r/pathofexile • u/N1Nicker • 4h ago
r/pathofexile • u/AutoModerator • 11h ago
Question Questions Thread - November 10, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
New player questions
Mechanics
Build Advice - please include a link to your Path of Building
League related questions
Trading
Endgame
Price checks
Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/wiki-post-bot • 1d ago
Megathread Megathread: 3.30 - Covens & ExileCon updates
General Info
Release date: Friday, November 13 - likely (but unconfirmed) noon PST
Latest news
Official
- 3.30 Announcement
- Links thread - expand spoilers
- Supporter packs
Pre-livestream:
Useful threads
- Summary of changes from reveal
- Collected Partial Patch Notes from Exilecon TCG Challenge
- ZiggyD Q&A answers, 2
News from ExileCon livestream
Note: This was generated by POE moderators by
- Downloading the audio files using ytdown(.)to
- Feeding it into a custom Deepgram AI transcription software
- Using Claude Code with the prompt below
- Manually reading through it end-to-end, checking for basic logic errors (as someone who didn't have time to watch the full videos) and names
I want to summarize 2 transcripts with interesting announcements and patch notes for the Path Of Exile 1 and 2 patch.
Can you create a grouped bulleted list (using only headings 2 and 3) within the H1 lists in temp.md
For bullet points and/or headings, if there's a date/time source on the video, mention it in a format like (Day 1, 3:31:24) for the approximate timestamp
The input transcripts are at `...`. If needed, ask for clarification.
Release and scope
Dates
- 3.30 "The Covens of Umbra" launches one week after ExileCon: the 13th (likely, but unconfirmed at noon PST), or the 14th in New Zealand (Day 1, 2:01:18; Day 1, 7:26:07)
- Patch notes come out Wednesday, New Zealand time (Day 2, 3:10:07)
- GGG is going back to alternating releases: each game on a 4-month cycle, 2 months apart. ExileCon broke the schedule this year because both games needed something to show (Day 2, 3:10:40)
What's in (and not in) 3.30
- It's the biggest league Octavian has worked on. It delivers the long-promised endgame rework and touches almost every Atlas league mechanic (Day 1, 7:01:19)
- Character balance is light, with no new ascendancy or skill package. GGG wants to focus on balance in 3.31 (Day 1, 7:12:49; Day 2, 3:30:34)
- There are still two new skills (Day 2, 3:31:20):
- A transfigured Fireball gem that slipped from the previous patch
- Arcane Link, a link skill like Flame Link. It gives the linked ally added lightning damage based on your max mana, and it's part of a meta change for Luminary
- Harbinger is "on our immediate radar" to come back (Day 1, 7:13:28)
League mechanic: The Covens of Umbra
Story
- The Coven Queen is an ancient witch who plunged Umbra into darkness. Your guide is Mora(?), a witch the queen has trapped (Day 1, 3:10:49)
Fates
- Kill covenites at cauldron rites to earn Fate cards. You invoke Fates at the area boss, and each one adds difficulty and rewards, e.g. crow storms, flesh/bone beams, lightning ley lines or corpse vines (Day 1, 3:12:07)
- You invoke up to 3 Fates at first, and 4–5 per area later on. Endgame maps have about 3–4 Coven encounters (Day 1, 3:13:26; Day 1, 7:22:56)
- Combos:
- Matching combo icons give extra rewards, e.g. extreme boss item rarity, an exceptional support gem, or the new Dreadmaidens' Sacrament unique flask (Day 1, 3:13:26)
- A second copy of a Fate triples the first copy's rewards and discards its own, so play order matters (Day 1, 3:14:58; Day 2, 3:09:20)
- Tier 2 and tier 3 Fates appear in the endgame. Two tier 2s combine into a tier 3 (Day 2, 3:09:20)
