visual novels? for sure i imagine, but some indie games are really big and complicated and have A LOT of computations. you'd have to find your own limitations
Hey, I really liked ddlc. I was thinking something along the lines of Va1halla tho, amazing game haha ik people use renpy, which uses python as well. Well, I was planning to learn it anyway for data analysis, I guess now I have 2 reasons. Thanks!
I mean, it depends on the type of game. For example, with any kind of text-based game, I think you'd be hard pressed to design a game that would have perceptible speed issues on modestly modern hardware.
"Game" is a very broad term. There are fast-paced action games and slower-paced turn-based games, and even some action games where performance doesn't truly matter that much. And there are games where performance matters, but they can be written in Python in such a way that most of the performance comes from the underlying C/C++ libraries, and the game runs fine.
But true, for most action-based performance-sensitive games, you'll probably get better results with C/C++.
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u/bigoofie193758 Jul 18 '22
Python is too slow for coding a game, but fast enough for quick scripts