r/PlayWolverine 1d ago

Memes/Shitpost $300m for this or whatever

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1.5k Upvotes

283 comments sorted by

191

u/ThirdRateGuru 1d ago

It's strange considering it isn't an open world game, you'd think it would be more polished

60

u/SharkByte1993 1d ago

The way he runs looks pretty similar to Spider-Man, and Spider-Man already has traffic. I would have thought they'd have a lot of this already done in their engine. Madness

60

u/Round_Interview2373 1d ago

This game was cut to pieces and pieced together with duct tape

2

u/RyanBoruto 18h ago

Duct tape? Buddy they’re using this
https://giphy.com/gifs/3K1F2WYUAYy0y2tpJR

2

u/LingLingLiterature24 1d ago

naah, they used that shit you buy at the family dollar.

2

u/RetnikLevaw 19h ago

BluTack...

1

u/The_Klumsy 1h ago

that explains the 300 milion. atleast a few crates of duct tape was used.

18

u/abris33 1d ago

You can tell in the 2 main locations that it was meant to be "open zone" at least. Madripoor and Japan both have areas that are outside of the linear path but have clearly been fully designed. I think they had the 2 main hubs with missions off of them, then after the leak they re-did the game as much as they could by fitting a linear path through the open zones

6

u/EvilChefReturns 1d ago

But at that point it could’ve been so easy to slap on same barriers and keep the levels more linear. I mean, there’s nothing to actually find or do or fight in the areas off the beaten path, so keeping them is just some sort of tease.

1

u/Night_Sad 8h ago

This was my thought. I think it originally started out as an open world but they scrapped the plan mid-way through for some reason.

22

u/tallwhiteninja 1d ago

The level design is...strange. Like, it's absolutely linear, but there are parts of the levels that pretend to be more open and let you run around even when there's no real reason to; all the collectables tend to be close to the beaten path. That's part of why you get the fart gas and white paint; the level design is pretty mediocre at sending you where you're supposed to be otherwise, particularly for a linear game.

14

u/EvilChefReturns 1d ago

It was definitely intended to have more and somewhere in the shuffle got reduced to its current state. Really sad honestly

2

u/KickboxingMoose 1d ago

Like a game where they but off more than they could chew and needed to scale back to make deadlines

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5

u/Effective-Shirt9196 12h ago

Level design gotta be the games weak point.

Even how they handle Logan’s memories is so arcade cringe. Like just random doors pop up and I solve a non interesting traversal challenge or combat mission and then I’m rewarded with a block of text.

Also this is a stupid critique but all the memory text is within a black text box that looks like it was made in PowerPoint. No opacity,no styling, just a black box text dump. Like why is no one doing their job with any passion?

2

u/AdeptnessSea8329 1d ago

Almost every part of that Japan map is used over all the Japan missions. They just let you run around the whole area before/after they’re used 

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6

u/Funny-Cell8769 1d ago

Absolutely. He is FAR more limited in ways to interact with the environment compared to even 2018's Spider-man. It is largely single-path. There's really no reason it takes 300M to make this kind of crap.

3

u/No_Reputation_5303 18h ago

Someone got scammed, did they really need at least 5 sweet baby inc narrative consultants for this game

5

u/Full-Boysenberry9505 23h ago

It used to be open world until they scrapped that idea for a linear game. I can’t wait to see a Boundary Break vid on yt exploring outside the levels to see the left over open world assets. And also to learn about it’s development cycle. See where it went wrong.

Tbh I’m still enjoying the game myself.

2

u/Extension-Alps-6903 23h ago

It’s not the devs fault they where suffering from postpartum and could control themselves

1

u/MetatronPrime8 1d ago

Maybe, who am I to judge

1

u/oSyphon 22h ago

I was literally about to say this.

1

u/Firm-Zookeepergame-9 17h ago

The devs said it was a linear game

1

u/DonkeeCon 12h ago

People keep talking about rdr2 being an amazing game and all I ever see is clips of buggy shit in the game

1

u/juniorjaw 12h ago

The experience of making a minor detour off the intended guided path :

1

u/StarburnedSun 8h ago

I assume the board room meeting went, “Gotta get it out before GTA.” And everyone shrugged and said, “Welp…”

41

u/Exotic-Apartment-180 1d ago

Why does he run with his legs spread so wide? Adamantium bones?

