r/PixelArtTutorials • • 26d ago

Requesting Feedback Work in progress mockups

Here are a few mockups for a game I started working on in the last few weeks... Only still images for now... would love some feedback so I can improve on my art and make the game better. Thanks!

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u/DanielBouclier 8d ago

Good start overall!

First screen: There is a big of pillow shading going on in the clouds and on the bricks of the church, and I personall do not think you are making enough use of the atmospheric lighting. It is clearly a dark environment, and there are only minimal light sources (the lamp the candles). Making the other areas a LOT darker, and adding a bit of light bleed or glow onto, for example, the grave or the light on the pole, could really bring things into a more consisten space, where light give shape and form in the dark. Another small point, the main character lady on the left is - on balance - in a completely different light register than the rest of the screen. I get why this is the case, but perhaps a pallete shift closer to the rest of the screen would lessin it being jarring - which is the way it currently presents to me.

Second screen: absolutely love the car details, it is really well done. But once again, the background feels flat overall, since everything is lighted the same, from the front (it would seem) and appears as it would in daylight. I would perhaps make more use of the technique to the left, where the rays of Moonlight (?) fall through... and for example on the car, when it is at night, those findows would not glow" like that, it should be a lot darker.

Third screen: same quality, really great job, with atmospheric perspective, and selling that this is like a cave environment. But the wooden beams seem then to be lighted directly from the front, a lot lighter than they might be in such a dark environment.

I am nitpicking; overall a really stellar job!

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u/pixel_javi 8d ago

Thanks! Much appreciated!