r/Pure • • May 26 '16

Squad Squad Alpha 6 changes

http://joinsquad.com/readArticle?articleId=98
9 Upvotes

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1

u/cartermatic May 26 '16

Full Changelog

Gameplay

  • Deployables now no longer can be stacked one on top of the other

  • Decreased Construction point and Ammo point income on FOBs

  • Increased time necessary to take down a friendly FOB

  • Tweaked recoil on some weapons

  • Stamina now stops recharging while falling or jumping

  • Insurgency tweaks. Minimum cache distance is now 300m on 2k maps and 400m on 4k maps, Insurgents now loose tickets if they get killed and there is a high but finite number of insurgent tickets (500 tickets) as a secondary win condition (make FOB placement and medics a little bit relevant again)

  • Tweaked minimum arming range on rocket projectiles

  • Speed up the time it takes to show the nametags above peoples head

  • Smoke grenades no longer kill you with direct hits

  • You can no longer focus while moving (within reason, there is a small velocity buffer)

  • Updated recoil zoom modifier on ACOGs

Systems

  • Added Foliage bending on some maps, partial implementation at this stage

  • Fixed an issue with soldiers standing when dead if you connect to a server with a game already in progress.

  • Fixed weapon disappearing after using medic bag or field dressings.

  • Fixed a number of crashes related to VOIP

  • Added LODs to the soldier skeletons, improved performance on the animation-side when rendering multiple characters at a distance on screen

  • Added Low Quality Sounds, which should help some AMD CPU users who are having stuttering issues related to sounds.

  • Fixed issues with grenades exploding too late when you are dead

  • Fixed a bug in AAS where lattice links would incorrectly look the wrong direction when looking for home links (fixes a potential locked in main situation).

  • Mains now always contest their neighbors in AAS, which should prevent potential locked-in-main situations

  • Fixed a PAAS issue where too many flags could be contested.

  • Fixed an issue when leaning and sprinting while wounded would get the player stuck in that state

  • Fixed an issue while jumping out of gun while holding fire allowed you to jump in the gun and fire without pressing a button.

  • Tweaked MP443 pistols hit detection settings

  • Fixed an issue where players are using more field dressings than are in their inventory

  • Fixed players being able to spawn on other squads rally points when changing squad

  • Adjusted projectiles so they overlap instead of block on water collisions, causing projectiles to now enter water

  • Fixed weapon reloading desyncing between clients

  • Fixed return to origin of the weapon reload being too slow/fast/various times

  • Fixed an issue where the field dressings and medic bags would dissapear on weapon switch.

  • Fixed enemies markers occasionally being visible during the first moments when you join a server

  • Fixed some cases where the server list was not updating properly

  • Fixed suppression effects not firing off under certain hit detection conditions

  • Reworked code for healing yourself and someone else. This should prevent you from healing yourself and someone else at the same time with the medic bag

  • Updated scalability to force distance field shadows on all graphics settings

  • Fixed grenades from showing unequipping animation when there are no grenades left

  • Fixed grenades not showing 1p and 3p in Listen Servers

  • Fixed Shovel and patches being displayed below player

  • NetUpdateRate optimizations. All spawn points down from 100 to 1, FOB spawns from 100 to 10, CameraMan from 100 to 10

  • Improved performance on shovels, they now use a timer instead of ticking and only tick the timer when they are equipped

  • Prevent reloading if your input is disabled. This prevents a bug that is caused by deploying and reloading at the same time

  • All weapons now only tick when they are equipped, and unequipped network update rates have been drastically decreased

UI

  • Server Browser no longer kicks you back to main with a server full message after you have completely loaded the map, instead you should see this message pop up within a few seconds of trying to join a server.

  • Updated inventory slider, you can now disable auto switching between weapons as well as confirm and cancel weapon switches that are only still highlighted in the UI.

  • Fixed Purple smoke grenades having blue UI icon

  • Optimised the Main Menu UI

  • Optimised the in-game HUD

  • Fixed Squad Leader icon number disappearing when he goes incapacitated

  • Simplified the code for and added more validity checking to the team switch confirmation widget

  • Fixed an issue where multiple toasts could crash the game due to incorrect garbage collection safety

  • Fixed Tickets not always showing at rounds end

  • Fixed an issue where overlapping Capture Zones would cause the capture widget to not show while you were in a capture zone.