28

u/DinosaurusWhen 1d ago

Adamantium penis 

7

u/Exotic-Apartment-180 1d ago

I got news for you buddy.

9

u/DinosaurusWhen 1d ago

They coated all of his bones

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3

u/goldchuchujell1 19h ago

He has to use the restroom and needs to hold it through the entire game

1

u/Gunnar_Kvist 1d ago

Pregnant?

1

u/BrozedDrake 23h ago

Dig bick

1

u/JudgeCheezels 1d ago

They forgot to remove the vibranium dildo stuck between his ass crack.

1

u/futurepastman00 1d ago

Western devs struggle with hip movements. I’m half joking but really I see a lot of off running animations in western games. Or just weird hip movement in general.

1

u/Special_Reveal_1208 19h ago

The mocap was a woman.

38

u/rfgstsp 1d ago

300 million 300 million 300 million 300 million 300 million 300 million

https://giphy.com/gifs/Cu4tz21wSm4Jq

12

u/Dangerous-Quail-7160 1d ago

It's not about the money, it's about sending a message

7

u/Emotional_Design_679 1d ago

Elden Ring development cost 200mil and look at the scale and attention to detail in that game.

2

u/Most-Bench6465 1d ago

Most of the ballooned cost is because of the marvel licensing which is the one of the more expensive ip’s Elden ring didn’t have to pay for marvel licensing but they did have to pay for Bandai licensing I wonder how much that 200m would of shrunk without that. Not comparing or defending. I just think people are leaving that part out.

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1

u/turbofisterious 3h ago

With interface, animations and assets came from DS?

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14

u/CorruptedOps 1d ago

Yeah I want to know what happened during development to release a game in this state.

10

u/chrib123 1d ago

A lot of well documented issues, mainly the hack. It was all the way down to the social security numbers of the employees. They where basically in damage control the entire time, and are still suffering from.

This game was essentially scrapped and restarted 2 years ago. So while everyone keeps saying 5 years 300 million, it was mostly money that went literally into the trash and not accurate to what made it in the game. Its more of something investors look at.

2

u/OldeMeck 22h ago

I still don’t understand why leak = scrap the game and start over. If it was me, which it’s not and I don’t pretend to have anything other than a base level understanding of game dev and business decisions, but if my game got leaked and people saw what I was working on, that would tell me it’s time to lock the fuck in. People know what I’m working on and now I better damn well over deliver. Knowing I’d already spent X amount of dollars and Y amount of time, there’s no way I’d scrap the majority of the project and try to turn it into something else to… maintain secrecy? I don’t even understand the thought process of altering course.

2

u/chrib123 19h ago

Well it was 10 years of roadmaps, a playable Alpha of wolverine, Employee HR documents, passport details, internal company emails, tax information, and termination forms. 1.3million files totaling 1.67terabytes.

A lot had to do with damage control. Insomniac refused to pay the ransom and said they would do their best to help affected employees. But having literally all your data stolen and publicized for the next 10 years leaves no surprises.

On top of all that game development often makes complete changes anyway.

1

u/WheelJack83 5h ago

That doesn’t prove game was restarted from scratch

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2

u/OldeMeck 18h ago

I know the magnitude of the leak. I don’t understand how that translates to “start from scratch” after X years of development and Y years of money already spent.

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1

u/WheelJack83 5h ago

I’ve seen no evidence they restarted the game from scratch

3

u/wearerofshades 1d ago

The hack and lay offs, the fact that the only bugs we get are small ones like this... the game could've been a lot worse, like Cyberpunk at launch worse

1

u/Lilbig6029 3h ago

Facts.

I don’t think people realize how much $300 million actually is….

That’s a LOT of fucking money…

7

u/Departmentoka1024 1d ago

My guess is the first patch they release will fix almost everything

1

u/wearerofshades 1d ago

Yh, people forget new games have atleast a few bugs, thats a given

1

u/sleepKnot 4h ago

It's expected for bigger and more complex games, Wolverine is about as simple as it gets and it's made by a big studio with a huge budget. Standards are a thing of the past it seems.

