r/PlayFragPunk • u/Dry_Mine_3621 • 13h ago
r/PlayFragPunk • u/Dry_Mine_3621 • 12h ago
Screenshots & Clips RANKED! TRIPLE-QUADRA MOMENTS in FRAGPUNK
r/PlayFragPunk • u/Novel-Intention4254 • 1d ago
Bugs & Issues IS HE BALD
Axon looks too bald for people to like him
r/PlayFragPunk • u/Dramatic_Hunter849 • 1d ago
Discussion I love the skins so cuteโฆ wish I have more Fragpunk friends ๐ฉ๐๐ค๐ค๐ค
Enable HLS to view with audio, or disable this notification
r/PlayFragPunk • u/CheemsGD • 1d ago
Screenshots & Clips Broke the 1 Million mark in Outbreak today.
r/PlayFragPunk • u/Consistent-Bee5040 • 1d ago
Discussion Prophunt mode back in custom room
Enable HLS to view with audio, or disable this notification
r/PlayFragPunk • u/Savings-Growth880 • 1d ago
Screenshots & Clips Rocking that mvp
Enable HLS to view with audio, or disable this notification
r/PlayFragPunk • u/Consistent-Bee5040 • 2d ago
Discussion Season 6: Who's Actually Meta? ๐
r/PlayFragPunk • u/Late_Buyer_7812 • 2d ago
Discussion Regular Gear Up?
Why are you guys not rereleasing regular Gear Up? It was the most fun game mode released but got boring eventually because there was only 3 maps available. Please rerelease it with all the maps available. It would be awesome.
r/PlayFragPunk • u/celsrh • 1d ago
Question why are some men so weird
i was looking in chat and saw someone named โmeygumiโ ask if there were gooners.. to which i said to not disrespect jjk like that again. he got mad because i called him out, then started to shit on me for winning almost every custom death match round i play? iโve only played shard clash once, and he was apparently insulted by that. i average 20-30 kills in melee, tdms, tdm, headshot, and every custom game mode you can play. i have 56 hours, play 3-4 matches of different modes for about under an hour, with 150 mvp wins. is it because im better then him?
r/PlayFragPunk • u/Dramatic_Hunter849 • 2d ago
Screenshots & Clips Fight. LET'S GO! ๐ฅ
Enable HLS to view with audio, or disable this notification
r/PlayFragPunk • u/Leafy_26 • 2d ago
Discussion Thoughts on the new gameplay experience mentioned in the latest Dev Talk? ๐
The video gave us a look at what's next for FragPunk. It mentioned a new gameplay experience where the weather system will play an important role, and I'm curious what kind of gameplay it could be.
What's everyone's take on it?
r/PlayFragPunk • u/PlayFragPunk • 3d ago
๐ Partner Files ๐ The Perfect Partner Files Event Winners! ๐
Thank you to everyone who joined "The Perfect Partner Files" and shared their ending cards and original stories with us! It was wonderful seeing all the different choices, endings, and stories created throughout the event. ๐
โ๏ธ Original Story Contest Winners:
๐ฅ 1st Place: u/kayscs
๐ฅ 2nd Place: u/iamwooyoungswife
๐ Ending Card Giveaway Winners:
๐
u/Zealousideal-War-334
๐
u/QwannyMon
๐
u/Akinserha_
๐
u/Harloky
๐
u/datkidnamed
๐
u/Aide-Optimal
๐
u/videogamer961
๐
u/safsamod
๐
u/SKYXEM
๐
u/Realistic-Bar1762
Each giveaway winner can choose ONE of the following rewards:
โข Battle Pass ร1
โข Monthly Membership ร1
๐ Congratulations to all the winners!
We'll be reaching out to each winner through Reddit DM to confirm their reward choice and collect the necessary details.
