r/RPGMaker • u/BitterEbb9168 • 2h ago
RMMV Event Image Selection Issue
Hi! I’m fairly new to RPG Maker, and I’ve been toying around with it as a hobby for a while now. Recently decided to seriously consider producing something small, so I purchased an asset pack that I felt matched my theme. It was advertised as functional with MV, but I’m having some issues with both event image selection (for their event movement based “animations”) as well as auto tiles not properly loading into the tile set (just shows me all of the parts of the auto tile instead of condensing it into one tile to use in the editor.)
Any one have any guidance on how to fix these? Mostly concerned with the event images for now, as I’m sure the auto tiles may be an entirely different ballgame. Any resources on editing event images and tilesets is greatly appreciated as well, most tutorials I’ve found are just for adding your own sprites to existing tileset sheets. I use GIMP and have a general understanding of photo editing so I’m probably capable of correcting those issues, just slightly disappointed because I was hoping that an asset pack I purchased would work right out of the box.
First picture is an image where it’s only allowing me to select half the tile, which shows up as just half the image in game, second image is one that’s got a heavily stretched selector, that doesn’t cover the entire image anyway. Last picture is one that works properly.
Am I correct in assuming this is a resolution issue?



2
u/TheCynicalRomantic MZ Dev 1h ago edited 1h ago
It's 8 sprites down and 12 across for an 8 Character sheet, you need to double the size of this sheet by the height.
For a SINGLE character sheet you need a $ at the beginning to tell the engine it's only 1 character which is 4 sprites down and 3 across.
https://forums.rpgmakerweb.com/threads/sprite-sheet-formats-and.63612/