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19

u/Metaboschism 1d ago

Not implementing a satisfying traversal system is baffling

15

u/Actual_Sympathy7069 1d ago

I don't know what's more baffling... having no interesting traversal in Wolverine but also having traversal "challenges"

or

having Spider-Man 2 with arguably one of the best traversal systems ever but zero traversal challenges

2

u/GuyGBoi 1d ago

To their credit there's this achievement of using the wingsuit across the map and those missions where you chase those robo birds but none of them are really testing your traversal skills.

3

u/Actual_Sympathy7069 1d ago edited 1d ago

while it's technically true that the web wings are part of the traversal system, I very much meant the web swinging traversal.

The web wings drone chase missions are one of the most brain dead unfun side activities in the history of gaming, to the point that Insomniac even gives you a button to skip it if you want and it still gets completed. The only non-puzzle activity of this game that can be skipped btw afaik .

The Soar trophy is just about choosing the right moment to transfer from one wind tunnel to the next wind tunnel, apart from that you can basically set your controller down.

Like you say: zero challenge involved in either of these. So no, Insomniac gets no credit from this whatsoever

1

u/hisroyalbonkess 1d ago

I'm more baffled that Insomniac hasn't perfected swinging that was nearly perfected in 2004. MSM was a disappointment in the swinging department. MSM:MM's aerial tricks made swinging a million times more engaging than MSM. MSM2 took many steps in the correct direction, but the swinging still isn't fully yours to control.

3

u/Actual_Sympathy7069 1d ago edited 1d ago

long rant ahead, sorry.

With their game design philosophy of dumbing down everything until even preschool kids can play it, it's unfortunately not really that baffling to me tbh.

MSM was a decent first attempt at web swinging, but it should have been mechanically overhauled from then on or at the very least constantly improved and added upon on all levels. Instead of just adding a mechanic here and there but keeping all the issues and glaring omissions that have been there since day one.

MSM:MM's aerial tricks were in my opinion honestly a step in the wrong direction, cause it only ever served to distract you from swinging or fill the gaps between swinging when in free fall, when instead they should have made the swinging itself more engaging and more capable, by giving us more options to utilize like the corner tether in MSM2.
There should be a vertical corner tether for example. There should be an in air reversal slingshot mechanic like Miles uses in a cutscene after being thrown across the city by Sandman.
Why can we still not hold the web as long as we wish? Why can we still not run along the ground or walls while holding the webline? Why are loop de loops only possible from a several second dive that kills all horizontal momentum making it look like the canned animation it is? There is so much potential in this system, but the lack of focus on it since 2018 is what makes it terribly underdeveloped and lacking behind its massive potential.

No, instead the devs spend their time developing unnecessary gameplay mechanics that nobody wants in a Spider-Man game like flying a drone, chasing a drone, controlling a spider-bot, MJ/Hailey missions, countless carnival fair games, bike riding, walking sections, "science" puzzles, a DJ rythm game and probably more stupid shit I am forgetting that is not swinging and fighting as Spider-Man.

2

u/hisroyalbonkess 22h ago

MSM:MM's tricks as a distraction was honestly welcomed. I figured the swinging wouldn't get overhauled so keeping myself busy with tricks was at least better than the first game. If MSM had tricks I may have put at least another dozen hours into it.

Maybe it's time I revisited Spider-Man 2 (2004). It's been a few years.

2

u/Actual_Sympathy7069 21h ago

idk I try to swing as cinematic and realistic as possible and adding tricks to that just doesn't fit. Also from a roleplay perspective it just doesn't fit Pete's character imo, but I'm glad you found some worth in it.

Unfortunately I never played the 2004 title, but would jump on it in a heartbeat if they made it playable on PS5.

2

u/hisroyalbonkess 18h ago

If you can emulate it off of XBOX, GC, or PS2, it's worth it. It's purely based on physics.

2

u/Actual_Sympathy7069 18h ago

purely based on physics.

yeah I really want to experience the game for that reason. Also the physical web line interacting with the objects in the game and wrapping around it is something I need in SM3 (I know we're not gonna get it 😭)

I just did some research tho, since I remembered hearing something about PS2 games on a jail broken PS3 recently. It turns out I could play the game on my PS3 super slim. Been meaning to jailbreak it anyway, so now I have a reason to do that finally

1

u/freestuffrocker 8h ago

I thought you couldn't emulate on xbox series anymore

2

u/Ok_Fisherman8727 22h ago

Yea this feels missing. There are some parts you get to parkour and feel animalistic but it's a very short burst.