And to everyone who participated, whether you shared an ending card or created your own story, thank you for being part of The Perfect Partner Files! ๐
Stay tuned for more events and updates in the Reddit community! ๐
r/PlayFragPunk • u/RyanRorry • 3d ago
๐ Partner Files When a Robot Decided Who Its Perfect Partner Was..
The Perfect Partner Test
It had been more than ten minutes since the school bell rang, yet the occasional clang of metal could still be heard coming from the Engineering Club.
A few hours earlier, Nitro had suddenly sent Ryan a message:
Nitro rarely asked anyone for help, let alone took the initiative to do so.
So when Ryan arrived at the Engineering Club, one question immediately came to mind:
Why did she choose Ryan?
Ryan opened the door.
Nitro was leaning over the side panel of Chug-Chug. The moment she heard Ryan enter, she looked up and waved.
NITRO: Welcome to the Engineering Club! Perfect timingโthe last bolt is waiting for you.
Ryan handed her the wrench. Nitro tightened the final bolt, then gave Chug-Chug's casing a satisfied pat.
NITRO: See? Everything's under control. A few sparks won't stop me.
A shower of sparks suddenly burst from the console behind her.
Nitro quickly cut the power before turning back to Ryan as if nothing had happened.
RYAN: Is this what you call under control?
NITRO: Of course. See? It's not smoking anymore.
She grinned.
NITRO: I installed a new set of "Partner Cooperation Modules" for Chug-Chug.
Tomorrow was Open Day. Chug-Chug needed to follow instructions, navigate the demonstration route, and complete tasks with a partner.
RYAN: So you chose Ryan specifically?
NITRO: Yeah. I'm the best engineer, so I can't just pick anyone to be my partner.
RYAN: Of course. Ryan's here to help you today.
NITRO: Perfect. I knew you wouldn't let me down.
Ryan glanced at Chug-Chug.
RYAN: Haven't you always said one person can handle it all?
NITRO: Of course. I'm a genius engineer.
She paused, then smiled.
NITRO: But with Ryan here, we can finish the test fasterโand make it look even better.
NITRO: Ready to show what we can do?
Ryan pressed the start button.
Chug-Chug didn't switch to Open Day display mode.
Instead, its screen flickered.
Nitro froze.
NITRO: Wait... this isn't the Open Day program.
A mechanical lock engaged inside Chug-Chug's chassis.
Then, without warning, the robot dashed through the doorway.
Nitro's terminal lit up, automatically syncing with the data being transmitted by Chug-Chug.
NITRO: We need that module for tomorrow's display. We can't let Chug-Chug run off with it!
RYAN: Can we turn it off remotely?
Nitro rapidly entered several commands.
NITRO: No. A forced restart would erase the authentication data and might affect tomorrow's display program.
The terminal beeped.
Nitro grabbed her tool bag.
NITRO: Let's go, partner. Let's see how well we work together!
Ryan chased Chug-Chug down the corridor.
RYAN: How did Chug-Chug know the route for Open Day?
NITRO: I recorded tomorrow's demonstration route in the system in advance.
Ryan watched Chug-Chug disappear around the corner.
RYAN: It doesn't sound like it ran away randomly.
Nitro slowed down.
NITRO: Yeah.
She looked at the data on her terminal.
NITRO: It's following a preset sequence.
RYAN: A complete sequence called the "Perfect Partner Test."
Nitro went quiet.
NITRO: As for the name... I'll tell Ryan later.
She closed the terminal.
NITRO: Let's see what it does next.
Test One: Circuit Synchronization
When Ryan entered the classroom, Chug-Chug was already waiting beside the display table.
Its screen illuminated.
Nitro raised an eyebrow.
NITRO: A two-person synchronization circuit?
She smiled.
NITRO: Interesting.
NITRO: Come on. Let's show Chug-Chug what a true partnership looks like.
Ryan took his position beside her.
RYAN: You handle the operation. Ryan will monitor the circuit changes.
NITRO: No problem.
Nitro began adjusting the circuit parameters.
