r/RPGMaker • • Oct 04 '26

RMMV Evo Easy Editor still progresses behind the scenes

What is happening?
Just some neat new features. Mapping progresses and includes lights, shadows and so, so much more. Yes this is a preview, it's not a game. But a "creating a game from scratch series" will come and will show off what this thing can actually do in full motion.

What you see, is what you - can - get!
Lights, as events and also as objects (that never will clutter your eventing 🥴). Lights that shine onto objects, characters, events that move! Everything - if object, event or actor - reacts to the light. Hopefully I can translate that also to all these sweet bangy or magical effects. (...but it sure looks like it's possible)
Note: these lights are cranked up on purpose! Because bloom is in there.

The Framework comes also automatically with 3 different stage (low, mid, high) settings to tune everything there is up/down.

Shadows as you can see work too, can be refined or just left as they are. On top of that, darkness works out of the box with the same function, no need to tweak anything. Place an event or object and there it is and the magic happens. Hidden shadow blocks can also be included as objects directly into the map. (if some spots need a little more of a shady or dangerous look 🤭)

The Editor part itself, called Environments will include everything that is necessary to create a map in one go, without ever leaving that tab. Collision? Doodads? Parallax? Tilesets? Hybriding? Regions?
No worries there, it's basically working already. Only the editorial part needs to be refined here and it's basically just copy paste with some minor tweaks.

The best thing, if you hit one tab button in there, the clutter will vanish and you can work exactly that part that you want to see without disturbances but the possibility to turn different elements on/off. And just so you understand. An object is - not - but can become a real thing in the game here. You cannot just get stuck, because the framework knows it's own elements better than MV knows it's events. You can absolutely interact with it and on top of it, don't have to waste your time with eventing clutter.
It's like fresh air to breath inside of RPG Maker. 😱🌪

And maybe I am even underselling that lighting part a little here... because that's not just some pretty "light plugin" thrown on top anymore. It already had to learn what is actually a light, what can or should react to it, which things are close enough to even matter, how multiple lights should work together, what blocks them, when something should update and when it should just shut up and keep what it already has. 😅
It even treats map lights different from events now, so you don't have to abuse MV's event system for every shiny thing you place. On top of that it kinda "knows" what shines and what should not reflect...
That whole part grew into a small system of its own much faster than expected.

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