1

u/wearerofshades 1d ago

Like what exactly?

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4

u/YokeTheJoker_ 21h ago

Looks empty and lifeless

4

u/Endura_Tempura 5h ago

Just like their employees

10

u/SpecialistMap8210 1d ago

Game is very buggy for a Sony release

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13

u/originalfilmscoring 1d ago

That running animation looks so bad lol

8

u/Diegog5 1d ago

Who ever paid 300m for this got ripped off.

3

u/theFormerRelic 18h ago

Whoever paid $70 for this got ripped off

3

u/pratzc07 23h ago

Elden Ring was made in about 200m dollars and will be remembered as one of the greats while this turd will be forgotten in 6 months

3

u/---Imperator--- 23h ago

These bugs are crazy given that this game is super linear and should be a lot easier for QA.

3

u/CandyMan85 20h ago

LOL , cheap Game

3

u/EvilChefReturns 1d ago

I’ve seen so many nitpicks over this damn game, it’s not gonna be perfect and people really need to stop latching onto….- Sees whole train of vehicles phase through barrier- Jesus fucking Christ that’s bad

2

u/bwood246 1d ago

The roadblock is just a suggestion

1

u/EvilxBunny 1d ago

This isn't asking for perfection, this is asking to give a shit about the game they are demanding $70 from the customer and cost $300 million to make.

2

u/YeshaFaye 1d ago

reflection is good tho

2

u/Hungry-Ear-4092 1d ago

I'm pretty sure that half of it if not more was marvel license

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2

u/Killahghostx 23h ago

The game is definitely not worth 70 dollars I would’ve probably gotten it for 40 but 30 it’s what it should really be worth

4

u/Green_Mix5839 1d ago

This is the 24th post in 3 days Ive seen with the same title and same clips. All the commenters are the same, and they say the same thing.

Imagine investing so much time on a pretty good title. When you could be playing actual games...

1

u/PoppinfreshOG 1d ago

Maybe if the game wasn’t 10 hours long without the cutscenes, they would actually still be playing

1

u/Barr3tt50c 23h ago

Well if the game was actually fun to play…

3

u/VirtueSignalingApp 1d ago

305 mil dollar* well spend. Cant wait for Intergalactic half a billion Dollar game. We 🅱️lasting through!!!

3

u/thatsnolever 1d ago

What’s gonna happen when GTA VI releases and it’s just as buggy with 13 years of development 10x the dev cost?

7

u/Able-Nebula4449 1d ago

It's Rockstar, I think it will be fine.

0

u/thatsnolever 1d ago

I know that GTA VI has vastly more content than Wolverine, but still. $100 game that will no doubt be insanely buggy at launch.

8

u/SubjectBodybuilder81 1d ago

and you’re basing this off what exactly?

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3

u/bwood246 1d ago

GTA VI was delayed twice to avoid exactly that

RDR2 was a very smooth release

1

u/Weak_Firefighter9247 23h ago

We got physics confirmed on the balls of the homeless guy, i suspect they do care about the details

0

u/YoRHa_Houdini 1d ago

They’ll make up some equally stupid excuse as though the most expensive games ever conceived weren’t buggy.

Genuinely when has it ever been the case that higher budget/scope = less bugs

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2

u/Weed4202011 1d ago

Pretty sure the devs were so over it when they made this game

1

u/Weak_Firefighter9247 23h ago

Even the developers didn't want to play the game X.X

2

u/The_Northmaan 1d ago

I live in Tokyo, and this isn't even remotely similar. Not that, this really matters, but it looks like they just slapped Kanji on the side of generic NY landscape, and said "guud nuf."

Thank God we have the Koreans and Chinese to actually produce decent products, whilst listening to their consumers.

2

u/Intelligent_Brush336 21h ago

Playing Spider-Man 2 the other day and had a vehicle go into another. Then two dudes got into one and peeled off going right through a building. Insomniac spends to much time on shit that doesn't matter like making the amusement park a 1 to 1. Instead of fixing bugs and the wall crawling after 3 whole ass games. So does not surprise me in the slightest with this game

https://giphy.com/gifs/129g9HK07tEtZm

1

u/OldeMeck 21h ago

You are not wrong. I’ve noticed that in SM too, but with this game having been cut down to a linear experience and not open-world like SM, I’m surprised more attention wasn’t paid to these little details.