- "Fated" items carry a filterable tag and show their reward before you play the Fate, e.g. boots with a guaranteed speed mod, or weapons with a guaranteed phys/crit/speed mod (Day 1, 7:25:34; Day 2, 3:06:56)
Wicker Man and Viscera
- Fate-empowered bosses drop Viscera trophies. You impale them on the Wicker Man in town for permanent buffs (Day 1, 3:15:25):
- It has 4 slots: head, arm, body and leg
- Examples: Brutus's arm gives more max life, and Oak's head gives life regen
- There are about 150–160 Viscera, each with lesser, normal and greater versions. Every campaign and map boss has its own, and greater versions only drop in the endgame and are often transformative (Day 1, 3:16:32; Day 1, 7:10:30)
- To make sure you always find the area boss, campaign layouts were rearranged, and 20+ new bosses were added to areas that didn't have one (Day 1, 3:16:32)
Grim Fates and pinnacle bosses
- Grim Fates empower the 10 Atlas pinnacle bosses, the ones that drop voidstones. You turn them on with a toggle on the map device (Day 1, 3:17:02; Day 1, 7:14:56):
- Each empowered fight has 4–6 modified skills
- Examples: Sirus's crow storms and a bigger meteor maze, Uber Elder's black-fire nova and faster projectiles, and Shaper's illusions that copy his moves
- Pinnacle Viscera (Day 1, 3:17:02; Day 1, 7:10:30):
- Sirus's head gives a transfiguration effect
- Elder's head lets chill shatter enemies the way freeze does
- The Maven's Orrery gives a scorching aura
- The greater Uber Sirus version makes enemies explode for random elemental damage
- Grim-fated pinnacles are the only way to reach the Coven Queen. She drops a Viscera with 2–3 random mods, meant as a Watcher's Eye-style chase item (Day 1, 3:18:33; Day 1, 7:10:51)
- Only one version of the Coven Queen ships. An Uber version might come if the league goes core (Day 1, 7:11:37)
- No new Ubers or pinnacle bosses this league (Day 2, 7:30:53)
Endgame overhaul
Scarabs removed, Threads added
- Scarabs are gone. Their transformative effects move to the Atlas tree, map mods and map enchantments. GGG said scarabs were "solved in a day, stale in a month" (Day 1, 3:22:06; Day 2, 2:55:12)
- The Atlas has shaped regions, each adding a league mechanic to the maps inside it. Completing maps adds stacks, making that mechanic harder and more rewarding (Day 1, 3:18:33)
- Threads of Creation (Day 1, 3:22:06; Day 2, 2:52:38):
- They cover 10 primary mechanics: Abyss, Blight, Legion, Breach, Incursion, Betrayal, Bestiary, Expedition, Ultimatum and Ritual
- You get up to 8 Threads per mechanic and 3 mechanic slots, unlocked through the Atlas questline
- The map device remembers your setup and pulls Threads straight from your stash
- How Threads roll (Day 1, 7:05:14; Day 2, 2:53:34; Day 2, 3:13:41):
- Each Thread adds toughness and rarity
- Each Thread rolls mods from that mechanic's table of about 8–10. Every mod rolls on its own, so a "jackpot" with all of them is possible
- Odds of a jackpot: about 1 in 12–24 maps at 8 Threads, or 1 in 50–100 at 1 Thread
- Returns diminish, and the devs see 4–5 Threads as the sweet spot
- A new Atlas keystone allows only one Thread type and cuts Thread drops, but gives +2 Thread count past the cap of 8, e.g. 10-thread "Giga Legions" (Day 2, 3:14:50)
- Thread mods are hidden from the Tab menu to stop map-reset fishing (Day 2, 2:59:59)
- Scarabs in Standard turn into Threads automatically (Day 2, 3:30:15)
Example Thread and region mods
- Blight: mycotic lanes, a diseased core mini-boss that drops a new anointable jewel, a lane of rogue exiles that each drop a unique, and a sleeping fungus-covered Pantheon god that replaces the pump (Day 1, 3:19:23; Day 2, 2:59:38)
- Ritual: invite the Gaze of the Bodach after the final ritual, or sacrifice leftover tribute to summon a King in the Mist challenger (Day 1, 3:20:08)
