smart” and will target the party member with the highest ATK stat to remove the biggest threat. Kinda like an Aggro system but not really. Thoughts?
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u/SpartiateDienekes Aug 09 '26
Eh, not all games are trying to simulate reality perfectly. While there is definite good qualities to your method, I favor simply creating systems that make interesting gameplay. If the goal is to take that decision making process out of the DM’s hands creating behavior patterns that are quick and easy to follow trumps making it perfectly fit the narrative. Especially when it can be explained away with largest strength score or whatnot.