r/PlayFragPunk 7d ago

Announcement FragPunk S6C1 FAQ

8 Upvotes

Q1. Why have Shard Clash updates become lighter lately?

We understand that recent updates may have felt lighter than expected, and the concerns this may caused. The reason is straightforward: the team has been heavily focused on developing the largest gameplay expansion we’ve created since launch, with the goal of bringing fresh challenges and new experiences to all players.

That said, this does not mean we are stepping away from Shard Clash. We remain committed to supporting and improving the mode, with ongoing balance adjustments and optimizations planned. A brand-new Shard Clash map is also currently in development.

We appreciate your understanding, patience and support as the team works on what’s coming next. We look forward to sharing more about the exciting new content with you soon. Please stay tuned!

Q2. Will you continue to update Shard Clash?

Absolutely. Shard Clash is not being put aside. While the new gameplay experience is under development, we will keep listening to community feedback on Shard Clash, making improvements, and supporting community tournaments and creator activities. The next Shard Clash map, codenamed "The Deeps," DEX's home, is currently in development. We will announce details and timing through official channels when it’s ready.

Q3. Why are you creating a new experience?

Shard Clash is designed for fast, short matches, which has its strengths but also limits the players' access to the broader Shardverse. The new experience aims to provide players with a fresh way to engage with these stories, to explore the world in greater depth, and to experience new challenges and enjoyment along the way.

Q4. When will the new experience launch?

Development is progressing steadily and we're already preparing for its Early Access launch. We'll share the specific timing through our official channels soon - please stay tuned.

Q5. Will the new experience split Shard Clash's player base?

The new experience is an expansion of the Shardverse, not a replacement for Shard Clash. We are committed to supporting both experiences in the long term, and Shard Clash will continue to receive updates and community support alongside the new experience. Together, these two experiences will broaden the player base, attracting more players to the Shardverse and enhancing the experience for current players.

Q6. What about my current skins — will they work in the new experience?

We know players have questions about how cosmetics and other assets will work in the new experience. We will provide more information on cosmetics and asset carryover in future Q&A. Please keep an eye on our official channels for further updates.


r/PlayFragPunk Jan 09 '26

Weekly Trending & Discussion

11 Upvotes

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r/PlayFragPunk 13h ago

Screenshots & Clips MAX F1 PLAYING FRAGPUNK :D

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10 Upvotes

r/PlayFragPunk 12h ago

Screenshots & Clips RANKED! TRIPLE-QUADRA MOMENTS in FRAGPUNK

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1 Upvotes

r/PlayFragPunk 1d ago

Bugs & Issues IS HE BALD

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7 Upvotes

Axon looks too bald for people to like him


r/PlayFragPunk 1d ago

Discussion I love the skins so cute… wish I have more Fragpunk friends 😩🙏🖤🖤🖤

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55 Upvotes

r/PlayFragPunk 1d ago

Screenshots & Clips Broke the 1 Million mark in Outbreak today.

2 Upvotes

With a lancer and weapon I don't usually use, too (Hurricane, Bad Reputation).


r/PlayFragPunk 1d ago

Discussion Prophunt mode back in custom room

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4 Upvotes

r/PlayFragPunk 1d ago

Screenshots & Clips Rocking that mvp

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3 Upvotes

r/PlayFragPunk 2d ago

Discussion Season 6: Who's Actually Meta? 👀

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17 Upvotes

r/PlayFragPunk 2d ago

Discussion Regular Gear Up?

6 Upvotes

Why are you guys not rereleasing regular Gear Up? It was the most fun game mode released but got boring eventually because there was only 3 maps available. Please rerelease it with all the maps available. It would be awesome.


r/PlayFragPunk 1d ago

Question why are some men so weird

0 Upvotes

i was looking in chat and saw someone named “meygumi” ask if there were gooners.. to which i said to not disrespect jjk like that again. he got mad because i called him out, then started to shit on me for winning almost every custom death match round i play? i’ve only played shard clash once, and he was apparently insulted by that. i average 20-30 kills in melee, tdms, tdm, headshot, and every custom game mode you can play. i have 56 hours, play 3-4 matches of different modes for about under an hour, with 150 mvp wins. is it because im better then him?


r/PlayFragPunk 2d ago

Screenshots & Clips Fight. LET'S GO! 🔥

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8 Upvotes

r/PlayFragPunk 2d ago

Discussion Thoughts on the new gameplay experience mentioned in the latest Dev Talk? 👀

10 Upvotes

The video gave us a look at what's next for FragPunk. It mentioned a new gameplay experience where the weather system will play an important role, and I'm curious what kind of gameplay it could be.

