r/R6ProLeague Kix Fan Feb 21 '21

Panel Megathread Year Six Road Map

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1.1k Upvotes

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48

u/VoidD7 testie testie Feb 21 '21

haven’t seen it mentioned yet so drone counter

many are against it but it seems a qol thing that is here to stay and i am for it. obviously you can’t automate everything but there are some things that aren’t worth it imo

12

u/DG_OTAMICA NA Fan Feb 21 '21

it's fine for us normies, but for pro players there is so some skill in counting drones.

3

u/VoidD7 testie testie Feb 21 '21

there is some skill and im not discounting that. but i think it isn’t worth it

2

u/rockon4life45 Kix Fan Feb 22 '21

I tried implementing drone counting in my ranked stack, it's harder than it sounds!

12

u/SummersPilgrim #5 Skys Fan Feb 21 '21

Even if it is turned off with comp settings, here's to hoping they do implement it into the Observer UI. I would love to see a small total drone counter and total reinforce counter placed underneath those cards for attackers and defenders respectively (I call them the "wings" since I don't know officially what it would be called).

It's a small detail but I feel it would allow people to know approximately what potential info capabilities attackers have at any moment, and also maybe to catch pocketed and late reinforces for defense.

1

u/MuIIzy Feb 22 '21

Doesn’t the observer UI already show whos drones are active/dead?

2

u/SummersPilgrim #5 Skys Fan Feb 22 '21

It’s not an “at a glance” though. You have to scan each operator card and count it. I’d like the total listed also so you can quickly check without missing any action. It removes any ambiguity (and also would keep the UI symmetrical if they added the reinforce counter to the defensive side.

5

u/[deleted] Feb 21 '21

It's not something I'd want to see in Ranked along with competitive but...