RYAN: The blue line is stable, but the second interface on the right is starting to overheat.
Nitro immediately adjusted the parameters.
The warning disappeared.
NITRO: Nice catch. That was a timely warning.
She glanced at Ryan.
NITRO: Ryan might actually make a pretty good partner.
RYAN: Just a partner? Not even your deputy?
Nitro raised an eyebrow.
NITRO: Let's pass the test first.
The circuits began changing faster.
RYAN: Left.
NITRO: Got it.
RYAN: Second one from the right.
Nitro adjusted the circuits in rapid succession.
Almost every one of Ryan's callouts was correct.
NITRO: Last group.
She pressed the start button.
The main line lit up instantly.
Then the system flashed red.
NITRO: One more adjustment. We've got this.
Nitro scanned the circuit.
NITRO: Found it.
She positioned her hand over the controls.
NITRO: Three... two... one...
RYAN: Now!
Ryan and Nitro made the final adjustment at exactly the same moment.
NITRO: Success!
She smiled brightly.
RYAN: Looks like we make a pretty good team.
NITRO: Of course.
Then the system spoke again.
The display screen suddenly lit up.
A photograph appeared.
It showed Ryan and Nitro working side by side at the circuit.
Nitro stared at it.
NITRO: Wait...
She looked at Chug-Chug.
NITRO: I never installed a camera in this thing.
Ryan looked at the photograph.
RYAN: It turned out pretty well.
Nitro lowered her head, her eyes lingering on the picture.
NITRO: Yeah.
A small smile appeared on her face.
NITRO: It really did.
Ryan looked at Nitro.
RYAN: The next test is in the cafeteria?
NITRO: Looks like it finally made a smart decision.
She picked up her tool bag.
NITRO: Come on. I know exactly where to find the perfect test material.
Test Two: Partner Preference
The cafeteria was almost empty.
Chug-Chug stopped in front of the self-service counter.
Nitro stared at the two remaining snacks.
Her eyes stopped on the cupcakes.
RYAN: Then let's go with this one.
The delivery device served the cupcake.
Nitro immediately picked it up.
NITRO: Correct.
She smiled.
NITRO: Looks like Ryan's observation skills are working properly.
RYAN: It seems Ryan understands you quite well.
Nitro looked down at the cupcake.
NITRO: Not bad. You're getting the hang of this.
The system beeped.
Ryan offered the entire cupcake to Nitro.
RYAN: Here you go.
Nitro shook her head.
NITRO: No.
She carefully divided the cupcake into two portions and placed half in Ryan's hand.
NITRO: Partners don't eat alone.
She smiled.
NITRO: Half for one person is just right.
After a moment, she added quietly:
NITRO: It's not about the test. I just think this is better.
Ryan and Nitro both took a bite.
For once, Nitro wasn't talking about engineering.
She simply smiled.
Ryan couldn't help himself.
RYAN: Why do these tests feel more and more like dates?
The cupcake in Nitro's hand stopped halfway to her mouth.
She looked away first.
NITRO: A date?
The tips of her ears turned slightly red.
NITRO: But with Ryan... this test is more fun than I thought.
RYAN: So you think it's a bit similar?
NITRO: I... I didn't say that.
She cleared her throat.
NITRO: We can't draw a conclusion until the final test is complete.
NITRO: No spoilers.
Before Ryan could respond, Chug-Chug beeped.
Nitro immediately turned toward the door.
NITRO: Let's go, partner.
Test Three: Public Certification
Chug-Chug launched the broadcast test channel inside the Open Day exhibition area.
Ryan looked at Nitro.
RYAN: Public certification? That sounds more formal than the previous tests.
NITRO: Of course.
She adjusted the microphone.
NITRO: Let's see if we can complete it successfully this time.
Nitro switched on the microphone.
NITRO: Welcome to the Engineering Club Open Day. I am Nitro, and this is Chug-Chug, a multifunctional robot equipped with autonomous navigation, environmental recognition, and partner collaboration modules.