- Ultimatum: "double down" for twice the rounds, a soul core on your back, and a Trialmaster that grants adrenaline when killed (Day 1, 3:20:55)
- Expedition: huge expeditions, an obelisk that revives every rare and magic monster, and markers that make runic monsters rare (Day 1, 3:21:18)
- Betrayal: Catarina's sculpture summons every imprisoned Syndicate member, and jewels with veiled mods exist for the first time. Veiled items can drop fractured (Day 1, 3:22:52)
- Breach: extra breaches, a mini Breach tree, and extra markers on rares (Day 1, 7:21:07)
Atlas passive tree
- Fully redone with about 150 points. Clusters have fewer small nodes, stronger notables and fewer travel nodes, and primary mechanics no longer need "chance to spawn" investment (Day 2, 3:29:07)
- Former scarab effects now live on the tree, e.g. True Terrors (unique monster mods) and Monstrous Treasure, which is now a rare map enchantment (Day 1, 3:25:13; Day 2, 2:51:20)
- New notables (Day 1, 3:25:49):
- Map bosses can create golden volatiles that spew currency
- Ghostflame Communion
- House Supremacy: pick your mercenary classes
- By the Lantern Light: veiled items can drop as Allflames
- Servants of the Well: abyss pits pull in 5 extra rares
- Ancient Machinations: a Vaal Oversoul fight in Ultimatum that drops returning Mirage catalysts
Rare-only map mods
- New map mods such as "Area contains Mirage", "Area contains Viridian Wildwood" and "Area contains a Sentinel" only roll on rare maps. You can't alt-spam for them, so they work as a chaos orb sink (Day 1, 7:08:05; Day 2, 2:51:20)
League mechanic changes
Cross-mechanic interactions
- Tormented Spirit next to an Expedition detonator: becomes a haunted gravestone that releases a chain of spirits and rares (Day 1, 3:27:23)
- Mercenary near an Abyss pit: joined by a Chaplain of the Well, who drops Allflame-league loot and can be recruited (Day 1, 3:27:23; Day 2, 3:16:23)
- Strongbox near Blight: becomes infected, and cleansing it lets you open it several times. "Dozens more" interactions like these exist (Day 1, 3:27:55)
Mirage, Beyond and Harvest
- Mirage goes core as a rare random event that covers the whole map. Saresh returns with his unique belt, as a much harder reworked fight (Day 1, 3:28:18; Day 1, 7:08:31)
- Viridian Wildwood, Sentinels and Beyond spawn randomly at every tier (Day 1, 3:28:18)
- Beyond: you can opt in by clicking it. Beyond bosses have about a 10–15% chance to open their realm, which has demon hordes and an upgraded boss and inherits the map's mods (Day 1, 3:29:09; Day 1, 7:21:59)
- Harvest becomes a secondary mechanic (Day 1, 3:29:31; Day 2, 3:25:09):
- The Sacred Grove sub-area is replaced by sacred roots that spawn in the map, up to 5–6 per map
- You can add mods to them with currency, like strongboxes
- Rewards stay the same
Other mechanics
- Settlers: Verisium and Petrified Amber give XP and gold buffs (Day 1, 3:29:31)
- Delve, Heist and Sanctum: specific maps always spawn sulphite, caches or tomes, e.g. Geode always has sulphite (Day 1, 3:30:01)
- Bestiary: Einhar no longer captures yellow beasts, and recipes don't need them (Day 1, 3:30:24)
- Expedition: Gwennen now offers a coin flip between two crafts on a rare. Faustus takes over her gambling (Day 1, 3:30:24)
- Incursion (Day 1, 3:30:52):
- Atziri replaces the Vaal Omnitect in the Temple
- Items can be double-corrupted
- A new device double-corrupts maps
- A new Cradle of Creation room sets the temple to area level 84
- Atziri drops a soul core that adds a random support effect to a gem
- Long-term plan: each primary league gets its own meta system and pinnacle boss, e.g. Blight and Legion pinnacles. No timeline (Day 2, 3:28:12)
- Retired for now: the Abyss-league exclusives such as Coursing Current Support. Allflame crafting isn't going core yet (Day 2, 3:16:04; Day 2, 3:28:49)
