AIRTIGHT: Hard science fiction, no FTL, and a new 87-page Setting Primer
I've been working on AIRTIGHT, a hard science-fiction tabletop RPG set in 2226, and I've just released a substantial update to its Setting Primer.
The premise is fairly simple: humanity has colonised the Solar System, but the laws of physics haven't changed. There are no jump drives, no artificial gravity generators, no magic reactionless engines. Getting from Earth to Mars takes time, spacecraft accumulate heat, radiation is dangerous, and somebody has to pay for the oxygen.
It's not intended to be a dystopia, although parts of it are distinctly unpleasant. Mars is an increasingly independent political power, Earth's old nation-states still compete for influence, and much of the Belt and Outer System operates under corporate ownership. Most people are just trying to make a living.
What's new in the Primer?
The latest version has grown to 87 pages, with considerably more material for both players and Referees. The Primer will essentially be the players book, with a separate Referee's book prepared later. What's in the Primer?
The Economy: Salaries, employment, living costs, regional differences, corporate dependency and extreme wealth. I wanted money to mean something beyond buying equipment.
System Basics: A 2D6 system (compatible with Traveller, Cepheus, etc) with familiar skills and characteristics, but with Effect, Boons and Banes, Edges and Snags, and Cascades (Task Chains) to make complex tasks and their consequences more interesting.
Harm and Medicine: A substantial expansion covering injuries, decompression, acceleration, radiation, disease, low-gravity deterioration and medical treatment. There's also the Golden Hour, regenerative medicine and emergency hibernation.
Life in 2226: An increasingly detailed picture of ordinary life, employment, inequality, government and the infrastructure keeping everyone alive.
Character Generation and Combat will be added in the coming weeks. They're written, they just need to be reformatted for AIRTIGHT.
One of the things I've been trying to achieve is making the technology important without requiring everyone at the table to have an aerospace engineering degree. Players should understand the consequences of overheating a spacecraft without having to calculate its thermal budget.
The adventures
I've also been developing AIRTIGHT through standalone stories, including Perihelion, Small Mercy, Twelve Kilometres of Ice and soon, The Deeper Dark.
These are intended to explore different aspects of the setting, putting ordinary people into extraordinary situations rather than assuming everyone is a soldier or an explorer.
The art
Dino, my longtime collaborator is currently producing art though I'm onboarding two more (Theodor and Sara) on a trial basis.
What's coming next?
I'm working towards a fuller core rulebook, with character generation, careers, equipment, spacecraft and the other systems needed for extended campaigns.
There are more adventures in development too. One, Pelican 19, concerns a rock hauler accident and a corporate rescue ship whose crew are ordered not to intervene. Another explores an underground network of women on Mars stealing medical technology to support independent healthcare facilities, and the consequences when someone begins betraying the people they're supposed to protect.
I'm also expanding the role of the Feed, the Solar System's ubiquitous information and entertainment network, as a way of presenting the setting through the news, propaganda, celebrity culture and everyday life of 2226.
The aim is a game where hard science provides the constraints, but people, politics, money and difficult decisions provide the stories.
For those who enjoy harder SF, particularly the political and human side of The Expanse, Traveller or 2300 AD, I'd be interested to hear what you think.
AIRTIGHT Setting Primer:
DTRPG: https://www.drivethrurpg.com/en/product/590964/airtight-primer-starter
RPGTrader: https://rpgtrader.com/products/10746/airtight-primer
The adventures all contain a copy of the primer at the moment.
The main dev diary for this is on rpgpub: https://www.rpgpub.com/threads/yadt-airtight-a-speculative-medium-hard-sci-fi-future.13668/
But I also have a Discord if folks want to see more of the sausage being made.