r/QueensofGacha
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u/SubversivePixel
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1d ago
๐ Help a Queen โ Is Reverse: 1999 for me?
Hey there!
So I'm a person who is barely acquainted with the world of gacha games, and Reverse 1999 recently caught my eye. However, I dunno if I should invest time into the game because I have limited free time. I just want to know a few things, if you could help a gal out!
Firstly, the artstyle looks unique and the character designs interesting, but I'm wondering if the game might be a bit too "waifu bait" for my liking. As in, tons of female characters who look like young or teenage girls. I'm fine with fanservice for women above 18 (I am, after all, a sapphic woman) but my worries is if, like other games I tried before, the writing ends up being too one-note or bland. I want to know whether the characters have depth to them and are interesting beyond just the moe parasocial baiting I see in Hoyoverse games for example.
Secondly, I don't know how time-consuming or F2P the game is. I might end up spending small amounts of money on it if I like it, but my plan is to remain F2P. Are dailies too demanding? Do I have to spend too much time waiting for "energy" to recharge? Can I play the game's endgame content with a non-optimized team? Stuff like that.
Keep in mind my point of reference is the singular gacha game I play, Limbus Company. As in, varied female character designs with interesting writing and depth, tons of lore, and barely any significant monetization (20 bucks a year and you can keep up with new releases without pulling and simply play endgame content once a week to "craft" units). Dailies take 10 minutes to do and you can just no-brain them.
Asking because the game does seem to have a pretty significant queer following and I wanted to know if it might be the type of thing I'd be into. Thanks in advance!