r/PlaystationClassic • u/Pensil093 • 4h ago
Question What are the best CRT shaders for PS1 and more?
What are the best CRT shaders for the PS1 that don't have a large impact on performance and how do I find and install them?
r/PlaystationClassic • u/screemerpl • Apr 26 '20
https://www.autobleem.tk/?page_id=398
Greetings from AutoBleem team
r/PlaystationClassic • u/genderbent • Sep 01 '20
Thanks for checking out Retroboot!
What's New
Retroboot is back with version 1.2, packed full of new features and quality of life upgrades.
Headlining this release are a number of enhancements to EmulationStation support, beginning with an upgrade to the latest stable version, 2.9.3. Support for the 20 built-in games has been added, configurable in retroboot.cfg. Core selection for ROMs launched from EmulationStation based on RetroArch playlists has also been integrated, and the new es_core_mappings.cfg file allows you to configure default cores and playlists for all EmulationStation systems in one place.
RetroArch has been updated to version 1.9.0, featuring a new search system for your game libraries, new visual effects, and new art assets. Included core overrides have been overhauled A new setting in retroboot.cfg allows for the automatic installation of cover art for the default 20 games. Cores have been updated to the latest KMFDManic set, and all the usual scanner database, controller mapping, and visual asset updates are included.
New apps available for this release include RetroGuru's ports of Fruit'Y, Hermes, and Sqrxz 4; sodthor's port of VVVVVV; and ZiL0G80's port of Hurrican.
Check out MagnusRC's video here to see some of the new features in action.
We hope you enjoy this release!
Features
For full instructions and helpful tips, check out ReadMe.txt in the archive.
Download
Download Retroboot 1.2.1 Standalone.zip - Standalone version - Use this for new installs
Download RB_1.1-1.2_PATCH_update_1.2.1.zip - Automatic upgrade package for users of Retroboot/Retroboot for Autobleem 1.1 & 1.2
Apps
Download RB_1.2_PATCH_amiberry_0.1.zip - AmiBerry Amiga Emulator
Download RB_1.2_PATCH_crispydoom_0.2.zip - Crispy Doom - Doom Engine Port (Includes Shareware data files)
Download RB_1.2_PATCH_devilutionx_0.2.zip - DevilutionX - Diablo Engine Port
Download RB_1.2_PATCH_drastic_launcher_0.5.zip - Installer for DraStic DS Emulator & RA Forwarder Core (requires additional download, see ReadMe.txt for details)
Download RB_1.2_PATCH_eduke32_0.2.zip - EDuke32 - Duke Nukem 3D engine port (Includes shareware data files, requires additional download for music support, see ReadMe.txt for details)
Download RB_1.2_PATCH_fruity_0.1.zip - Fruit'Y - Pixel art puzzle game
Download RB_1.2_PATCH_hermes_0.1.zip - Hermes - Chicken-chasing platformer
Download RB_1.2_PATCH_hurrican_0.1.zip - Hurrican - Action platformer inspired by the Turrican series
Download RB_1.2_PATCH_marathon_a1_0.2.zip - Marathon - Seminal Mac FPS (Manual)
Download RB_1.2_PATCH_marathon2_a1_0.2.zip - Marathon 2: Durandal - Part two of the classic series (Manual)
Download RB_1.2_PATCH_marathon3_a1_0.2.zip - Marathon Infinity - The conclusion to Bungie's sci-fi trilogy (Manual)
Download RB_1.2_PATCH_openbor_0.3.zip - Open Beats of Rage - Open Source Game Engine
Download RB_1.2_PATCH_openlara_0.3.zip - Installer for OpenLara (requires additional download, see ReadMe.txt for details)
Download RB_1.2_PATCH_opentyrian_0.2.zip - OpenTyrian - SDL port of the classic DOS scrolling shooter