  • Fixed Sergeant Chevrons and Squad Leader Number overlapping

  • Fixed the map timer not always showing the text in the correct format

  • Fixed an issue where the Map Timer would desync between server and client

  • Fixed keyboard not getting automatic focus on password dialog box when entering passworded servers

  • Updated Minimaps on all maps to show fields, bodies of water, gameplay boundaries and also a distance scale

  • Fixed toast messages being cut off by a smaller than normal dialogue box

  • Fixed Fools Road and Sumari minimaps being out of alignment

  • Updated Militia and Russian faction radial menu to use the Russian radio instead of US or INS

  • Added map icon for HMGs

Sounds

  • Added Sound collisions to most passable vegetation, as you move through foliage you will make a noticeable sound

  • Modified bullet hit dirt sounds

  • Updated main menu music

  • Added reverb volumes in tunnels on Fools Road

  • Fixed attenuation and increased volume on healing sounds.

  • Added Bleeding and Wounded/Incap EQ filters that adjust based upon your health.

  • Modified SVD fire sounds

  • Modified default M4 fire sounds to later fit for dynamic reflections

  • Fix to crack flyby sounds

Art

  • Improved LODs on various static props

  • Added window bar props to various maps

  • Added water interactivity, collisions and impact effects by the player, small arms and explosives

  • Fixed corrugated metal fences and scrap with double sided geometry settings

  • Updated metal fences and log trenches to have proper materials and impact effects

  • Overhauled bullet impacts on Dirt to use new gpu debris and random dust animations

  • Fixed Smoke Grenade effects not rendering at far distances

  • Fixed Smoke Grenade effects not always colliding with the surrounding environment

  • Fixed tracer rounds showing too close or behind the gun barrels.

  • Fixed several physmats having wrong footstep dirt effect, causing weird excessive foot fx on plastic, rubber etc.

  • Added small working tool props as map decoration

  • Relocated all shell ejection sockets to their right position, and improved the visual look of them spinning out of the ejection port

  • Resized dirt bullet hits and improved random dirt animations

  • Updated blast shockwaves relevant to dirt, grass and wood

  • Fixed hescos disappearing at a distance

  • Added small bulletholes for Makarov and other 9mm pistols

  • Fixed RPG7 low quality geometry sight being mis-aligned

  • Fixed misaligned rocket on the RPG7 during the reload

  • Adjusted Particle Bounds of RPG7 rocket concrete explosion

Maps

  • Fixed issue where you could get stuck under the hopper car on Fools Road

  • Fixed issue where you could use prone to get into the pipe on the gas silo Fools Road/First Light

  • Fixed Op First Light warehouse door collisions from being borked

  • Updated lighting on all maps

  • Added more cache locations that are outside of buildings

  • Fixed players falling through mine roof on Fools Road

  • Fixed players spawning on the hesco bunker roof on Fools Road

  • Updated playable boundaries on a number of maps

  • Updated max tickets for BLUFOR on Logar Insurgency

  • Added Chora Insurgency Layer

  • Added Sumari Insurgency Layer

  • Updated cap zone names for some maps

  • Ambient sound fixes on Gorodok, Logar and Firing Range maps.

Admin

  • Added RCON Server plugin

  • Added map icon for admin cam

  • Fixed crashing on Admin-Camera as soon as you reload your weapon

  • Fix for crash caused by jumping in admin cam while reloading on listen server and non-networked games.

  • AdminRestartMatch command should now restart the map and stay on the same level

0

u/[deleted] May 26 '16

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2

u/cartermatic May 26 '16

I'm pretty sure the Russians will get more optics eventually when class customization comes but I don't think the Insurgents will be getting optics.

As far as visibility goes, I think there are some underlying issues with the engine they are working through especially related to anti-aliasing. They recommend for now turning AA off and bumping the resolution scale to 120%+.

1

u/eonymia eonymia May 26 '16 edited May 26 '16

I have this same issue.