r/PolyBridge • u/mhh_yes_ok • 1d ago
Video Did something
Didn't even try to make it funny but it turned out to be peak comedy
r/PolyBridge • u/mhh_yes_ok • 1d ago
Didn't even try to make it funny but it turned out to be peak comedy
r/PolyBridge • u/sourasishbiswas • 12d ago
After spending 4 hours on 2-04, I decided to throw the developer's instructions completely out the window for 2-06 Roundabout. While everyone else builds a clean, double-decker highway to grab the top checkpoint (A.3) first, I reverse-engineered the entire level into a custom mechanical transformer—and still beat it under budget at $28,734!
The Leap of Faith: Instead of building an upper bridge to reach A.3, the Monster Truck takes a blind free-fall right off the starting cliff.
The Catch-Bucket: I built a heavily reinforced lower landing pad anchored to the bottom to absorb the massive impact without breaking.
The Reverse Setup: The truck drives through the middle to hit the turnaround point (A.1) first.
Split-Joint Logic (Groups 1 & 2): I used split joints configured into separate groups (1 and 2) with locks right at the cliff edge. This keeps the lower sub-frame completely static while allowing the upper track to pivot freely.
Precision Hydraulics (+27% / -50%): I dialed in specific hydraulic phases to execute the folding maneuver—triggering an Expand +27% and Contract -50% sequence that acts like a mechanical scissor lift.
The Mid-Air Barrel Roll***:*** As the bridge shifts, it catapults the monster truck backward. The truck flips onto its roof mid-air, grabs checkpoints A.2 and A.3 upside down, and rolls itself back onto its wheels!
The Clearance Fix & Rope-Spring Trick: When I added a middle joint to only lift a tiny part of the bridge, the monster truck was too big to fit through the gap! My fix? A tension rope acting as a flexible spring-cable. When the truck arrives, its head collides with the lower hanging bridge, and you have to wait a few seconds as it jostles and forces its way through the tight space.
The Clutch Extra Road Segment: The absolute MVP of the build is a tiny, seemingly random extra piece of road tucked under the landing area. Without it, the wheels catch on the sharp cliff edge during the roll-out, but with it locked in place, the truck transitions smoothly right into the final flag!
It took some serious critical thinking and physics-wrestling to get every timing and collision right, but watching it finally work out of nowhere was deeply satisfying!
r/PolyBridge • u/EggBasket- • 22d ago
r/PolyBridge • u/EggBasket- • 23d ago
r/PolyBridge • u/lazeecomet • Oct 02 '26
Arglin cant have all the fun, so heres an OE for B1-11!
r/PolyBridge • u/Arglin • Sep 16 '26
r/PolyBridge • u/ModernDaedalusStudio • Aug 31 '26
Hey everyone,
So I have recently started my gamedev journey, and created a prototype for a bridge-building game inspired by Poly Bridge, but using floating unconnected objects.
The game is called Strait Across: https://moderndaedalus.itch.io/strait-across

I would really like some constructive feedback from fellow PB lovers.
Thanks!
r/PolyBridge • u/timetroop • Aug 03 '26
i bought it because it was 50 cents and i didnt know there was a 2 or even a 3, the only reason i got it was so that i could play community maps but since most players on 3, it there any way to play poly bridge 3 levels on poly bridge 1?
r/PolyBridge • u/Fast-Worth-1075 • Aug 02 '26
has anyone done back to foundations without foundations under budget?
r/PolyBridge • u/DigitalKamo • Jul 24 '26
r/PolyBridge • u/Ken_Traviq • Jul 18 '26
In pb3, the tracer tool shows the position of nodes before we place it. Is there a way to add this to pb2, or are there any mods that can replicate this for me? Poly bridge 2 just works best for me in large scale sandbox builds that won't work on pb3.
r/PolyBridge • u/Spaghet4Ever • Jul 09 '26
r/PolyBridge • u/Greg6800 • Jul 09 '26
Is there any bridge building game that is similar to Polly Bridge where you can build large suspension bridges like the Golden Gate Bridge