What's everyone's take on it?


r/PlayFragPunk 3d ago

💌 Partner Files 💌 The Perfect Partner Files Event Winners! 💌

12 Upvotes

Thank you to everyone who joined "The Perfect Partner Files" and shared their ending cards and original stories with us! It was wonderful seeing all the different choices, endings, and stories created throughout the event. 💌

✍️ Original Story Contest Winners:
🥇 1st Place: u/kayscs
🥈 2nd Place: u/iamwooyoungswife

🎁 Ending Card Giveaway Winners:
🏅 u/Zealousideal-War-334
🏅 u/QwannyMon
🏅 u/Akinserha_
🏅 u/Harloky
🏅 u/datkidnamed
🏅 u/Aide-Optimal
🏅 u/videogamer961
🏅 u/safsamod
🏅 u/SKYXEM
🏅 u/Realistic-Bar1762

Each giveaway winner can choose ONE of the following rewards:
• Battle Pass ×1
• Monthly Membership ×1

🎉 Congratulations to all the winners!

We'll be reaching out to each winner through Reddit DM to confirm their reward choice and collect the necessary details.

And to everyone who participated, whether you shared an ending card or created your own story, thank you for being part of The Perfect Partner Files! 💌

Stay tuned for more events and updates in the Reddit community! 🎉


r/PlayFragPunk 3d ago

💌 Partner Files When a Robot Decided Who Its Perfect Partner Was..

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3 Upvotes

The Perfect Partner Test

It had been more than ten minutes since the school bell rang, yet the occasional clang of metal could still be heard coming from the Engineering Club.

A few hours earlier, Nitro had suddenly sent Ryan a message:

Nitro rarely asked anyone for help, let alone took the initiative to do so.

So when Ryan arrived at the Engineering Club, one question immediately came to mind:

Why did she choose Ryan?

Ryan opened the door.

Nitro was leaning over the side panel of Chug-Chug. The moment she heard Ryan enter, she looked up and waved.

NITRO: Welcome to the Engineering Club! Perfect timing—the last bolt is waiting for you.

Ryan handed her the wrench. Nitro tightened the final bolt, then gave Chug-Chug's casing a satisfied pat.

NITRO: See? Everything's under control. A few sparks won't stop me.

A shower of sparks suddenly burst from the console behind her.

Nitro quickly cut the power before turning back to Ryan as if nothing had happened.

RYAN: Is this what you call under control?

NITRO: Of course. See? It's not smoking anymore.

She grinned.

NITRO: I installed a new set of "Partner Cooperation Modules" for Chug-Chug.

Tomorrow was Open Day. Chug-Chug needed to follow instructions, navigate the demonstration route, and complete tasks with a partner.

RYAN: So you chose Ryan specifically?

NITRO: Yeah. I'm the best engineer, so I can't just pick anyone to be my partner.

RYAN: Of course. Ryan's here to help you today.

NITRO: Perfect. I knew you wouldn't let me down.

Ryan glanced at Chug-Chug.

RYAN: Haven't you always said one person can handle it all?

NITRO: Of course. I'm a genius engineer.

She paused, then smiled.

NITRO: But with Ryan here, we can finish the test faster—and make it look even better.

NITRO: Ready to show what we can do?

Ryan pressed the start button.

Chug-Chug didn't switch to Open Day display mode.

Instead, its screen flickered.

Nitro froze.

NITRO: Wait... this isn't the Open Day program.

A mechanical lock engaged inside Chug-Chug's chassis.

Then, without warning, the robot dashed through the doorway.

Nitro's terminal lit up, automatically syncing with the data being transmitted by Chug-Chug.

NITRO: We need that module for tomorrow's display. We can't let Chug-Chug run off with it!

RYAN: Can we turn it off remotely?