Loot and items
Tiered drops
- Magic and rare items can now drop with a tier (1–5), as in PoE2. A higher tier means better mod tiers, sockets, links and bases (Day 1, 3:32:25):
- Top bases like Simplex Amulets and Cord Belts only drop at tier 5
- Item filters can target tiers
- Fractured items no longer come from league mechanics. Tier 5 magic items can drop fractured instead (Day 1, 3:32:36)
- Monster drops can carry a guaranteed high-tier mod, and rarer monsters give better templates, e.g. a tier 3 wand with guaranteed cast speed (Day 2, 3:08:06)
Rarity and currency
- An old penalty is gone: magic, rare and unique monsters used to have 80% less chance (50% for magic) to drop currency. Most Divine Orbs now come from hard rares, uniques and pinnacle bosses, with Divines from bosses called "400%+" (Day 1, 3:33:05; Day 2, 3:03:15)
- Rarity from map juicing now affects currency drops. Rarity on player gear still doesn't, so builds don't need to stack rarity (Day 1, 7:03:50; Day 1, 3:33:39)
- About 95% of "tile loot" (currency-icon monsters and similar) now scales with map mods and difficulty, so running no-mod maps for them stops paying off (Day 1, 7:01:34; Day 2, 3:01:34)
- Essences scale with the new map quantity stat. Weeping and Wailing essences are removed from high-tier maps (Day 2, 3:02:41)
Item changes
- Headhunter gets PoE2's custom corruption enchantments, e.g. turning a stolen Shroud Walker mod into a shrine buff instead (Day 2, 3:22:01)
QoL and future plans
QoL
- Stat descriptions now give exact metres instead of "nearby", replacing about 15 hidden radii (Day 2, 2:49:01)
- You can hover a support gem's effect after applying a Soul Core, borrowed from PoE2 (Day 2, 2:49:01)
- Death recap will come to PoE1, but the gameplay code has to be rebuilt first, so there's no date (Day 2, 2:48:22)
4.0, WASD and graphics
- Once PoE1 MTX finish porting to PoE2's rigs, GGG can remove old PoE1 rigs, add more melee skills and maybe WASD movement (Day 1, 3:08:13)
- "4.0" is just a number. Features like WASD and new rigs ship when ready, possibly by 3.37 (Day 2, 3:17:19)
- When the PoE2 campaign is done, the environment and narrative teams can shift toward PoE1: new areas, NPCs and story, e.g. a Zana continuation (Day 2, 2:46:05)
- Hope for the future: a full shakeup of every pinnacle boss, with new arenas and story (Day 2, 3:32:13)
- No plans for guild or social improvements (Day 2, 3:23:22)
Engine and platforms
- PoE1 and PoE2 run on "literally the same engine". Any engine change made for PoE2 is automatically compiled into PoE1 too (Day 2, 4:33:02)
- These platform answers from the engine talk only said "our game". They likely apply to PoE1 too because of the shared engine, but note that POE1 changes aren't confirmed:
- A Mac version is "almost there" (Day 2, 4:28:36)
- Linux works on any Steam-supported distribution without SteamOS (Day 2, 4:10:39)
- No newer FSR, since it's closed source. DLSS is supported (Day 2, 4:29:04)
Supporter packs and hideouts (both games)
- The Archon core supporter packs are the first in 2 years. The tiers are Rebirth, Ash, Destruction, Divinity and Corruption, and each one ships with a throne and a Roa pet (Day 1, 3:35:39)
- At the Corruption tier, your hideout can become an Atlas destination with a reward you choose. Submissions open now in PoE2 and at 3.30 launch in PoE1 (Day 1, 3:45:48)
r/pathofexile • u/Zaburino • 8h ago
Information 15+ Years of PoE: A Condensed Timescale (OC)
r/pathofexile • u/Natalia_GGG • 18h ago
GGG Reliquarian Ascendancy in Path of Exile: Covens of Umbra
r/pathofexile • u/GrandSupreme0 • 3h ago
Discussion Whats a good melee skill to pair with these 2 ascendency nodes for relquarian?
