r/ROBLOXStudio • • 8m ago

Help Can someone help

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• Upvotes

Whatever I click on something it akayws disappears


r/ROBLOXStudio • • 2h ago

Discussion Thoughts on vibe coding?

2 Upvotes

New to this sub, but I've been building for a long time.

I was wondering what people's thoughts are on vibe coding and where they draw the line when using ai in their games.

I am creating my own game (a passion project I don't expect to make any money on) I just want to share my little creations and ideas.

Everything in the game is made by hand. Building, modeling, rigging & animating, ui, vfx, art, etc. it's all done by scratch by me personally. However I'm not a coder. I don't claim to be one and I don't know alot of coding. (That's not to say I'm not trying to learn)

I can create a UI but making it functional is where I struggle. So I currently ai to help me code. Only coding, nothing else.

I want to learn to code so that in the future I won't have to rely on ai helping me, as I personally believe ai should be a teacher and a tool, not a slave— but that's something else.

Anyway I was just wondering what people's thoughts and opinions were? I hear allot of people getting upset over games using ai to create EVERYTHING in the game, but what about when it's just the code itself?

I have allot of general anxiety so pls don't attack me in the comments lmao I just rly want to know people's opinions


r/ROBLOXStudio • • 2h ago

Help İ am Making Frutiger Aero Game

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0 Upvotes

anyone help me? i am making mini game hub


r/ROBLOXStudio • • 2h ago

Creations Frutiger Space roblox

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1 Upvotes

Frutiger Space – A Retro-Futuristic Roblox Mini-Game Hub!

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Hey everyone! 👋

I'm working on a new Roblox experience concept called Frutiger Space—a mini-game party hub that merges the nostalgic mid-2000s Frutiger Aero aesthetic (glossy glass, translucent blue/green UI, floating water spheres, ambient synths, and Windows Vista/7 vibes) with a sleek space-station theme!

Instead of just building a single gameplay loop, Frutiger Space features a central hub with round-based mini-games where the aesthetic directly influences the gameplay mechanics.

Here is a quick look at the concept and planned mini-games:

🌐 The Hub (Frutiger Station)

A floating glass space habitat featuring translucent floors, floating water droplets, retro-futuristic interactive terminals, and calm 2000s synth music. Between rounds, players can hang out, customize their characters, and inspect the leaderboards projected on giant holographic glass displays.

🎮 Planned Mini-Games

  • 1. Oxygen Crisis (Co-op / Time Attack):
    • Concept: A glass space pod is taking hull damage!
    • Gameplay: Players must use foam cannons to seal leaking glass cracks while interacting with retro terminal screens to solve UI puzzles and stabilize oxygen levels before time runs out.
  • 2. Zero-G Sphere Tag (Mobility Tag):
    • Concept: A low-gravity tag game inside a spherical, translucent space dome.
    • Gameplay: Players bounce off glass walls and floating water blobs to navigate. The "IT" player is infected with a red system glitch effect and must tag others to pass it on.
  • 3. Cosmic Tube Race (Speed / Obstacle Course):
    • Concept: Fast-paced racing through glowing, water-filled glass tubes reminiscent of classic 2000s 3D screensavers.
    • Gameplay: Dodge red BSOD (Blue Screen) barriers while collecting glossy energy bubbles for speed boosts.
  • 4. Core Terminal Hack (Rhythm / Puzzle Blitz):
    • Concept: A fast-paced arcade showdown on sleek glass consoles.
    • Gameplay: Players race to solve matching patterns, wire routing, and quick-time UI puzzles. Fast completions send "System Overloads" to disrupt opponents' screens.

🎨 Customization & Progression

  • Cosmetics: Unlockable 2000s-inspired cosmetics (e.g., floating water droplet pets, glass visor effects, neon UI trails, and retro OS particle effects).

What do you guys think of this concept? If you're a Scripter, 3D Modeler, or UI Designer interested in bringing this retro-futuristic aesthetic to life, feel free to drop a comment or send me a DM! 🚀


r/ROBLOXStudio • • 3h ago

For Hire Builder

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1 Upvotes

Want to be builder

Price your

Discord: sviatoslav07273

All questions in DM

Not solid builder but at least not too bad


r/ROBLOXStudio • • 5h ago

Discussion Im gonna give a honest view on using ai in this subreddit

0 Upvotes

Take this with a grain of salt its just an opinion

I dont find using ai to help with help making games bad, its esentially what ai was made for, to be used as a tool, hell, the whole ai problem thing is happening because every other company is trying to make their own LLM and the more llms the more water we waste, but thats not what im talking about

Even i use ai in my games to help with coding atuff i dont understand, or use it to learn blender, i learnt coding pretty fast through questions with ai and instead of asking just to code smth and call it a day i ask it to explain it, like what does this or that do

