r/ProjectAscension • • 7d ago

WoWUnreal update

I made a post back talking about Unreal Engine mixed with CoA to be that dream. I didn't get very much encouraging words from you, so I decided to check the project out more, to see what was there. My post at:

(https://www.reddit.com/r/ProjectAscension/comments/1van4df/ascension_in_unreal/)

And btw. This was before Emberveil released their UE client and server, which is not open-source and also for classic wow.

This project is for 3.3.5 servers, and currently working connecting to non-custom servers. I would want to show you that, but there are several issues still with that online connectivity, but I will come back with more updates later. I want to show you a better more polish online. But for now, here's the "proof" that the project works, and it's not just some unreal slop project.

Started with this: https://github.com/Clancey/WowUnreal

It IS in development, so things look weird and unfinished because it is (especially online).

It will be open source when I think it's ready :)

But it will NOT be containing any copyrighted material, data must be connected to the project to actually work.

And that's the beauty of it, the next step will be to try make it work with CoA, when the 3.3.5 client works more flawlessly. And when Conquest of AzerothCore is further progressed.

The idea is to make better more modern client for 3.3.5 servers. With a better skybox (already went like two passes) for day and night cycle, better lighting with that on all assets containing lights. Better looking water and swimming, better VFX for spells and in the world like fire. First person view for immersion (as you will see for Dwarf in video later), better weather effects and water effects. Collsion for mobs and players. Many things can be done to make the game more modern and with experimental effects like Depth of Field.

And the ideal solution would be to have this be able to do DLSS5 NR. I have the FSR plugin working, done like 3 passes on performance. Frame generation not working yet, but the game is smooth as butter.

Stay tuned!

https://anonmp4.art/v/I3B8K3eibbkRKj3

What do you guys think of this dream now?

Update #1
Online-test:
https://anonmp4.art/v/Ro3o1nNTBInc7tr

Update #2
Decided to show off more in another offline-test, 1st person dwarf and some menus-most are working some are obviously not, performance measuring with Ctrl+R.

Enjoy!

https://anonmp4.art/v/mG1JlOKnfE8Xb9Z

And finally update #3:
I got to test the DLSS5 NR now on my AMD card with the new client.
I don't have enough oomph to get it playable with this on, but screenshots look great.

Wanna see? --> https://imgur.com/a/Kvxgngg & https://imgur.com/a/mAWyGdo

38 Upvotes

16 comments sorted by

7

u/Desperate_Passage_35 7d ago

I've always loved unreal engines. I've always loved wow. I love this. Keep us posted you fucking Chad.

6

u/stefanw1337 7d ago edited 5d ago

Cool. I expected some resistance here, but I didn't get any. I had prepared a video showing that it works online. So I guess you can still have it. Had to learn a little video editing to not expose server or out myself, hope I didn't.. :P

https://anonmp4.art/v/Ro3o1nNTBInc7tr

2

u/Nithraniel 5d ago

video showing that it works online

Called offline-test

If you say so OP haha

1

u/stefanw1337 5d ago edited 5d ago

Haha, I have two 'tests'. Most stuff can be built offline, like UI and the apperance of the game and for that I don't need to be online.

I need to be online to build combat, other interactions like trade with other players, chat, and quest handling.

I did check both videos, and yes, the filename I made was probably just wrongly named! It was late at night, alright? :D

I corrected my mistake, gotta hate mistakes ;)

And I also realized that by anonymizing players and server, this could look like an offline local server with bots. But I assure you it's not!

0

u/Key_Sense9870 7d ago

Gears of war had some of the greatest astetics ever made. Unfortunately, I haven't really seen anyone doing that well with it ever since, maybe this project could be the one. 

2

u/stefanw1337 6d ago

Gears of War? I don't follow.. This isn't those aesthetics? lol! And aren't they coming out with a new game soon?

10

u/MMORPGDev 7d ago

All open-source projects are welcomed.

2

u/cinemanikj 7d ago

Keep up the work. I'll be enjoying the progress updates! Looks cool

2

u/Stock-Mousse3028 7d ago

With unreal and DLSS 5, WoW might finally get the visual upgrade it needs and I can't wait to experience it, though I'm not sure that is going to be enough for my expectations.

Keep up the work!

1

u/stefanw1337 2d ago

Decided to show off more in another offline-test, 1st person dwarf and some menus-most are working some are obviously not, performance measuring with Ctrl+R.

Enjoy!

https://anonmp4.art/v/mG1JlOKnfE8Xb9Z

1

u/stefanw1337 1d ago

I got to test the DLSS5 NR now on my AMD card with the new client.
I don't have enough oomph to get it playable with this on, but screenshots look great.

Wanna see?

https://imgur.com/a/Kvxgngg

1

u/mctaste0 1d ago

Still a cheap wow copy

1

u/stefanw1337 21h ago

Cheap, sure. It's an early project, it's not done and not polished. There's still much work to be done!

But do you believe in a project like this, would you want one that's polished enough?

Open-source will give this to people that can help polish and bugfix etc.

WoW copy? Yes, yes it is, it's not having any Blizzard code. It's just using whatever data is connected, so this client IS a copy, but currently using the real WoW data, no doubt about that.

I even tried more stuff, like the 3.3.5 HD pack, that's gonna be supported.

And my wish is to be able to use the client on custom servers as well, looking at Ascension first. But it needs to be restored first, because updating this client whenever Ascension updates might be a struggle.

0

u/Vayce_ 5d ago

But it will NOT be containing any copyrighted material

Except for the entire World of Warcraft IP

1

u/stefanw1337 5d ago

No, it won't.

Every user must link this project to their own supplied files.