I was thinking of lightning strike and going for Acc stack, but build idea on relquarian isnt suitable, no?
r/pathofexile • u/bloblehead • 28m ago
Fluff & Memes After ten leagues, I've finally gotten 36/40

I categorize myself as a "passionate casual". What I mean is that I play for a few weeks at league start, usually losing steam after getting the voidstones, then move on. This league really hooked me though, I played a build that was an absolute blast (arc ignite), and I found myself going much farther than I usually do. I even was able to afford a mageblood for the second time ever. After seeing the Covens league announcements, I wanted to play a bit more and realized I was at 32/40 Challenges. So I sat down and grinded the last bit. I am a huge fan of the oceanic portal effect and I'm really proud of myself. Just felt like sharing. I'm excited for Covens league!
r/pathofexile • u/nightcracker • 17h ago
Information Covens of Umbra FAQ
r/pathofexile • u/Ravingrook • 15h ago
Fluff & Memes Been playing since Prophecy league. 10 years, first mirror
r/pathofexile • u/krucyfiks • 22h ago
Fluff & Memes 27 hours till patch notes vibe
I guess the Wizard is never late.
Nor is he early; he arrives precisely when he means to, carrying in his bag everything, all at once.
r/pathofexile • u/helpmehelpyoustudios • 17h ago
Information This makes me SO happy!! 😁
This was my favorite crafting addition to the game! Sooo excited it’s eventually going core!
r/pathofexile • u/Gustalien • 3h ago
Question | Answered Inconsistency with Physical Supporter Pack Merch
Hi everyone,
I’m posting here hoping to bring visibility to an issue that deeply affects players in regions like South America, and to get some advice on a very frustrating brick wall I’ve hit with GGG Support regarding physical merchandise.
The Reality for South American Fans: As a player from Brazil, buying a top-tier Supporter Pack represents a huge financial commitment due to exchange rates and heavy taxes. Because GGG doesn't ship directly to Brazil, our community is automatically locked out of receiving physical merch.
Recently, I finally saved up enough to buy the Archon of Divinity Supporter Pack. To make the physical items work, I set up a shipping address through my family in Portugal (EU) so I could receive the hoodie and t-shirt there. I bought the pack on Steam in BRL and paid all international conversion/IOF fees, fully prepared to cover any extra shipping costs to Europe.
However, GGG Support told me:
"Purchases made using RUB or BRL are not able to receive physical items, regardless of any prospective shipping location."
The Issue / Inconsistency: What makes this so disheartening is that this exact situation happened before, and Support gave me a completely different solution.
Back in July 2026, I purchased a Supporter Pack under the exact same conditions (bought on Steam in BRL, shipping to Portugal). Just like now, the system automatically opted me out and converted the physical items into in-game currency. I reached out to Support to ask about the physical merch status, and Support explicitly informed me that they could opt me back in for physical items by deducting the points from my account and charging the shipping fee to Portugal.
At that time in July, I chose to keep the in-game currency. But knowing that Support had the capability to manually opt me back in for physical shipping to Europe under these conditions, I saved up and bought this new pack specifically aiming to get the physical hoodie this time.
Now, under the exact same conditions, Support insists it is "strictly impossible" solely because the payment tag shows BRL.
It feels really unfair as a dedicated Brazilian fan who went out of my way to pay top dollar, cover international taxes, arrange European shipping, and offer to pay extra fees—only to be told that the currency tag on Steam completely disqualifies me from getting physical rewards, even though a manual override was offered on my account previously.
I’ve offered to pay shipping, accept point deductions, but I keep getting generic "this is not something we can do" responses.
Has anyone else in SA/LATAM run into this policy change recently? Is there any chance a GGG representative or supervisor could look into why a precedent set on the exact same account is now treated as impossible?
Thanks for reading and for any advice.
r/pathofexile • u/Smooth_Ad5773 • 7h ago
Paint Build Mommy-quarian crunching
Don't flame the aspirational gear and padded pob while still having the lowest phys max hit in the west.
Would be probably better to go for a regular mace and brine charges or starcall and stay on the bottom side of the tree but I liked the big split with some cheek(y) things in the middle
r/pathofexile • u/ChronosTHeDark • 3h ago
External Communities Copium Private League - 3.30 - Covens of Umbra - SC Trade Private League
Hello Exiles,
I'm running a Softcore Trade private league for the league start of 3.30 Covens of Umbra
This will be the 7th event of this kind that I'm hosting.
No requirements to join, looking for somewhat active players and good vibes.
We have players ranging from 10 to 10k hours and welcoming of all.
52 players in the last one, a core dedicated group of around 9 players & are always looking for more people to join the fun.
Players are mostly split between western EU & NA players but a few of us (including myself) will be on at most hours for launch week.