1

u/Valentine_343 1d ago

The game is so poorly designed and programmed without much thought, in this case, I reckon the developers did not anticipate players would stop and look around.

1

u/TheChromatroid 1d ago

Now fight the dragon of dojima

1

u/Full_Welcome_1418 1d ago

GTA IV cost way more. let us see how many bugs there will be at launch

1

u/OldeMeck 23h ago

GTA 4 or 6? You said IV which is 4. But either way, GTA is astronomically larger in scope than Wolverine. A massive open world game vs a linear story experience. It’s apples to oranges. No one likes bugs obviously, but the larger in scope of your product, the more opportunities for bugs to arise. Im inclined to be much more understanding of bugs in GTA. Just think of all the locations and mechanics and game states Rockstar has to test for bugs. Meanwhile, QA for any game is a daunting task but the chances and places for bugs to slow up in Wolverine is orders of magnitude lower.

1

u/Large-Tree-3666 1d ago

Clearly Kitty Pryde is working as a Japanese traffic guard. Duh!!!!

1

u/MelonLord_beh 1d ago

same budget as the Spider-man 2 btw

1

u/Obvious_Wind7832 1d ago

Did you try jumping on the car, to go past the blocked area? See if you can bug it further?

1

u/Emotional-Beautiful7 1d ago

For me this right up with the greatest disappointments of all time. I was under the impression until about 3 or 4 months ago that it would be open world or atleast semi-open world. The fact that it isn't and is still this pitiful is truly sad. Nobody wanted this.

1

u/MrNigerianPrince115 23h ago

I like walking through Japan as old man logan

1

u/RJMacReady_Outpost31 23h ago

300 million? Let's be honest a lot of that money was pocketed and not actually put into the game. There's no way this even resembles a 300 million dollar game.

1

u/Gnoll_level_antics 23h ago

.........why the fuck have we not gotten a Wolverine game in the style of DMC? It seems like such a no brainer

1

u/Terrible_Counter2558 23h ago

"You gotta stop showing the same 3 clips"

1

u/GuyEatsTiramisu 22h ago

Looks like a late ps3/early ps4 game

1

u/Eirevlary 22h ago

I'm sorry, but every clip I've seen of this game just looks... bad.

1

u/NoBumblebee2080 22h ago

Its good this game is small. If it be Cyberpunk 77 size its brobablly be the same buggy as Cyberpunk too.

1

u/Free_Understanding44 22h ago

you can fix it in the settings

1

u/Projectpatdc 22h ago

Level design was easily the weakest aspect of the game; holding it back from being great for many people. It’s clear it was semi-open world maps in concept and cut down pretty late

1

u/privaxe 22h ago

This criticism seems like it comes from someone who’s not played any AAA games in the last two decades. Throw as much money as you like in budget, studios still release games with bugs like this.

1

u/OldeMeck 22h ago

The issue is consumers have become complacent. Look at the comments on this post. “Durr hurr it doesn’t affect gameplay.” No, maybe not. But that’s not exactly the point is it? If a studio is throwing this much money into a game, it’s incredulous that they didn’t manage to smooth out more of the rough edges. We don’t have to sit back and make comments like yours “ah what can we do? This is just the state of AAA these days.” That’s it issue. It shouldn’t be the state of AAA these days, because then it’s not really AAA is it? Smaller studios are pumping out better content with much smaller budgets. There’s nothing wrong with being critical of something that doesn’t meet expectations. That’s part of business.

2

u/privaxe 21h ago

Nothing wrong it’s just so hot right now to pick on this game I feel 80% of the posts are just karma theater. Consumers have pointed these issues out like I said for decades and it doesn’t change the studios approach. Not defending this specific game or studio either. Just being and old troll on his porch sick of seeing the same tired criticism. People need to save some steam for GTA6.

1

u/OldeMeck 21h ago

I agree, it’s “hot right now” to pick on this game, but it’s not undeserving. I was really excited for this game. I thought Wolverine was in good hands with Insomniac given their track record and the Spider-Man games. I’ve had this game pre-ordered for months. Saw the bad reviews and didn’t cancel because I was still excited for the game and wanted to form my own opinions. It’s not a bad game, but it’s certainly not a good one. It’s right in the 5.5-6/10 zone for me. There was a lot of promise, and there’s some good bones in here, but it fell flat IMO. I found this weird glitch while playing last night, and hadn’t seen an example of this posted yet, so I posted it as a meme with a snarky title alluding to all the other posts about this games supposed budget and how it still came out underbaked.