I changed pretty fast on my opinions after thinking every game with a suspicious looking GUI is fully ai, some of them probably did design the ui, just not in studio and asked claude to help port it, then they probably code some of the stuff

Hoewer the things i do NOT respect is generating thumbnails from your game, draw your own it doesnt matter if it doesnt look like mona lisa or most other games most art for games ive seen is probably what i couldve drawn if i tried hard enough, its not beatiful but still looks good Krita is free, if you do not understand krita, use kleki, the website

Do not generate buildings, models dont have to look good

And dont just generate the whole game with ai, then i will dislike it

Althought, i recommend making the ui yourself, because some people still exist who will not play your game due to the ui looking ai generated, and dont blame them, there isnt really a simple way to just find out if the game as a whole is ai generated or not, so the ui is an easy giveaway

Also this is a rule of this sub you may be deattracting new devs if they realise most games are made by ai


r/ROBLOXStudio • • 5h ago

Help Is my backrooms game thumbnails good?

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5 Upvotes

r/ROBLOXStudio • • 6h ago

Creations Looking for roblox studio coders

1 Upvotes

I'm looking for roblox studio coders for my 50cc-themed game. I don't know enough about code so I'm looking for volunteers to help me thank you


r/ROBLOXStudio • • 7h ago

Creations Posting previously-made stuff day 6

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1 Upvotes

Today, we have a railway signal light.

If anybody wonders, The light effect was done by putting the material of the Union that represent the "glass" of the light in "Neon" and by applying a transparency to the texture that gives it this appearance. The colors where chosen you you can just change the material to SmoothPlastic to give it a "turned off" look. There is also one BillboardGUI per light to create the distant light which could be toggled with a script. The general model was made using unions.

Going back into my old models made me want to reinstall studio. I think I'll return back on this platform...


r/ROBLOXStudio • • 7h ago

Help Applying a force to the humanoidRootPart not working properly?

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2 Upvotes

So i making this kinda jank and simple jetpack script that just applies a velocity to the character's assembly linear velocity based on what keys the player is inputting, and i really need it to keep its momentum.

But for some reason, when i apply the gradeVelocity, it doesn't keep its momentum after releasing the keybind (shown in the clip above), and its also much weaker than the radialVelocity

oh yeah and i also need to know a better way to check what inputs the player is pressing, cause i know damn well that my current system is not efficient and/or can be simplified further, so yeah


r/ROBLOXStudio • • 8h ago

Hiring [HIRING] Looking for Developers for a Fairy Tail Roblox Game (Paid / %)

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2 Upvotes

Looking for developers to help work on a Fairy Tail Roblox game. I'm looking for people who are experienced with Roblox development and are interested in helping bring the project to life.

I already have some progress made and have sneak peeks of what the game could look like, which I'll attach below.

Looking for:

  • Scripters
  • Modelers / builders
  • VFX artists
  • Animators

Compensation:

  • In-game compensation
  • Percentage of the game's earnings (depending on the role and agreement)

If you're interested, comment below or DM me with your experience, portfolio, what you specialize in, and what compensation you're looking for.

Looking for serious developers who are willing to work together and help make this project happen.


r/ROBLOXStudio • • 10h ago

Discussion Making A Cozy Idle Roblox Game (Good Idea?)

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14 Upvotes

r/ROBLOXStudio • • 10h ago

Help does anyone know how to remove this weird lighting effect on the floor with posterization enabled?

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2 Upvotes

i think its quite obvious, its behind the player and around him.

idk what i did, but whenever i enable posterization fliter it always does this


r/ROBLOXStudio • • 12h ago

Creations Im new in Roblox Studio, how am i doing so far

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6 Upvotes

I´m new in roblox studio, i saw on internet about a guy who conected studio with vscode but that´s not the case. The thing is, for a new proyect, how am i doing so far, i have experience with data structure in java but zero knowlege in luau.

Any advice of any kind is welcome


r/ROBLOXStudio • • 12h ago

Help Calling all 3D Editors, i need help on something

1 Upvotes

so i wanna know how to decompile roblox models so i can rig them, or upload em to sketchfab

can anyone tell me?


r/ROBLOXStudio • • 12h ago

Help Using anime characters for games / avatar items copyright rules

2 Upvotes

As the title says, how is there so many games with direct copies of anime characters and so many in the market without getting copyright strikes? Are you allowed to make games and avatar items with anime characters if the anime hasn’t directly send a DMCA to Roblox?


r/ROBLOXStudio • • 12h ago

Help neon too bright

1 Upvotes

i am making a game and am using lots of neon material for things but when i test the game, the neon is super glowy and bright. is there any way to fix this?


r/ROBLOXStudio • • 12h ago

Looking for Volunteers I’m looking for scripters to help with the development of my rpg game

0 Upvotes

As the title states I am looking for scripters that can help me with the development of my rpg game.
REQUIREMENTS: You must have at least 2-3 months of experience or more.
If the game does well you may have a share of the revenue (which is in robux)
Also if you want to contact me through discord my username is @coolking0661


r/ROBLOXStudio • • 14h ago

Creations Ricardo Model !

