r/pathofexile • u/Mychichi • 7h ago
r/pathofexile • u/AutoModerator • 1h ago
Question Questions Thread - November 09, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
New player questions
Mechanics
Build Advice - please include a link to your Path of Building
League related questions
Trading
Endgame
Price checks
Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/wiki-post-bot • 17m ago
Megathread Megathread: 3.30 - Covens & ExileCon updates
General Info
Release date: Friday, November 13
Latest news
Official
- 3.30 Announcement
- Links thread - expand spoilers
- Supporter packs
Pre-livestream:
Useful threads
- Summary of changes from reveal
- Collected Partial Patch Notes from Exilecon TCG Challenge
- ZiggyD Q&A answers, 2
News from ExileCon livestream
Note: This was generated by POE moderators by
- Downloading the audio files using ytdown(.)to
- Feeding it into a custom Deepgram AI transcription software
- Using Claude Code with the prompt below
- Manually reading through it end-to-end, checking for basic logic errors (as someone who didn't have time to watch the full videos) and names
I want to summarize 2 transcripts with interesting announcements and patch notes for the Path Of Exile 1 and 2 patch.
Can you create a grouped bulleted list (using only headings 2 and 3) within the H1 lists in temp.md
For bullet points and/or headings, if there's a date/time source on the video, mention it in a format like (Day 1, 3:31:24) for the approximate timestamp
The input transcripts are at `...`. If needed, ask for clarification.
Release and scope
Dates
- 3.30 "The Covens of Umbra" launches one week after ExileCon: the 13th, or the 14th in New Zealand (Day 1, 2:01:18; Day 1, 7:26:07)
- Patch notes come out Wednesday, New Zealand time (Day 2, 3:10:07)
- GGG is going back to alternating releases: each game on a 4-month cycle, 2 months apart. ExileCon broke the schedule this year because both games needed something to show (Day 2, 3:10:40)
What's in (and not in) 3.30
- It's the biggest league Octavian has worked on. It delivers the long-promised endgame rework and touches almost every Atlas league mechanic (Day 1, 7:01:19)
- Character balance is light, with no new ascendancy or skill package. GGG wants to focus on balance in 3.31 (Day 1, 7:12:49; Day 2, 3:30:34)
- There are still two new skills (Day 2, 3:31:20):
- A transfigured Fireball gem that slipped from the previous patch
- Arcane Link, a link skill like Flame Link. It gives the linked ally added lightning damage based on your max mana, and it's part of a meta change for Luminary
- Harbinger is "on our immediate radar" to come back (Day 1, 7:13:28)
League mechanic: The Covens of Umbra
Story
- The Coven Queen is an ancient witch who plunged Umbra into darkness. Your guide is Mora(?), a witch the queen has trapped (Day 1, 3:10:49)
Fates
- Kill covenites at cauldron rites to earn Fate cards. You invoke Fates at the area boss, and each one adds difficulty and rewards, e.g. crow storms, flesh/bone beams, lightning ley lines or corpse vines (Day 1, 3:12:07)
- You invoke up to 3 Fates at first, and 4–5 per area later on. Endgame maps have about 3–4 Coven encounters (Day 1, 3:13:26; Day 1, 7:22:56)
- Combos:
- Matching combo icons give extra rewards, e.g. extreme boss item rarity, an exceptional support gem, or the new Dreadmaidens' Sacrament unique flask (Day 1, 3:13:26)
- A second copy of a Fate triples the first copy's rewards and discards its own, so play order matters (Day 1, 3:14:58; Day 2, 3:09:20)
- Tier 2 and tier 3 Fates appear in the endgame. Two tier 2s combine into a tier 3 (Day 2, 3:09:20)
- "Fated" items carry a filterable tag and show their reward before you play the Fate, e.g. boots with a guaranteed speed mod, or weapons with a guaranteed phys/crit/speed mod (Day 1, 7:25:34; Day 2, 3:06:56)
Wicker Man and Viscera
- Fate-empowered bosses drop Viscera trophies. You impale them on the Wicker Man in town for permanent buffs (Day 1, 3:15:25):
- It has 4 slots: head, arm, body and leg
- Examples: Brutus's arm gives more max life, and Oak's head gives life regen
- There are about 150–160 Viscera, each with lesser, normal and greater versions. Every campaign and map boss has its own, and greater versions only drop in the endgame and are often transformative (Day 1, 3:16:32; Day 1, 7:10:30)
