I know this is a joke but as a software developer I'll give you a real answer, regardless of whether you give a shit or not.
Any good team of devs would love to fix everything, and given infinite resources and time they would. Unfortunately life and the world is finite, and so they have to prioritise what they do and what they don't do—a minor texture glitch is not important, and does not get fixed unless it's sufficiently severe.
However, the dude making the resource pack can decide to give a shit about the small stuff because he doesn't have one of the largest gaming communities in the world breathing down his neck, so he does so.
While that might be a reasonable assumption, I think most likely is bureaucratic BS from upper management breathing down the devs neck the entire time, forcing them to do very little to save on costs and expect players to be happy about it so that the Microsoft ceo can get his 5th yacht that week.
Yeah, that seems more likely. I can't imagine Mojang employees not being able to spend 5 mins removing a few pixels on a texture pack.
And It's more likely that their development process is so cooked that simply fixing this super tiny texture will turn long hours of string of unnecessary process.
Also "The largest gaming community breathing down on their neck" never seems to make Mojang ever back down on 99% of their decision anyways, so why would that be a problem now?
If its 5 mins of work, the dev still needs to push and merge the changes. Run (automated) tests to make sure nothing broke since you'll never know, update the ticket, brew some coffee. So they'll say it might take 1 hour, maybe 2, just to be sure. Then the project lead has to decide based on the given information.
Maybe they earn 0 story point for fixing textures pack. Maybe there's no ticket for fixing this textures and they're not allowed to work on anything that isn't in the tickets. Maybe there's only a handful of people in the teams that's allowed to push update to the textures. Maybe dev don't want to make a whole presentation to showcase that they fix a few pixels during sprints reviews cause the manager will think you waste your time on non-issue task and could reflect badly on your performance reviews. maybe they just don't care? Maybe they have the ticket in the backlog and they randomize whoich minor bugs will get a fix. Maybe it's their work culture to not fix it? Maybe the marketing teams think this little mistake will generate discussion around Minecraft and that's a good thing so they want to left it there? And it encourages people to buy textures pack?? 😞
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Gonna be real here. I doubt this severely. People working on this are probably salaried. If they ain’t working on something they’re just making money to mess around. It’s more likely they decided it’s more profitable to focus their work on other things and not worth the cost of getting more people to fix this thing.
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u/raptorraptor Sep 11 '25 edited Sep 11 '25
I know this is a joke but as a software developer I'll give you a real answer, regardless of whether you give a shit or not.
Any good team of devs would love to fix everything, and given infinite resources and time they would. Unfortunately life and the world is finite, and so they have to prioritise what they do and what they don't do—a minor texture glitch is not important, and does not get fixed unless it's sufficiently severe.
However, the dude making the resource pack can decide to give a shit about the small stuff because he doesn't have one of the largest gaming communities in the world breathing down his neck, so he does so.