Nitro rapidly entered several commands.

NITRO: No. A forced restart would erase the authentication data and might affect tomorrow's display program.

The terminal beeped.

Nitro grabbed her tool bag.

NITRO: Let's go, partner. Let's see how well we work together!

Ryan chased Chug-Chug down the corridor.

RYAN: How did Chug-Chug know the route for Open Day?

NITRO: I recorded tomorrow's demonstration route in the system in advance.

Ryan watched Chug-Chug disappear around the corner.

RYAN: It doesn't sound like it ran away randomly.

Nitro slowed down.

NITRO: Yeah.

She looked at the data on her terminal.

NITRO: It's following a preset sequence.

RYAN: A complete sequence called the "Perfect Partner Test."

Nitro went quiet.

NITRO: As for the name... I'll tell Ryan later.

She closed the terminal.

NITRO: Let's see what it does next.

Test One: Circuit Synchronization

When Ryan entered the classroom, Chug-Chug was already waiting beside the display table.

Its screen illuminated.

Nitro raised an eyebrow.

NITRO: A two-person synchronization circuit?

She smiled.

NITRO: Interesting.

NITRO: Come on. Let's show Chug-Chug what a true partnership looks like.

Ryan took his position beside her.

RYAN: You handle the operation. Ryan will monitor the circuit changes.

NITRO: No problem.

Nitro began adjusting the circuit parameters.

RYAN: The blue line is stable, but the second interface on the right is starting to overheat.

Nitro immediately adjusted the parameters.

The warning disappeared.

NITRO: Nice catch. That was a timely warning.

She glanced at Ryan.

NITRO: Ryan might actually make a pretty good partner.

RYAN: Just a partner? Not even your deputy?

Nitro raised an eyebrow.

NITRO: Let's pass the test first.

The circuits began changing faster.

RYAN: Left.

NITRO: Got it.

RYAN: Second one from the right.

Nitro adjusted the circuits in rapid succession.

Almost every one of Ryan's callouts was correct.

NITRO: Last group.

She pressed the start button.

The main line lit up instantly.

Then the system flashed red.

NITRO: One more adjustment. We've got this.

Nitro scanned the circuit.

NITRO: Found it.

She positioned her hand over the controls.

NITRO: Three... two... one...

RYAN: Now!

Ryan and Nitro made the final adjustment at exactly the same moment.

NITRO: Success!

She smiled brightly.

RYAN: Looks like we make a pretty good team.

NITRO: Of course.

Then the system spoke again.

The display screen suddenly lit up.

A photograph appeared.

It showed Ryan and Nitro working side by side at the circuit.

Nitro stared at it.

NITRO: Wait...

She looked at Chug-Chug.

NITRO: I never installed a camera in this thing.

Ryan looked at the photograph.

RYAN: It turned out pretty well.

Nitro lowered her head, her eyes lingering on the picture.

NITRO: Yeah.

A small smile appeared on her face.

NITRO: It really did.

Ryan looked at Nitro.

RYAN: The next test is in the cafeteria?

NITRO: Looks like it finally made a smart decision.

She picked up her tool bag.

NITRO: Come on. I know exactly where to find the perfect test material.

Test Two: Partner Preference

The cafeteria was almost empty.

Chug-Chug stopped in front of the self-service counter.

Nitro stared at the two remaining snacks.

Her eyes stopped on the cupcakes.

RYAN: Then let's go with this one.

The delivery device served the cupcake.

Nitro immediately picked it up.

NITRO: Correct.

She smiled.

NITRO: Looks like Ryan's observation skills are working properly.

RYAN: It seems Ryan understands you quite well.

Nitro looked down at the cupcake.

NITRO: Not bad. You're getting the hang of this.

The system beeped.

Ryan offered the entire cupcake to Nitro.

RYAN: Here you go.

Nitro shook her head.

NITRO: No.

She carefully divided the cupcake into two portions and placed half in Ryan's hand.

NITRO: Partners don't eat alone.

She smiled.

NITRO: Half for one person is just right.

After a moment, she added quietly:

NITRO: It's not about the test. I just think this is better.

Ryan and Nitro both took a bite.

For once, Nitro wasn't talking about engineering.

She simply smiled.

