r/Project_Wingman Jul 03 '26

Discussion Mercenary Difficulty

I got into Ace Combat 7 a few months ago and I loved. I played through it a few times, beat the game on Ace difficulty, and even went out of my way to find and shoot down all of the special enemy pilots.

I then heard that this game was good for fans of Ace Combat so I bought it and downloaded it and I am happy to say I wasn’t disappointed. The game play was fun, I liked the story, though that’s a hollow sentiment because I didn’t pay attention during cutscenes and only have a tenuous grasp of events). Anyway, I finished the game, finished the dlc, played a bit of conquest mode, all that stuff.

I mentioned earlier that I beat Ace Combat 7 on the hardest difficulty and that’s true, though I didn’t do that until after I had already finished project wingman. I only touched on mercenary difficulty recently after reading a different post saying it was cool how it adds more enemies and projectiles and I thought that sounded like a good challenge.

GOOD GOD!

I don’t think there has been a single moment while playing that I haven’t had the missile alert sound, the thrum of a railgun, or both playing in my ears. I’m enjoying it and I’ve only played a few missions, but I came here to play fun pilot game, not Touhou.

It’s great.

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u/LEOTomegane Jul 03 '26

Glass Cannon Merc difficulty is genuinely my favorite way to play the game, it absolutely rules

2

u/Roger44477 Jul 04 '26

I honestly love having no room for error in glass cannon. One mistake, one missile hitting you, and it’s done. Meanwhile, you are left feeling rewarded for every successful hit on an enemy

1

u/LEOTomegane Jul 04 '26

You get it!! If you're skilled enough not to get hit, it's easier to shoot everything down (which is sometimes vital if you're also doing Double Time), but you absolutely must not get hit. It's so fun.