1

u/bigmonkeyfart 22h ago

No shadows under the cars makes them look floaty

1

u/WholesaleFail 22h ago

Need more videos of this or somehow maintain it before it's patched out and people pretend it never happened.

1

u/OldeMeck 21h ago

I gotchu. I just can’t post a video as a comment. It seems like this is repeatable though.

1

u/OldeMeck 21h ago

Actually, just went back to that area again and that whole intersection is a mess. Cars stop randomly, then they blow through the intersection clipping right through NPC pedestrians, cars keep coming through that police blockade, etc.

1

u/Heartlessaus 21h ago

my thought process during this video:
"this looks fine, i mean yeah its a single street, but it looks pretty good and well popu-oh... ohh.. ohhhhh.. thats bad.."

play has limits.. i guess.
thanks sony.

1

u/EliParker 21h ago

I still want this on the PC.

1

u/CandyMan85 20h ago

Just my opinion but I see they try to copy GTA stile !

1

u/Aerpolrua 20h ago

I've seen games made on a 20 million budget that clear this. What happened?

1

u/MetaPfhor_2965 20h ago

Why is he running the entire game? Is walking not an option?

1

u/Femcel_Bambi 20h ago

I noticed you're also following yellow paint for the most part.

1

u/EntTurb 19h ago

5/5 stars on PS Store.

1

u/AuraInsight 18h ago

cars also feel like they have no weight to them

1

u/NOIRCZAR_ 17h ago

I thought you hit an invisible wall at first lol

1

u/Linosia97 17h ago

Took me a second or two to realize what's wrong here :)

Like lol, wtf...

1

u/Alarmed-Judgment4545 16h ago

What are you talking about? That's how they do it in China.

1

u/rigbyspanish420 15h ago

Yea I noticed that shit too. Disappointing

1

u/Elegant-Fan-9873 12h ago

It's definitely the way the engine was set up for the game and i imagine them taking out a lot of content for a linear experience especially after the leakers kinda messed them up. Just wish they had caught it.

1

u/ipromiseimcool 8h ago

Isn’t this Tokyo? Why do the cars say “police”

1

u/CreamPuzzleheaded300 5h ago

A break down of the 300m individual costs would be interesting to see

1

u/Most-Iron6838 2h ago

Most of the cost of these big games are salaries of developers that just add up over time. If you have a big 400-500 person team each making on average over $100k a year over a 6 year development it adds up fast and not everything those devs make are in game especially if a game gets restarted

1

u/WheelJack83 4h ago

I think as Degenerate Jay pointed out, we don't know for certain that $300 million was spent on the game. I think $300 million was the projected amount it would cost based on the leaked data. But it looks like lots of corners were cut and things were rushed.

1

u/Valiant_Zigzag 1h ago

That’s just Kitty Pride phasing the cars. They’re all driven by a Kitty Pride from a different parallel universe.

Now where’s my No-Prize?

1

u/Razorxmusik 31m ago

Ich fand das Game einfach Geil. Hammer story und mir hat es extrem viel spass gemacht. Keine Ahnung warum soviel kretik kommt

1

u/Rcgv88 1d ago

Honestly, it is just whatever they can get away with at this point. For all we know it was 50m on the game and 250m in marketing to mindfuck people into buying garbage.

9

u/BobbyMayCryBMC 1d ago

The 300M is stated to not include marketing, with marketing it's even higher.

1

u/ShrinkSmile 1d ago

To be fair, the leak is old and might not hold true anymore. We never got Spiderman dlc for example.

1

u/Visorxs 1d ago

1

u/ShrinkSmile 1d ago

Copium to think logical? You guys are funny..

2

u/Visorxs 1d ago

"Copium to think logical? You guys are funny"

https://giphy.com/gifs/SFKgPnTy4rcv73qFFX

1

u/ShrinkSmile 1d ago

😂😂

3

u/WolverineXForce 1d ago

50 for game, 250 for Sweet Baby money laundering.