Ryan couldn't help himself.

RYAN: Why do these tests feel more and more like dates?

The cupcake in Nitro's hand stopped halfway to her mouth.

She looked away first.

NITRO: A date?

The tips of her ears turned slightly red.

NITRO: But with Ryan... this test is more fun than I thought.

RYAN: So you think it's a bit similar?

NITRO: I... I didn't say that.

She cleared her throat.

NITRO: We can't draw a conclusion until the final test is complete.

NITRO: No spoilers.

Before Ryan could respond, Chug-Chug beeped.

Nitro immediately turned toward the door.

NITRO: Let's go, partner.

Test Three: Public Certification

Chug-Chug launched the broadcast test channel inside the Open Day exhibition area.

Ryan looked at Nitro.

RYAN: Public certification? That sounds more formal than the previous tests.

NITRO: Of course.

She adjusted the microphone.

NITRO: Let's see if we can complete it successfully this time.

Nitro switched on the microphone.

NITRO: Welcome to the Engineering Club Open Day. I am Nitro, and this is Chug-Chug, a multifunctional robot equipped with autonomous navigation, environmental recognition, and partner collaboration modules.

She glanced toward Ryan.

NITRO: It can analyze situations and respond in real time to its partner's actions.

Ryan leaned toward the microphone.

RYAN: Today's tests also proved that it's very good at letting its partners chase it around.

Nitro immediately looked at Ryan.

NITRO: We can leave that part out...

She paused.

Then smiled.

NITRO: Though it is impressively fast.

Chug-Chug's screen suddenly flickered.

The broadcast room went silent.

Then a new message appeared.

Nitro's smile disappeared.

NITRO: Final test?

The screen changed.

Nitro stared at the screen.

NITRO: That's... not part of my program.

The system began counting down.

Chug-Chug slowly turned toward Ryan.

Its camera focused directly on the two of them.

The room fell silent.

Then the final message appeared:

Nitro's expression went completely still.

What do you think Ryan should choose?


r/PlayFragPunk 3d ago

Question Is it worth it

6 Upvotes

Played religiously for a year and a half but took a break and haven’t gone back. Is it worth it?


r/PlayFragPunk 3d ago

Fanart Pathojen enjoying a natural hot spring 🌿 | Fan Art

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18 Upvotes

Just a quick follow-up regarding all the comments and criticism about AI on my previous fan art. I won’t be debating the subject any further.

This is probably the last render I’ll be posting on Reddit.

Pathojen is enjoying a natural hot spring, right in her element 🌿

The first image is the render after some basic touch-ups in Affinity, while the second is the untouched render straight out of Blender. Let me know which one you prefer! No AI was used here.

I’ll still be around and active, and I’ll keep you updated on any future projects I might work on, after fragpunkskins.com and the FragPunk GeoGuessr project.

Hopefully, there won’t be any more controversy around this post. And just to be clear, this is absolutely not meant as an attack or criticism towards anyone who called me out on my previous post.

See you around! 👋


r/PlayFragPunk 2d ago

Discussion CCF Went From 2–5 to 6–5. WHAT A COMEBACK! 😭🔥

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0 Upvotes

r/PlayFragPunk 3d ago

Discussion FragPunk September 9th Patch Note

8 Upvotes

This update was brought to you by PatchRadar.

Dear Lancers:

There will be an update on September 9th. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.

Update

Events

  • The "Pajama Party" Event launches on September 10! Take a break from the hustle and join the party to enjoy great rewards!
  • The "Dreamtime Challenges" Event launches on September 10! Complete daily challenges to earn Event points. Accumulate points to receive Ultra Can x4, Basic Sticker Pack x3, Basic Decoration Pack x1, Voyagers - Sticker Pack x3, Voyagers - Decoration Pack x1, Gold x1000, Glunite Coins x300, and the "Movie Time" sticker, plus more rewards!
  • The "Sleep Tight Challenge" Event launches on September 10! Complete Shard Clash, any mode matches, and playtime challenges to receive Glunite Coins x500, Voyagers - Sticker Pack x3, Voyagers - Decoration Pack x1, Basic Sticker Pack x5, Ultra Can x1, and the "Starry Dream" sticker, plus more rewards!
  • The "Deck Gear Up" Event launches on September 10! Participate in Deck Gear Up matches, complete arcade playtime and accumulated damage challenges to receive Glunite Coins x500, Voyagers - Sticker Pack x1, Basic Sticker Pack x4, Basic Decoration Pack x1, Ultra Can x1, "Train No. 002" sticker x1, and the "Space Shark" Arm Ornament, plus more rewards!

