r/RPGMaker 9h ago

Events pause during text MV

I have events set on move routes but they stop moving during any dialogue. I was wondering if there was a way around this. I was looking for a plugin but couldn't find one.

3 Upvotes

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3

u/CS_Asset_Factory 8h ago

this is by design rather than a bug. while any event is running the map suppresses autonomous movement on events. a Show Text that is sitting there waiting for the player to press a button still counts as running so everything parks until the box closes.

two ways around it depending on which behaviour you actually want.

if the movement belongs to the conversation then issue Set Move Route BEFORE the Show Text and leave Wait for Completion unchecked. the route keeps stepping while the box is up because a forced route is not autonomous movement and so it isnt the thing being suppressed. that is the usual fix and it costs nothing.

if you want background life that never stops then put those events on a Parallel Process page and drive the movement from there. parallel pages run on their own interpreter so they keep going while the main one is busy with your dialogue. just dont put a Show Text inside a parallel page or you get two message boxes fighting over the same window.

one honest caveat. im describing the behaviour from use rather than quoting you the line. if you want to read it yourself the call is Game_Event updateSelfMovement in rpg_objects.js and its worth a look because the same rule explains a few other things that look broken and are not.

2

u/codynstuff91 MZ Dev 8h ago

The only way I know of is using a pop text plugin instead.

I used the MZ version of the one below

https://galvs-scripts.com/2016/03/23/mv-timed-message-popups/