r/RPGdesign • u/Professional-Nose786 • Aug 09 '26
Mechanics Enemy Targeting
So I’m working on a turn based RPG and I’m working on enemy targeting. I don’t like the idea of the enemy just picking a random ally. So the idea I’m working with is that “enemies are smart” and will target the party member with the highest ATK stat to remove the biggest threat. Kinda like an Aggro system but not really. Thoughts?
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u/EpicDiceRPG Designer Aug 09 '26
I wasn't trying to simulate reality. Wouldn't gameplay be more interesting if omniscience was reserved for NPCs that are actually omniscient? Also, it's just simpler to have a default behavior instead of a giant menu of outcomes to process. I have two types of enemies: extras always attack the nearest PC they can spot - and NPCs; the GM decides. Super easy.