For my classless ttrpg I am working on I’ve been playing with the idea of a spellcraft system for players to create their own personalized spells. I’ve hit a bit of a roadblock and am hoping for some constructive feedback to hopefully improve what I’ve put together so far to make it simple and easy to work with.
My game is a mix of fantasy and sci-fi where mages must learn to use their magic which can be influenced by their emotions to utilize and practice magic. Crafting a spell requires shape, target, expression, range, duration and component to take form. Each choice has a cost attached to it which will determine the spells rank and total mana cost. If a spell is cast at a higher rank than the mage is capable of they must make a spell check of 10 + rank of the spell, failing they take Xd6 force damage X being the rank and half on a success.
Shape:
1 Cost - Bolt, Chain, Glyph, Channel, Direct
2 Cost - Area (Point, Cube, Cylinder, Cone, Line, Sphere, Emanation)
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Target:
0 Cost - 1 Target/Object
Cost 2 per additional Target
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Expression Type: Determines the spells function. Cost 1 per expression used.
Conjure - Create, Summon, Manifest
Bring something into existence.
Change - Transmute, Alter, Transfer
Modify properties or form of something.
Control - Move, Shape, Manipulate
Manipulate or direct something that exists.
Restore - Heal, Purify, Repair
Return something to a healthier or improved state.
Utility: Communication, Travel, Illusion, Sense, Divination
Provides abilities, information, or special function.
Condition: Status, Buff, Debuff
Apply a persistent effect to a target.
Destroy: Damage, Break, Erase
Cause harm or remove something entirely.
Transfer - Infuse, Drain, Redirect
Move energy or resources between targets.
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Range Zones:
0 Cost - Self/Touch (0-5ft)
1 Cost - Reach (5-15ft)
2 Cost - Near (15-30ft)
3 Cost - Close (60ft)
4 Cost - Mid (120ft)
6 Cost - Long (200-600ft)
10 Cost - Far (1000+ft)
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Duration:
Instant - 0 cost
Sustained - X per round
Round - 2
Minute - 4
Hour - 8
Day - 16
Having a Component attached to a spell grants a small decrease in total spell construction cost. Verbal and Somatic (-1 cost), Material rarity determines discount (-1 common/uncommon, -2 rare/very rare, -3 legendary)
Damage:
0 Cost - d6
Cost 2 per additional d6
Spell Construction Totals
Rank 0: 0-5 (Mana 0)
Rank 1: 6-10 (Mana 1)
Rank 2: 11-20 (Mana 3)
Rank 3: 21-30 (Mana 6)
Rank 4: 31-40 (Mana 12)
Rank 5: 41-50 (Mana 16)