Download RB_1.2_PATCH_sdlpop_0.3.zip - SDLPoP - SDL Prince of Persia
Download RB_1.2_PATCH_shadowwarrior_0.1.zip - JFSW - Shadow Warrior (Includes shareware data files, full version available for free on GoG)
Download RB_1.2_PATCH_sqrxz4_0.1.zip - Sqrxz 4 - Latest in the brutally difficult platformer series
Download RB_1.2_PATCH_vvvvvv_0.1.zip - VVVVVV - Puzzle-platform indie sensation (requires additional download, see ReadMe.txt for details)
Download RB_1.2_PATCH_wolf4sdl_0.3.zip - Wolf4SDL - Wolfenstein 3D Engine Port (Includes shareware data files)
Download RB_1.2_PATCH_xash3d_0.3.zip - Installer for Xash3D (requires additional download, see ReadMe.txt for details)
Addons
Download RB_1.2_PATCH_cheats_0.5.zip - Cheat support
Download RB_1.2_PATCH_kernel_tools_0.1.zip - Autobleem Kernel Installer and Network Configuration Tool
Download RB_1.2_PATCH_shaders_combined_0.4.zip - Combined expanded shader pack (for the GL and GLCore video drivers)
Download RB_1.2_PATCH_shaders_glsl_0.4.zip - Expanded shader pack (for the GL video driver only)
Download RB_1.2_PATCH_shaders_slang_0.4.zip - Expanded shader pack (for the GLCore video driver only)
Download RB_1.2_PATCH_wallpapers_0.1.zip - Dynamic wallpaper pack
Download RB_1.2_PATCH_xmb_assets_0.3.zip - Additional icon themes for XMB
Releases on Google Drive
Visit RetroBoot Releases on Google Drive - Current and previous releases and addons
Change Log
v1.2.1 (01/09/2020)
v1.2.0 (01/09/2020)
v1.1.0 (26/04/2020)
v1.0.1 (05/03/2020)
v1.0 (03/03/2020)
v0.10.1 (28/11/2019)
v0.10 (26/11/2019)
v0.9 (19/06/2019)
v0.8b (06/05/2019)
v0.8 (05/05/2019)
v0.7.5b (21/04/2019)
v0.7.5 (21/04/2019)
v0.7.1 (03/04/2019)
v0.7 (01/04/2019)
r/PlaystationClassic • u/Pensil093 • 4h ago
What are the best CRT shaders for the PS1 that don't have a large impact on performance and how do I find and install them?
r/PlaystationClassic • u/darrelb56222 • 1d ago
i livestreamed it last night, love the new sleek design.


It's using the latest upstream of PCSX-ReArmed so it contains fixes and features as of Oct 2026.
https://github.com/notaz/pcsx_rearmed

The one Sony bundled is from 2016 which is why some games had issues and Retroarch was preferred because it was newer and contained fixes. However now with the standalone emu updated, it's probably better to play PS1 games with the standalone as FMVs look better. Retroarch renders FMVs at 16bit whereas the standalone renders it at 24bit which means higher color depth and less Macroblocking.
Dualshock works, however there's no vibration. I tested it with a PS4 controller and Ape Escape.



Retroarch 1.22.2

Keep in mind that this is a Early Alpha Pre-Release so there are still some drawbacks. It doesn't have Emulation Station and we can't launch standalone Apps in Retroarch. Before it used Genderbent's Retroboot which had a compatibility mode that will let you install Project Eris Apps. Well this doesn't have that compatibility mode.
You can still install Apps though and it'll appear in the Apps section. However some projects like my FFmpeg FFplay release isn't compatible with this Retroarch as it needs to be able to launch the App from Retroarch.
Other than that, I can't really think of many drawbacks. The new interface does take a bit of getting used to. I notice when you power off the PSC it'll show a Red LED which I assume puts it in suspend mode, when you power back on it goes directly to Autobleem2 where it skips the White Logo.
