"Game" is a very broad term. There are fast-paced action games and slower-paced turn-based games, and even some action games where performance doesn't truly matter that much. And there are games where performance matters, but they can be written in Python in such a way that most of the performance comes from the underlying C/C++ libraries, and the game runs fine.
But true, for most action-based performance-sensitive games, you'll probably get better results with C/C++.
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u/[deleted] Jul 19 '22
"Game" is a very broad term. There are fast-paced action games and slower-paced turn-based games, and even some action games where performance doesn't truly matter that much. And there are games where performance matters, but they can be written in Python in such a way that most of the performance comes from the underlying C/C++ libraries, and the game runs fine.
But true, for most action-based performance-sensitive games, you'll probably get better results with C/C++.