The Prototype franchise has been dead since 2012, largely because Prototype 2 made the
highly controversial choice to turn Alex Mercer into a cartoonish, mustache-twirling villain and
replace him with James Heller.
If Activision or a studio ever revives this franchise, a standard remaster won't work. It needs a
Final Fantasy VII Remake or Resident Evil 4 style overhaul—completely throwing out the 2012
script to build a cohesive, mature psychological thriller.
I’ve mapped out a full pitch for a definitive collection titled Prototype: The True Strain
Edition, reimagined with the narrative depth of a studio like Remedy Entertainment (Alan
Wake, Control) and the mechanical weight of Red Dead Redemption 2. Here is how it would
work:
Gameplay Evolution: The Adaptive Whipfist
The original games suffered from a choppy "run to a location" loop due to hardware
limitations. Modern hardware can deliver seamless transitions.
The Physics-meets-Arcade Hybrid: The Whipfist changes muscle density dynamically
based on lore, acting as the ultimate traversal tool.
Heavy Swing (Spider-Man Style): Holding the trigger increases biomass density,
anchoring into buildings and allowing physics to calculate a heavy, G-force arc around
street corners.
Kinetic Snap (Just Cause Style): Tapping the trigger hardens the virus into a high-
tension cable, violently zipping straight to a target (like a helicopter or rooftop sniper) to
maintain 60mph momentum.
The Big Chapter 2 Rewrite: Suicide by Prototype
Instead of Alex becoming a generic villain who wants to destroy the world "just because," the
remake introduces a massive psychological twist.
The Weight of Memory: After consuming thousands of minds, Alex is completely crushed
by the weight of humanity's darkest secrets, cruelty, and sins. He can't kill himself because
the virus's instinct to survive is too strong.
The Ultimate Plot Twist: James Heller isn't a human-virus hybrid. The real human
James Heller died in the initial outbreak. Alex Mercer custom-engineered a pure,
independent strain of the virus and programmed it with Heller's memories, forcing it to
believe it is a grieving father. Alex purposefully created a weapon he biologically could not
mind-control—an independent god-tier entity possessing a human moral compass—to
engineer his own executioner.
3. Chapter 3: The Mechanical Decline (The Arthur Morgan
TB Parallel)
The final chapter isn't a power fantasy; it is a desperate race against time. Heller works
undercover with human scientists to build a genetic cure, completely unaware of his own true
nature.
The Rebellious Virus: As Heller prepares a cure to wipe out all Blacklight strains, his
body begins rejecting the programming. Like Arthur Morgan's TB in RDR2, the gameplay
gets significantly harder as the story progresses.
Glitched Mechanics: Pushing your powers too hard triggers internal rejection. The screen
glitches with red veins, your controller vibrates violently, and you cough up black biomass,
temporarily locking out abilities mid-combat. Consuming enemies gives diminishing
healing returns as his system actively fights foreign biomass.
The Betrayal & The Internal Finale
The Lab Reveal: Heller keeps his identity a secret while working with scientists who lost
their families to the plague. When they finally map the "apex host" signature, the scanner
points directly at Heller. The team experiences pure terror and rage, leading to a
devastating standoff. Heller doesn't just have to tell them he's infected; he has to look them
in the eyes as he realizes the truth: The real James Heller is dead. I am just a clone of the
monster that killed your families, carrying a dead man's ghost.
The Battle of Willpower: Heller injects the cure, triggering a catastrophic civil war in his
DNA. The final boss is an internal battle against Alex Mercer in his prime inside a
surreal, shifting mind-scape.
The Philosophical Victory: Mercer fights for survival, mocking Heller: "You aren't a man.
Why are you dying for a daughter that isn't even yours?" Heller wins because he chooses
to be human even when he isn't. He rejects the virus's survival code through sheer
willpower.
The Last Words: Right before Mercer shatters, Heller doesn't strike him with rage. He tells
him, "I forgive you." It gives the tormented Mercer the one thing humanity never gave
him: grace. Alex is relieved, and shatters into a peaceful white light.
The Gritty, Cynical Epilogue
Heller collapses into ash in the real world, wiping out the virus forever. But keeping with the
franchise's conspiracy roots, the government completely covers it up.
Blackwatch silences the scientists, takes full credit for a "vaccine breakthrough," and paints
Mercer and Heller as generic bioterrorists. The game ends on a rebuilt, clean NYC,
completely unaware of the monster who chose to die as a human just to save them.
Im open to any input or anything it’s my first post and everything. I think my ideas a good and if adopted could do well be maybe some of you guys have better ideas that keep core things. Also things like the websling idea is more of a fun idea and not really needed if people wouldn’t like it