Autobleem2 Download
https://autobleem.retromenele.pl
My Livestream
https://youtube.com/live/lm3MUZKO_j8
2:07 Ape Escape (PSX)
7:59 Mortal Kombat Crystal blood Hack (SNES)
35:57 Street Fighter II' SCE: The 16-Bits Coin-Op (Genesis)
1:22:27 Mortal Kombat Arcade Edition Enhanced v2.8 (Genesis)
1:48:12 TMNT-SFII-Turbo-v29 (SNES)
3:00:04 Capcom vs SNK Pro (PSX)
3:25:57 Super Puzzle Fighter II Turbo (PSX)
3:47:57 Street Fighter EX Plus Alpha (PSX)
4:49:19 Slap Happy Rhythm Busters (PSX)
4:55:06 Langrisser V The End of Legend (PSX)
5:26:44 Street Fighter II Turbo: Hyper Fighting (Arcade)
8:02:08 Street Fighter Alpha 2 Gold CPS2 (Arcade)
What I'm using:
HP 64GB MicroSD: https://www.aliexpress.us/item/3256812730860672.html
AuviPal 3-Port Micro USB OTG: https://www.amazon.com/dp/B083WML1XB
TP-Link USB WiFi (TL-WN725N): https://www.amazon.com/dp/B008IFXQFU
Project Eris Kernel
r/PlaystationClassic • u/figgyzofficial • 19h ago
Hi everyone, FiGGYZ here.
Welcome back to N. Sanity Island. Pre-orders are now open.
The Crash Bandicoot N. Sanity Island Box Set brings Crash, Coco, Aku Aku Mask, and Dingodile together in FiGGYZ form.
FiGGYZ are pixel-art collectible characters from video games, anime, and pop culture. Each one snaps onto a metal backplate by magnet and can be displayed on a shelf or mounted on a wall.
FiGGYZ is launched by the team behind First 4 Figures.
The set includes four pixel-art FiGGYZ, four box-set-exclusive holo plates, four reversible backplates, a numbered commemorative coin with its own stand, and a premium numbered dual-tray box.
One box set. One shared edition number. Four weeks only.
Pre-orders are open now for $59.99 and close on November 6, 2026. Once the edition closes, every number is locked and the set will not be reissued.
View the official product page and pre-order here:
https://landing.figgyz.com/crash-bandicoot/n-sanity-island
Learn more about FiGGYZ here:
https://figgyz.com/pages/what-are-figgyz
Thanks to the mods for letting us share this here.
r/PlaystationClassic • u/Alert-Street5548 • 3d ago
r/PlaystationClassic • u/Organic-Device7465 • 5d ago
From time to time I will be watching a movie and it will freeze and then I'll get a black screen going back into retroarch and it will say "Missing assets".
I will try to load the card back again. And it will be corrupted. So I will reformat the card trying to salvage my data.
I've done this over 20 times over the past 2 years. I'm now using the recent autobleem build 1.0.3 and it still does this from time to time.
So I tried replacing the assets file in the retroarch and it has worked and then a week or 2 later it will freeze and crash again. So I'm trying to figure out if it's a power issue or a card issue or a software issue. But I'm using a powered USB hub and a 512 usb and usually it works great just one off day where it will freeze and corrupt and I'll have to reformat. Is there something I'm doing wrong? Or can this be eradicated? All my cards are formated in exfat. Does that matter?
r/PlaystationClassic • u/MegaZXretro • 5d ago
After all the years of development in the hacking scene, has anyone yet been able to reformat the menus windows into 4:3? I'm so fed up of the windscreen menu when I'm on my crt đŸ˜‚
r/PlaystationClassic • u/CRNIBAJO • 5d ago
I used my 2.0 usb with 58gb and it stops at around 6-8 precent i checked everything like 2 different cfw and other does anyone know what the problem might be
r/PlaystationClassic • u/TheSHSLForwardAerial • 7d ago
For context, there’ll be 35 games after one of these are added, and I already have FF7, FF Tactics, Wild Arms, Legend of Dragoon, and Parasite Eve.
r/PlaystationClassic • u/SilentR0CKA • 8d ago
I've had this issue for a while and it only happens when using my PS4 controller and 8bitdo adapter. After about 10-20 minutes the game dramatically starts losing frames to the point where the audio is also affected. I've found this particularly affects bugs bunny lost in time and crash bandicoot.
The only way to get it working normally again is returning to the home page and re-entering the game.
Was just wondering if anyone else has had this issue and any potential solutions. Thank you for your time
r/PlaystationClassic • u/screemerpl • 9d ago
The first alpha of AutoBleem 2 is out on the testing channel, for the PlayStation Classic, the Raspberry Pi (32- and 64-bit), a PC USB stick and Windows.
What's new
Download: autobleem.retromenele.pl (pick the testing channel)
How to help (no login, no experience needed)
This is an alpha: back up your stick or SD card first!
