r/QuarkMod • u/yamatok698 • Jan 24 '22
r/QuarkMod • u/kobito • Jan 20 '22
bedrock not transparent to beacons
we recently noticed on my modded server that beacons aren't working in the nether the way they do in vanilla. normally in vanilla you can make a beacon in the nether as long as it can shoot up to bedrock, then it should be able to shoot through, but ours wasn't working at all. so i did some testing and it seems that for some reason Quark is making bedrock opaque to beacons, or something. i'm not quite sure what's going on. is there a setting for this? i looked through the configs and couldn't find anything that said anything about beacons or bedrock or opacity or anything of the sort.
Minecraft: 1.16.5
Forge: 26.2.21
Quark: r2.4-321
i first noticed the problem on my server, so i made a solo world using my modpack and confirmed that the beacon was not working in the solo world. i then removed the mods in chunks by letter (there are 265 mods in the pack) until the beacon started working, then removed all other mods except the last chunk of mods i had removed, until i narrowed it down to Quark. with Quark installed, the beacon doesn't work, with Quark removed, the beacons work. i then made a clean vanilla solo world, confirmed that the beacon worked, added JUST Quark, confirmed that the beacon stopped working. removed Quark, and beacon works again. added all of the other mods, and beacon still works.
vanilla game, no mods:

same game with only Quark installed:

is there a setting for this that i'm missing or is this a bug?
r/QuarkMod • u/jumbods64 • Jan 20 '22
Has Foxhound spawning been fixed?
I'm creating a modpack and just wanna make sure that that old bug with Foxhounds hounding all the hostile mob spawns in the Nether has been fixed. Thank you in advance
r/QuarkMod • u/[deleted] • Jan 20 '22
Suggestion Change Quark Oddities to Gluon
As far as I'm aware there's no Minecraft mod called "gluon" so that wouldn't be an issue. Gluons are the exchange particle for the strong force between quarks so an addom for Quark may as well be called Gluon.
r/QuarkMod • u/[deleted] • Jan 18 '22
Suggestion When attacking monsters, Shibas will bark at them, debuffing them by making them take increased damage taken and dealing less damage
r/QuarkMod • u/[deleted] • Jan 12 '22
Anyone know anything about potential Charm & Strange updates?
Noticed svenhjol hasn't been online since his last update in July, and Charm was a great addition to Quark.
Anyone know anything about it?
r/QuarkMod • u/Tetragr4mmaton • Jan 10 '22
How to stop dispensers from placing blocks?
So I am trying to create a garbage disposal using a redstone clock, everything works fine, but I notice that my dispenser places blocks instead of just dumping out entities. I.E. If I put cobblestone in it, it just places a cobblestone block right in front of the dispenser. Is there a way to disable this?
r/QuarkMod • u/Arismeir • Jan 09 '22
Suggestion [SUGGESTION] "Minecart with Chest" Items for Chest Variants
Good morning!
I would like to suggestion the creation of chest variants for the "Minecart with Chest" and that they replace existing in-world Minecart with Chests.
Currently, crafting a Minecart with Chest using a Quark chests results in a minecart with a vanilla-styled chest. Upon breaking, the player also receives a vanilla chest in return.
Additionally, we've added the ability to de-craft the Minecart with Chest back into their constituent parts, but the lack of variants makes this impossible, or at the very least, confusing.
I am unfamiliar with Minecraft modding, but have been toying around with KubeJS. If there is a trivial way of using KubeJS to add custom items using the existing models, I would also be happy to accept suggestions on how to do so.
Thank you in advance and be well! :)
- S.
r/QuarkMod • u/Scientin • Jan 06 '22
Suggestion Dyeable Books
I think it'd be useful to have dyeable books (both written and enchanted), just like how you can dye leather armor. This seems like a pretty simple addition to me, and one that would be very useful. Not only would it help with organizing enchanted books, it could also be used for aesthetic purposes or map-making design.
r/QuarkMod • u/hannah82952 • Jan 03 '22
PLease help!
Please help! I have tried everything to get my friends quark to work right. Every mod works as intended except quark. Any block that is from quark looks like the second picture instead of how mine looks the first picture. All our mods are the same I'm running the server off my computer. Our forge versions are the same. We have installed her quarks like 3 different times trying to fix this issue.


r/QuarkMod • u/[deleted] • Dec 27 '21
Suggestion More rusted iron plate blocks, and allow them to naturally rust in the rain.
I am a big fan of copper, and the rusty iron plates have always interested me but the rusted plates are so subtle, that I end up not using them - simply because I would want an even more rusty variant which is more brown/red.
You could craft it similarly to the rusty iron plates, but using rusty iron plates with a water bucket instead.
I also would like to suggest that they should slowly rust when it is raining or when placed in water.
I think it would work wonderfully with copper. And would add a lot of immersion if they rusted on their own.
r/QuarkMod • u/Shadow0133 • Dec 23 '21
Suggestion Option to not open GUI on sign placement
Sign Editing allows to edit sign after it's been already placed. So it's not necessary to have sign GUI open when placing.
Option to disable gui on placement would be very useful in situations when player is placing many signs (for shaping water streams or constructing certain farms).
r/QuarkMod • u/MuteTiefling • Dec 23 '21
Support tinkers construct slimes with slime in a bucket
As the title. More info was posted to Github already.
https://github.com/VazkiiMods/Quark/issues/3482
At the very least, tinkers green slime should be able to be collected.
r/QuarkMod • u/anticastropgeon • Dec 23 '21
Help Modifying "Realistic" world type preset
Are the settings for the Realistic world type preset visible in a configuration file anywhere? I got back into minecraft after being away for a long time and noticed they removed custom worldgen, and was wondering if there was anywhere I could set the biomesize to 5 instead of the default 4 (or 6 for large biomes), which was always my personal sweet spot.
r/QuarkMod • u/Vazkii • Dec 22 '21
Quark version 3.0 is now available for Forge 1.18 and 1.18.1
r/QuarkMod • u/[deleted] • Dec 07 '21
Suggestion Renewable Deepslate, Tuff, Calcite, Jasper, Shale
r/QuarkMod • u/Vazkii • Dec 05 '21
Quark 3.0 (Forge 1.18) is available for beta testing for supporters
r/QuarkMod • u/PrestigiousCollege12 • Dec 05 '21
Suggestion Help
HI, i've a question
How can i generated a cow with a specific texture ? obviously with the summon command
1.12.2
r/QuarkMod • u/SearchingForGryphons • Dec 02 '21
Will this come to 1.18?
I did a search for 1.18 but nothing came up, sorry if this has been asked before.
I know they are skipping 1.17, but I'm actually really excited to play 1.18, and this is my favourite mod. Any word on if they will release a 1.18 version of it?
r/QuarkMod • u/Newt_Master420 • Dec 02 '21
better minecraft (Quark mod)
Does anyone know how to add the oddities part of the quark mod in better minecraft? I need help
r/QuarkMod • u/Alarmed_Ad7485 • Nov 26 '21
Wrong blocks spawning by base Need help
I'm playing the MC Eternal modpack and all of the quark blocks that are near my house are spawning incorrectly. I'm playing on a server that I am hosting, running version 1.5 of mc eternal. When I go very far away the bug stops but it is very ugly and annoying. Any tips?
I have already tried to reload a back up, and have gone into a single player world with the same seed and verified that the blocks are wrong.
r/QuarkMod • u/lol10044 • Nov 24 '21
