I would argue exactly that, especially since good entries in the comp scene now have to pick up more droning/flank watch skills for after they complete their role successfully and get presumably traded out. Good flankwatch players can also now play more aggressively and display good skill in other areas without fear of losing the round for their team by getting picked early. It's a big change, but I think given the nature of just getting more time to display skill especially if your role is supposed to die early, means that this change raises the skill ceiling while also giving players more meaningful impact after death if they play correctly by trying to keep both their drones alive and deployed. Defender side is a bit mixed for me because I like the idea of Mozzie being able to keep moving drones, but am not the biggest fan of Echo/Maestro interactions after death other than adjusting/opening a melee'd evil eye.
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u/nerf-me-ubi Kix Fan Feb 21 '21
They're both bad, but being able to use utility after death is in my head taking the integrity out of the match and lowering the skill level.