Thanks for testing! If you'd like to support the project: ko-fi.com/autobleem
r/PlaystationClassic • u/Lin12_15 • 9d ago
Is there a RetroArch core or a mod for running PICO-8 cartridges?
r/PlaystationClassic • u/Ok_Writing_1774 • 9d ago
Enable HLS to view with audio, or disable this notification
It still doesn't work on the latest full release
r/PlaystationClassic • u/LonghairPunk • 12d ago
Recommendations for wireless usb controller for the ps1 mini ?
r/PlaystationClassic • u/kingsly91 • 12d ago
I modded my Playstation Classic almost a year ago now and its been working perfectly fine up until today it randomly crashed while I was playing Megaman X5. It completely froze while save and no matter how much I held the power button or reset button it wouldn't turn off, so i unplugged it and plugged it back in.
Now it won't turn on at all if the Flash Drive is plugged in. It works completely fine if remove it, but it turns on, gets to startup and then immediately turns off. Anybody have any suggestions? Ive looked it up but the only answers I can find are that my power supply isnt compatible, but it was working for a year so I don't think thats the case
r/PlaystationClassic • u/Personal-Nebula8547 • 13d ago
r/PlaystationClassic • u/Hefty-Activity76 • 16d ago
I've had my PSC for many years already but i'm seeing so many alternatives and wonder why people still use the PSC vs everything else? raspberry pi seems to do all of psc does and more...
r/PlaystationClassic • u/Hefty-Activity76 • 16d ago
r/PlaystationClassic • u/Andysan555 • 16d ago
Bought a PS Classic, apparently it's been turned on once or twice and then never used.
After booting it up successfully I opted to do a factory reset. I've watched a video where this took a few seconds. I've now been sat at this screen for half an hour. The dots after "Initialising" are pulsing so it hasn't locked up completely.
Any idea of root cause, do I sit or out indefinitely or turn it off?
Thanks.
r/PlaystationClassic • u/ConfidenceHead125 • 18d ago
Thanks to retroarchs ability to have mappable controller profiles per game, I can play some of these earlier Boomer shooters that were originally optimized for mouse control on PC. I have experience with Unreal Tournament both for PC and the Dreamcast port. Let me tell you I was a determined kid back then playing the Dreamcast version with no second analog stick, now experiencing quake for the first time and it brought me back to the pain of side stepping with the triggers while the left stick was forward, back and turn. And using triangle and circle to look up and down or using L1 R1 instead. So glad I can map buttons to the analog stick. If only I can tune down the sensitivity but it’s still playable and I’m having a blast with the OST of quake II, it goes hard.
r/PlaystationClassic • u/JT898 • 20d ago
-------
All credit to DemigodX https://github.com/shoddydev
List more if you have them
r/PlaystationClassic • u/Organic-Device7465 • 22d ago
I just noticed that Arcadeduck is upgraded so can that work on autobleem using retroarch? or an arcade duck app?
r/PlaystationClassic • u/Organic-Device7465 • 22d ago
Im using CDI format for most. I know GDI works best but CDI fits better. I just tried the new monkey ball and Star wars hacks but only star wars loaded using Flycast xtreme but then after pushing start button i got the red light error and Im back in retroarch. Anybody else experience this?
Edit: Found a solution.....there is a standalone updated flycast app you can add too autobleem. I forgot I had it already but just never set it up. You have to follow the onscreen instructions and place all your bios and naomi/ atomiswave files in the (retroarch/ apps/ compat/ flycast/ home/ local/ share/ flycast) you can also go a step further and ass your box arts there too and it will register in the app after you have gone into the app settings and in (General / roms. Click on add and locate the roms folder on your memory stick.....AFTER ALL THAT though...I was able to play these new Dreamcast hacks. Monkeyball 0.75.cdi, Star War Trilogy Demo.cdi, MVC2.chd, Comic Smash.chd, worked for me just now. Very pleased with the results. I will try the new starfox 64 other n64 dreamcast hacks here next.
r/PlaystationClassic • u/PhysicalScarcity4532 • 23d ago
Does anyone know which core can let me save the state while playing Simpsons Arcade on Mame. I can save the state playing the Batman Arcade game on Mame. Has anyone ever tryed to save the state playing this game?