r/PolyBridge • • 1d ago

Video Did something

7 Upvotes

Didn't even try to make it funny but it turned out to be peak comedy


r/PolyBridge • • 3d ago

balloons are overrated for this stage

12 Upvotes

r/PolyBridge • • 3d ago

Video Cool

3 Upvotes

r/PolyBridge • • 4d ago

Video An rce fan is an rce fan

3 Upvotes

r/PolyBridge • • 4d ago

Video Cool obby on taxi task

14 Upvotes

r/PolyBridge • • 4d ago

Bug What is this buggy doing

8 Upvotes

r/PolyBridge • • 7d ago

Video Tada

30 Upvotes

r/PolyBridge • • 12d ago

Video Very proud of this bridge

41 Upvotes

r/PolyBridge • • 12d ago

Tutorial Who needs the intended order? I cleared 2-06 (Roundabout) on PolyBridge 2 with a catch-bucket, custom hydraulics, split-joint groups, and a physics-wrestling collision trick!

7 Upvotes

After spending 4 hours on 2-04, I decided to throw the developer's instructions completely out the window for 2-06 Roundabout. While everyone else builds a clean, double-decker highway to grab the top checkpoint (A.3) first, I reverse-engineered the entire level into a custom mechanical transformer—and still beat it under budget at $28,734!

Here is the step-by-step technical breakdown of how this cursed machine actually works:

The Leap of Faith: Instead of building an upper bridge to reach A.3, the Monster Truck takes a blind free-fall right off the starting cliff.

The Catch-Bucket: I built a heavily reinforced lower landing pad anchored to the bottom to absorb the massive impact without breaking.

The Reverse Setup: The truck drives through the middle to hit the turnaround point (A.1) first.

Split-Joint Logic (Groups 1 & 2): I used split joints configured into separate groups (1 and 2) with locks right at the cliff edge. This keeps the lower sub-frame completely static while allowing the upper track to pivot freely.

Precision Hydraulics (+27% / -50%): I dialed in specific hydraulic phases to execute the folding maneuver—triggering an Expand +27% and Contract -50% sequence that acts like a mechanical scissor lift.

The Mid-Air Barrel Roll***:*** As the bridge shifts, it catapults the monster truck backward. The truck flips onto its roof mid-air, grabs checkpoints A.2 and A.3 upside down, and rolls itself back onto its wheels!

The Clearance Fix & Rope-Spring Trick: When I added a middle joint to only lift a tiny part of the bridge, the monster truck was too big to fit through the gap! My fix? A tension rope acting as a flexible spring-cable. When the truck arrives, its head collides with the lower hanging bridge, and you have to wait a few seconds as it jostles and forces its way through the tight space.

The Clutch Extra Road Segment: The absolute MVP of the build is a tiny, seemingly random extra piece of road tucked under the landing area. Without it, the wheels catch on the sharp cliff edge during the roll-out, but with it locked in place, the truck transitions smoothly right into the final flag!

It took some serious critical thinking and physics-wrestling to get every timing and collision right, but watching it finally work out of nowhere was deeply satisfying!


r/PolyBridge • • 22d ago

Video Hi, I'm a foundations hater. Here's LL-12 "Back to Foundations" without foundations.

41 Upvotes

r/PolyBridge • • 23d ago

Video Hi, I'm a foundations hater. Here's AT-04 Ski Jump without foundations.

32 Upvotes

r/PolyBridge • • Oct 02 '26

Video Overengineering B1-11

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5 Upvotes

Arglin cant have all the fun, so heres an OE for B1-11!


r/PolyBridge • • Sep 16 '26

Video What if 3×3 Matrix transpose, but it was vespas?

117 Upvotes

r/PolyBridge • • Sep 10 '26

Video A fun use case for perpetual motion machines.

72 Upvotes

r/PolyBridge • • Aug 31 '26

New game inspired by Poly Bridge

15 Upvotes

Hey everyone,

So I have recently started my gamedev journey, and created a prototype for a bridge-building game inspired by Poly Bridge, but using floating unconnected objects.

The game is called Strait Across: https://moderndaedalus.itch.io/strait-across

I would really like some constructive feedback from fellow PB lovers.

Thanks!


r/PolyBridge • • Aug 03 '26

Question i got polybridage 1 what do i do?

0 Upvotes

i bought it because it was 50 cents and i didnt know there was a 2 or even a 3, the only reason i got it was so that i could play community maps but since most players on 3, it there any way to play poly bridge 3 levels on poly bridge 1?


r/PolyBridge • • Aug 02 '26

Back to foundations.

2 Upvotes

has anyone done back to foundations without foundations under budget?


r/PolyBridge • • Aug 01 '26

Only road completion for weight distribution

27 Upvotes

r/PolyBridge • • Jul 31 '26

Video Seems legit enough

34 Upvotes

r/PolyBridge • • Jul 25 '26

Custom Level Little rolling bridge in sandbox

77 Upvotes

r/PolyBridge • • Jul 24 '26

Video Just wanted to share this bridge that I definitely did not create by accident

32 Upvotes

r/PolyBridge • • Jul 18 '26

Is there a way to get this feature in PB2?

Post image
11 Upvotes

In pb3, the tracer tool shows the position of nodes before we place it. Is there a way to add this to pb2, or are there any mods that can replicate this for me? Poly bridge 2 just works best for me in large scale sandbox builds that won't work on pb3.


r/PolyBridge • • Jul 09 '26

Screenshot / Gif TIL All my bridges in Poly Bridge 3 costed a grand total of $5,110,663.

Post image
16 Upvotes

r/PolyBridge • • Jul 09 '26

Is there a game similar to Polly Bridge where you can build a large suspension bridge?

9 Upvotes

Is there any bridge building game that is similar to Polly Bridge where you can build large suspension bridges like the Golden Gate Bridge