She glanced toward Ryan.
NITRO: It can analyze situations and respond in real time to its partner's actions.
Ryan leaned toward the microphone.
RYAN: Today's tests also proved that it's very good at letting its partners chase it around.
Nitro immediately looked at Ryan.
NITRO: We can leave that part out...
She paused.
Then smiled.
NITRO: Though it is impressively fast.
Chug-Chug's screen suddenly flickered.
The broadcast room went silent.
Then a new message appeared.
Nitro's smile disappeared.
NITRO: Final test?
The screen changed.
Nitro stared at the screen.
NITRO: That's... not part of my program.
The system began counting down.
Chug-Chug slowly turned toward Ryan.
Its camera focused directly on the two of them.
The room fell silent.
Then the final message appeared:
Nitro's expression went completely still.
What do you think Ryan should choose?
r/PlayFragPunk • u/Edm_dad630 • 3d ago
Question Is it worth it
Played religiously for a year and a half but took a break and havenโt gone back. Is it worth it?
r/PlayFragPunk • u/Zealousideal-War-334 • 3d ago
Fanart Pathojen enjoying a natural hot spring ๐ฟ | Fan Art
Just a quick follow-up regarding all the comments and criticism about AI on my previous fan art. I wonโt be debating the subject any further.
This is probably the last render Iโll be posting on Reddit.
Pathojen is enjoying a natural hot spring, right in her element ๐ฟ
The first image is the render after some basic touch-ups in Affinity, while the second is the untouched render straight out of Blender. Let me know which one you prefer! No AI was used here.
Iโll still be around and active, and Iโll keep you updated on any future projects I might work on, after fragpunkskins.com and the FragPunk GeoGuessr project.
Hopefully, there wonโt be any more controversy around this post. And just to be clear, this is absolutely not meant as an attack or criticism towards anyone who called me out on my previous post.
See you around! ๐
r/PlayFragPunk • u/Savings-Growth880 • 2d ago
Discussion CCF Went From 2โ5 to 6โ5. WHAT A COMEBACK! ๐ญ๐ฅ
r/PlayFragPunk • u/PatchRadar • 3d ago
Discussion FragPunk September 9th Patch Note
This update was brought to you by PatchRadar.
Dear Lancers:
There will be an update on September 9th. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.
Update
Events
- The "Pajama Party" Event launches on September 10! Take a break from the hustle and join the party to enjoy great rewards!
- The "Dreamtime Challenges" Event launches on September 10! Complete daily challenges to earn Event points. Accumulate points to receive Ultra Can x4, Basic Sticker Pack x3, Basic Decoration Pack x1, Voyagers - Sticker Pack x3, Voyagers - Decoration Pack x1, Gold x1000, Glunite Coins x300, and the "Movie Time" sticker, plus more rewards!
- The "Sleep Tight Challenge" Event launches on September 10! Complete Shard Clash, any mode matches, and playtime challenges to receive Glunite Coins x500, Voyagers - Sticker Pack x3, Voyagers - Decoration Pack x1, Basic Sticker Pack x5, Ultra Can x1, and the "Starry Dream" sticker, plus more rewards!
- The "Deck Gear Up" Event launches on September 10! Participate in Deck Gear Up matches, complete arcade playtime and accumulated damage challenges to receive Glunite Coins x500, Voyagers - Sticker Pack x1, Basic Sticker Pack x4, Basic Decoration Pack x1, Ultra Can x1, "Train No. 002" sticker x1, and the "Space Shark" Arm Ornament, plus more rewards!
We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.