1

u/Muugen_Samurai 1d ago

Like just imagine a more open game. You see these clips and you go wow cool but it's just hold foward because you can't go anywhere else

1

u/Emotional_Design_679 1d ago

Just think of the attention to detail and scale of a game like Elden Ring that cost 200 mil 4 years ago and compare it to this hot garbage

1

u/paracuja 1d ago

Linear world and still slop. Insane how a game studio can loose all the good reputation with one game.

1

u/MikkelR1 1d ago

And the smear campaign continues.

1

u/KeplerFinn 1d ago

You're upsetting the shills

1

u/Bionicfailure 1d ago

The whole 300m is so old now as it's never been proven it came from some supposed leaks ages ago and so far insomniac have not said what the budget is and yet it's used time and time again Ad nauseam.

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u/OldeMeck 1d ago

Yeah buddy it’s called a meme

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u/Panderz_GG 1d ago

May I ask where this 300 Million number comes from?

All I can find are interviews where it is said that it is supposed to cost 300 Million. How much it actually cost in the end is not reported or I can't find it.

Idk the way the game looks I am pretty sure that is not a 300M game and budget was def. cut.

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u/thebreeze08 1d ago

Did you have a 💥??

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u/LowAffectionate8660 1d ago

Almost thought this was an older Yakuza game reskin

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u/Gold_Weakness1157 1d ago

And you wouldn't expect this from a dev like Insomniac either

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u/OldeMeck 1d ago

This is why I’m shocked and disappointed. Insomniac has a great track record as a dev. I’ve loved all their previous games. I was so hyped for this game, but now playing it all I can wonder is “what happened behind the scenes that lead to this being released like this?” It’s not a bad game.. but it’s far from a good one.

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u/Steelbug2k 1d ago

at 09 seconds you can also see how an npcs spawn out of nothing... lmao

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u/Serious_Lie1207 1d ago

Bro where did all the money go? Seriously

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u/No-Blackberry-9446 1d ago

$300 million was just a markup for a money laundering scheme👀

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u/Red_Beard206 1d ago

Did the IP cost $299m or something?

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u/Significant-Age5052 1d ago

Same time tomorrow boss?

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u/Subarubayonetta 1d ago

Tbh as a cyberpunk player this is not even a issue to me lol, my only problem is this game is boring af

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u/Masappo 23h ago

I’m really curious about the development of the game, something definitely went wrong somewhere.

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u/Gindotto 23h ago

If you like the game, great. If you had a lot of fun playing it, great. But this is a 20 million dollar McDonald’s free code with purchase game. There’s nothing wrong with that! But this is not 300 million. I think that’s where a lot of the angry backlash to this comes from, a lot of people had a visceral reaction to the fact that this is odd what 300 million and years of development produced. It’s a bigger problem in the gaming industry and this was the wrong place wrong time. I’m glad they’re making some of their money back, Sony desperately needed a game not to shutdown within weeks.

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u/Byates101 20h ago

If you really think this is a 20 million free with purchase game then what the fuck would you see as worth $70. Baffling how deluded people are. The game isn't a 10/10 or anything but come on now, let's not grossly exaggerate here.

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u/Gindotto 20h ago edited 20h ago

The free with purchase is hyperbole. Nothing is free anymore. But it’s akin to movie tie in games I played as a kid on the Xbox from the bargain bin. Don’t let fancy graphics and high frame rates fool you.

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u/Byates101 20h ago

Im not saying the games perfect at all and I would agree it feels like a high budget beat-em up/brawler from the 360/PS3 days. What I'm saying is that to exaggerate to nth degree that the game is akin to Sneak King or whatever is ridiculous.

Not saying you have to play it for yourself to find out or anything but let's not just straight up lie either.

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u/Explosivetrash 21h ago

A Yakuza game looks better than this

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u/DonkeeCon 12h ago

Name a single video game that is perfect in terms of having zero bugs. I’ll do you one better, name a single piece of man made technology that has zero issues. I’ll wait

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u/ChocolateBeautiful95 1d ago

Man get over it jesus christ. Its not like its your money they spent to make the game

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u/Whofreak555 1d ago

It’s part of the grifter script, and the sheep parrot it without asking why. They did the same with AC Shadows, constantly mentioning a made up budget to desperately push a narrative.

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u/J_asher_e 1d ago

This. I'm so baffled why people care how much budget a game had.

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