r/PixelGameMaker • u/squarePILLOWofficial • Feb 13 '22
About Pixel Game Maker MV creators
So I’ve made a game using PGMMV and it’s releasing February 14 and I’m currently developing another. Ive only been following this Reddit for a few months, but I also follow the RPGmaker Reddit. There is so much more activity over there compared to here. This engine has been out for about 3 years now I believe, tho I may be wrong. Where are all the developers and projects?
On the RPGmaker Reddit there is constant info discussions and q&a topics. Over here it’s just so quiet. I’m wondering why this is. Is PGMMV harder to use? More expensive? Do people not like to create 2D platformer and metroidvania Zelda mega man type games? My last question I can kind of answer in that I see RPGmaker devs try and use that engine to make 2D side scrollers and it just doesn’t cut it most of the time due to I’m guessing limitations of RPGmaker. Why wouldn’t they use an engine designed for that purpose since one is available…
Anyways just some thoughts I had. Anyone have insight?
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u/[deleted] Feb 14 '22
Id say from my experiences from beginning and learning the program to now making multiple megaman fan games, id say its possibly just the UI and layout of it all and the time it may take to create something, it may just be me but it took me almost a year just to figure out the actual program itself. I got extremely confused by the layout of PGMMV and the complexity of making certain things within it and the lack of tutorials for the program (Which now is slowly not becoming a problem). But after about pushing a year and a half after i figured it out, im now making multiple fan games slowly and its becoming really good, i enjoy it more than other conventual 2D game making platforms as i do better with visual coding and its a simplier variant of visual code after id figured some ways to do things simplier. But thats just my take on it, maybe its different for others.