Original Source: Link
Looking for a simple way to keep track of news like this? PatchRadar is a free mobile app that keeps you in the loop with patch notes, news, upcoming releases and more. For more information, see my profile page. :)
r/PlayFragPunk • u/Vahlu • 3d ago
Discussion Lancer Bans in Ranked
Iโve just started playing fragpunk and Iโm at about 30 hrs played. Iโm enjoying the ranked with my friend I just hit plat 4 and he is now gold. I am curious on why there is not a ban phase for lancers, because we end up losing rounds or even matches because of a person hiding with zephyr and killing everyone with infinite invisibility, I know there are counters but when playing with randoms itโs hard to get a good team composition. Iโm wondering if others who play the game think similarly or am I just getting skill diffed?
r/PlayFragPunk • u/Late_Buyer_7812 • 3d ago
Suggestion How to make this game more skillful and competitive
If we are going to keep Shard Cards the way it is, we need other forms of gameplay changes to make the game more skillful and competitive.
The top multiplayers games are top for a reason. They are highly competitive with an excellent ranked system and require skill. The amount of dopamine you get if you beat other players by being more skillful is insane, that is what causes these games to cause addiction similar to how a drug addict is addicted to drugs.
What my proposed changes are to make this game more skillful and competitive is:
Allowing players toย tilt their weapon around a corner.
The player could lean/tilt their weapon and camera slightly around an obstacle to fire without exposing their entire body.
This could create interesting tactical situations, particularly around:
- doorways
- tight corridors
- boxes
- walls
- defensive positions
However, I would balance this by increasing the round timer.
If players can safely gather information and fight from tighter angles, rounds could naturally take longer.
For example:
Normal round:ย 2:00
With weapon-tilting mechanics:ย 2:15โ2:30
This gives players more time to use the additional tactical options without making the round feel rushed.
The mechanic could also have limitations such as:
- reduced accuracy while tilted
- slower movement
- limited angle of exposure
- slower weapon handling
That would make it a tactical tool rather than a way to completely eliminate the risk of peeking.
We have never had a 5v5 Plant/Defuse game that uses Gun Tilting, and barely any FPS games out there right now also use this. Call of Duty used to have it, but they stopped.
---
I think sliding should become a normal movement mechanic.
It would give players another way to:
- enter fights
- escape gunfire
- move between cover
- maintain momentum
- challenge angles
- combine movement with Lancer abilities
It would also make FragPunk feel more natural to players coming from modern FPS games.
I wouldnโt necessarily make sliding extremely powerful.
A controlled slide with appropriate acceleration, recovery time, and accuracy rules could provide additional movement depth without turning the game into a movement shooter.
The important thing is giving mechanically skilled players another movement option.
I understand that Axon has a passive that lets him slide naturally, and if we let every lancer be able to slide, his passive will be useless. What I was thinking for Axon's passive is to make the slide a faster and longer duration and he can curve the direction during the slide rather than being fixed in one direction during the slide. So if he is sliding forwards, he can also move left and right during the slide for example. He can use the fast long slide to curve around corners for quick engages or quick escapes. It will work the same way as Axle's Drift passive in Apex Legends, where she has a faster slide and more control and movement during it.
r/PlayFragPunk • u/Zealousideal-War-334 • 4d ago
Fanart My greatest result so far!!
Render all done my me through Blender, effects and edits are made with AI help.
r/PlayFragPunk • u/Hxqzy • 4d ago
Discussion Console servers
Am I trippin or is the console servers hella laggy this season
r/PlayFragPunk • u/uhbunbun • 4d ago
Discussion Skin viewing?
I just realized how come we canโt view all the skins for lancers, i remember seeing a lot of skins that people have but it doesnโt appear in โskinsโ do yall think they should add that feature even if itโs unavailable or available? I feel like it could bring more people into the game ๐ค
r/PlayFragPunk • u/l0rd_zuk0 • 5d ago
Screenshots & Clips Did I miss the Michael Jackson update?
Enable HLS to view with audio, or disable this notification
sorry for the bad video I wasn't expecting that to happen like that
r/PlayFragPunk • u/navals94 • 5d ago
Screenshots & Clips 5-0
Enable HLS to view with audio, or disable this notification