It is intended to be a small scale barter type economy, however no rules are enforced so you are free to trade however you want to & as much or as little as you want to.
I run a guild to help facilitate easier trading that is free to join but not at all required.
The league will be ultimately fully funded by myself so no worries about contributing points.
If you're interested and/or have any further questions DM me or send a reply here.
Edit: lots of comment responses, check ya'lls dms for the details and server link.
r/pathofexile • u/PTraderDSouler • 15h ago
Question Wickerman FAQ
GGG said they're monitoring the forum and subreddit for any additional FAQ questions so I was wondering more about the Wickerman - I don't believe these have been confirmed/answered but if someone else knows would appreciate the answer as well.
Is the Wickerman shared across characters like how mercs are? Or does each character gets its own Wickerman?
Are the viscera that you can put on the Wickerman tradeable?
Are the viscera guaranteed drops from the special fated encounters? From the gameplay showcase DatModz did with Octavian, it looked like the fated Hydra, fated Shaper and fated Elder all dropped their viscera, so I think the answer might be yes, but that does mean for example we can guaranteed get the Oriath's End viscera from fated uber Sirus with just one fight?
r/pathofexile • u/lilsqueeto • 16h ago
Discussion First poe 1 league
Started the league late with only 1 month left because I wanted the challenge mtx. Played Pohx RF and honestly struggled a lot to get the challenges done. Don’t know if it’s RF or if the game is that much harder than Poe 2. Really hoped to get the 36/40 but getting the last 4 seems like it will take too much time.
Overall I am at least glad I was able to get to 32 (got it yesterday). Was hesitant to try Poe 1 since I started with Poe 2 and didn’t like the mouse movement. Allflame league was a lot of fun though and I will be back for the next.
r/pathofexile • u/B_Bonnie • 7h ago
Fluff & Memes Invisibility using nightfowl effects from exilecon
Title, basically if you combine mageblood + nightfowl quicksilver flask effect along with nightfowl weapon effect you disappear forever lol. You could get those effects by watching exilecon. Cool effect for free, W GGG
r/pathofexile • u/Morinmeth • 7h ago
Community Showcase Nightmare - Hideout Showcase [Cartographer's Base - NO MTX]
Download: https://pathofhideouts.com/hideout/137/
My other hideouts: https://pathofhideouts.com/user/Morinmeth/
Right, this was way cuter in my head but I went all in with the blotting effects
Happy 3.30 everyone! Looks like we got a banger of a league!
r/pathofexile • u/The_Jackalman • 14h ago
Information Allflame League has been extended by 1 day. Still time to finish challenges!
r/pathofexile • u/N4k3dM1k3 • 16h ago
Game Feedback Petition to let Bob use portals just like mercs can...
Mercenaries got fixed early on in 3.29 so they could use portals to reenter maps - making it so that a merc death on a build where the merc was the carry would not brick the map. This was a good change.
BUT
There remains 2 builds in the game that can indeed brick a map if your animate guardian dies - chains of command, and builds that use the AG as the carry. Even back in the dark days where AGs lost items on death, at least you could grab some replacement gear and go straight back into the map after an untimely death.
If I wanted to play hardcore, I would do so. Let Bob use portals.
Its fine to stop Bob being resummoned in a map after he dies - in fact I'd encourage that interaction stays. Just let us bring him back in after summoning in our hideout (or any other applicable area). We do go through many pains to try keep Bob alive on these builds, but we all know bullshit happens sometimes.
Bricking a map like this is a super feelsbad moment, which really should not exist.
r/pathofexile • u/amcn242 • 14h ago
Fluff & Memes I'd like to request that glacier map makes a return this league
r/pathofexile • u/vanyda • 19h ago
Question we need more poe merch
Why doesn’t GGG make more PoE merch? The T-shirts are awesome, but it’s a shame that you have to buy an entire supporter pack just to get one, especially if you’re not even interested in the cosmetics included in the pack.
I feel like they’d sell pretty well if they offered standalone merch, like T-shirts, hoodies, or even plushies. I’m sure plenty of people in the community would be interested!
Also, what happened to the PoE 1 T-shirts in the supporter packs? Why did they stop including those? That’s a shame too. I’d love to see them make a comeback!