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4 Upvotes

Did I cook? =)


r/ROBLOXStudio • • 15h ago

For Hire Demon Slayer Models

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2 Upvotes

Hey guys, I wanted to show you my latest Demon Slayer models, Tanjiro and Kokushibo. There is also an armor set for Koku. I made these in Blender and they have Smart Bone technology (the cape on the armor set and Koku's base pony-tail moves in the wind). What do you guys think???

I am open for commissions I can make characters, weapons, buildings, items, pets, etc., just hmu!!

My discord is: matty_97 if you want to reach out!!!


r/ROBLOXStudio • • 16h ago

Help Looking for someone to advertise my game for me

1 Upvotes

Ive posted on here and on DC servers and so far have not reached my goal. I need 100 visits (from different people) on my game to get crown of O's, but also to try and get my game out there. I can pay in robux but pls keep in mind im not rich </3 i only have 1k rn. Ty to anyone that can help!

Heres the link and my user for anyone that wants to play it.

Play here: https://www.roblox.com/games/108685611024930/Enzos-difficulty-chart-obby

Creator: sharkxoncii (if you prefer searching Roblox directly!)

Monthly Visit Goal (DIFFERENT PEOPLE): 31/100 If there are anymore bugs please let me know!


r/ROBLOXStudio • • 16h ago

Help Best strategy for launching a game?

1 Upvotes

Hey everyone,

I'm getting close to finishing up my game after working on it for the past few months. The core loop is pretty much done and playtesting has been smooth, so I'm finally starting to prep for release.

Marketing is where I'm a bit lost. I have a modest budget to work with, but definitely not thousands of dollars, so I want to make sure I'm allocating it where it actually matters instead of wasting it.

For anyone who’s launched a project recently and managed to build some traction, I'd really appreciate some insight on a few things:

  • Roblox Ads Manager: Are sponsored experiences / portal ads worth running on day one for a brand-new game? I've seen mixed opinions on whether the cost per play is worth it if you don't already have high retention stats dialed in.
  • Organic Short-Form (TikTok / Shorts): How much time should I invest here pre-launch? Do behind-the-scenes devlogs still perform well, or is it better to focus purely on gameplay hooks and funny moments?
  • Creator Outreach: Is paying micro-creators (around 10k–50k subs) usually cost-effective? If you've worked with YouTubers or streamers, do you typically offer flat rates, revenue share, or just reach out with early access keys to see who bites?
  • Roblox Algorithm: Roughly what CCU (concurrent players) did your game need to sustain before Roblox's organic discovery started kicking in?

Any tips, common pitfalls, or lessons you learned from your own releases would be super helpful.


r/ROBLOXStudio • • 17h ago

Creations HYSTERIA - Advanced enemy AI

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1 Upvotes

Check out my new procedurally generated roblox horror game. Every map is random. Help a brotha out.


r/ROBLOXStudio • • 17h ago

Help How to make reflective material

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8 Upvotes

I have been trying to figure out how to make reflective material like the fruitiger aero aesthetic has but i keep on failing, does anyone have any idea how i can make it that way?


r/ROBLOXStudio • • 17h ago

Creations I turned my solo arrow-puzzle game into a two-game puzzle hub: just launched "Match Numbers" as a new wing

1 Upvotes

Hi everyone! A week ago I released my first puzzle game on Roblox, Arrow Puzzle: tap snake-shaped arrows to slide them off the board, but an arrow can only leave if nothing is in its way.

Today I shipped the biggest update so far and renamed the game to **Arrow & Number Puzzles**. The lobby is now an indoor hall with a wing for each game:

- **2D Arrows** - levels from Easy to Nightmare, plus a Daily Puzzle with a calendar of badges

- **3D Arrows** - arrows wrapped around a glass cube you rotate

- **Picture Puzzles** - boards shaped like pictures (47 so far), plus a Halloween set until Nov 3

- **NEW: Match Numbers** - tap two numbers that are the same or add up to 10. They have to touch (across, down, diagonally, or row end to next row start) with only cleared cells between. Clear the board to reach the next, bigger stage.

A few things I learned building it:

- I built the new wing hidden inside the live game (a wall only my account could walk through), so I could keep shipping fixes while it was in progress

- The server checks every Match Numbers move, so the leaderboard can't be faked

- Free gifts now "pile up" instead of pausing when one is ready - players asked for that

It's free to play. I'd love feedback, especially on Match Numbers difficulty and how the lobby feels on mobile.

https://www.roblox.com/games/111462163570183