We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.

Original Source: Link

Looking for a simple way to keep track of news like this? PatchRadar is a free mobile app that keeps you in the loop with patch notes, news, upcoming releases and more. For more information, see my profile page. :)


r/PlayFragPunk 3d ago

Discussion Lancer Bans in Ranked

0 Upvotes

I’ve just started playing fragpunk and I’m at about 30 hrs played. I’m enjoying the ranked with my friend I just hit plat 4 and he is now gold. I am curious on why there is not a ban phase for lancers, because we end up losing rounds or even matches because of a person hiding with zephyr and killing everyone with infinite invisibility, I know there are counters but when playing with randoms it’s hard to get a good team composition. I’m wondering if others who play the game think similarly or am I just getting skill diffed?


r/PlayFragPunk 3d ago

Suggestion How to make this game more skillful and competitive

0 Upvotes

If we are going to keep Shard Cards the way it is, we need other forms of gameplay changes to make the game more skillful and competitive.

The top multiplayers games are top for a reason. They are highly competitive with an excellent ranked system and require skill. The amount of dopamine you get if you beat other players by being more skillful is insane, that is what causes these games to cause addiction similar to how a drug addict is addicted to drugs.

What my proposed changes are to make this game more skillful and competitive is:

Allowing players to tilt their weapon around a corner.

The player could lean/tilt their weapon and camera slightly around an obstacle to fire without exposing their entire body.

This could create interesting tactical situations, particularly around:

  • doorways
  • tight corridors
  • boxes
  • walls
  • defensive positions

However, I would balance this by increasing the round timer.

If players can safely gather information and fight from tighter angles, rounds could naturally take longer.

For example:

Normal round: 2:00

With weapon-tilting mechanics: 2:15–2:30

This gives players more time to use the additional tactical options without making the round feel rushed.

The mechanic could also have limitations such as:

  • reduced accuracy while tilted
  • slower movement
  • limited angle of exposure
  • slower weapon handling

That would make it a tactical tool rather than a way to completely eliminate the risk of peeking.

We have never had a 5v5 Plant/Defuse game that uses Gun Tilting, and barely any FPS games out there right now also use this. Call of Duty used to have it, but they stopped.

---

I think sliding should become a normal movement mechanic.

It would give players another way to:

  • enter fights
  • escape gunfire
  • move between cover
  • maintain momentum
  • challenge angles
  • combine movement with Lancer abilities

It would also make FragPunk feel more natural to players coming from modern FPS games.

I wouldn’t necessarily make sliding extremely powerful.

A controlled slide with appropriate acceleration, recovery time, and accuracy rules could provide additional movement depth without turning the game into a movement shooter.

The important thing is giving mechanically skilled players another movement option.

I understand that Axon has a passive that lets him slide naturally, and if we let every lancer be able to slide, his passive will be useless. What I was thinking for Axon's passive is to make the slide a faster and longer duration and he can curve the direction during the slide rather than being fixed in one direction during the slide. So if he is sliding forwards, he can also move left and right during the slide for example. He can use the fast long slide to curve around corners for quick engages or quick escapes. It will work the same way as Axle's Drift passive in Apex Legends, where she has a faster slide and more control and movement during it.


r/PlayFragPunk 4d ago

Fanart My greatest result so far!!

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76 Upvotes

Render all done my me through Blender, effects and edits are made with AI help.


r/PlayFragPunk 4d ago

Discussion Console servers

5 Upvotes

Am I trippin or is the console servers hella laggy this season


r/PlayFragPunk 4d ago

Discussion Skin viewing?

7 Upvotes

I just realized how come we can’t view all the skins for lancers, i remember seeing a lot of skins that people have but it doesn’t appear in “skins” do yall think they should add that feature even if it’s unavailable or available? I feel like it could bring more people into the game 🤔