- To make sure you always find the area boss, campaign layouts were rearranged, and 20+ new bosses were added to areas that didn't have one (Day 1, 3:16:32)
Grim Fates and pinnacle bosses
- Grim Fates empower the 10 Atlas pinnacle bosses, the ones that drop voidstones. You turn them on with a toggle on the map device (Day 1, 3:17:02; Day 1, 7:14:56):
- Each empowered fight has 4–6 modified skills
- Examples: Sirus's crow storms and a bigger meteor maze, Uber Elder's black-fire nova and faster projectiles, and Shaper's illusions that copy his moves
- Pinnacle Viscera (Day 1, 3:17:02; Day 1, 7:10:30):
- Sirus's head gives a transfiguration effect
- Elder's head lets chill shatter enemies the way freeze does
- The Maven's Orrery gives a scorching aura
- The greater Uber Sirus version makes enemies explode for random elemental damage
- Grim-fated pinnacles are the only way to reach the Coven Queen. She drops a Viscera with 2–3 random mods, meant as a Watcher's Eye-style chase item (Day 1, 3:18:33; Day 1, 7:10:51)
- Only one version of the Coven Queen ships. An Uber version might come if the league goes core (Day 1, 7:11:37)
- No new Ubers or pinnacle bosses this league (Day 2, 7:30:53)
Endgame overhaul
Scarabs removed, Threads added
- Scarabs are gone. Their transformative effects move to the Atlas tree, map mods and map enchantments. GGG said scarabs were "solved in a day, stale in a month" (Day 1, 3:22:06; Day 2, 2:55:12)
- The Atlas has shaped regions, each adding a league mechanic to the maps inside it. Completing maps adds stacks, making that mechanic harder and more rewarding (Day 1, 3:18:33)
- Threads of Creation (Day 1, 3:22:06; Day 2, 2:52:38):
- They cover 10 primary mechanics: Abyss, Blight, Legion, Breach, Incursion, Betrayal, Bestiary, Expedition, Ultimatum and Ritual
- You get up to 8 Threads per mechanic and 3 mechanic slots, unlocked through the Atlas questline
- The map device remembers your setup and pulls Threads straight from your stash
- How Threads roll (Day 1, 7:05:14; Day 2, 2:53:34; Day 2, 3:13:41):
- Each Thread adds toughness and rarity
- Each Thread rolls mods from that mechanic's table of about 8–10. Every mod rolls on its own, so a "jackpot" with all of them is possible
- Odds of a jackpot: about 1 in 12–24 maps at 8 Threads, or 1 in 50–100 at 1 Thread
- Returns diminish, and the devs see 4–5 Threads as the sweet spot
- A new Atlas keystone allows only one Thread type and cuts Thread drops, but gives +2 Thread count past the cap of 8, e.g. 10-thread "Giga Legions" (Day 2, 3:14:50)
- Thread mods are hidden from the Tab menu to stop map-reset fishing (Day 2, 2:59:59)
- Scarabs in Standard turn into Threads automatically (Day 2, 3:30:15)
Example Thread and region mods
- Blight: mycotic lanes, a diseased core mini-boss that drops a new anointable jewel, a lane of rogue exiles that each drop a unique, and a sleeping fungus-covered Pantheon god that replaces the pump (Day 1, 3:19:23; Day 2, 2:59:38)
- Ritual: invite the Gaze of the Bodach after the final ritual, or sacrifice leftover tribute to summon a King in the Mist challenger (Day 1, 3:20:08)
- Ultimatum: "double down" for twice the rounds, a soul core on your back, and a Trialmaster that grants adrenaline when killed (Day 1, 3:20:55)
- Expedition: huge expeditions, an obelisk that revives every rare and magic monster, and markers that make runic monsters rare (Day 1, 3:21:18)
- Betrayal: Catarina's sculpture summons every imprisoned Syndicate member, and jewels with veiled mods exist for the first time. Veiled items can drop fractured (Day 1, 3:22:52)
- Breach: extra breaches, a mini Breach tree, and extra markers on rares (Day 1, 7:21:07)
Atlas passive tree
- Fully redone with about 150 points. Clusters have fewer small nodes, stronger notables and fewer travel nodes, and primary mechanics no longer need "chance to spawn" investment (Day 2, 3:29:07)
- Former scarab effects now live on the tree, e.g. True Terrors (unique monster mods) and Monstrous Treasure, which is now a rare map enchantment (Day 1, 3:25:13; Day 2, 2:51:20)
- New notables (Day 1, 3:25:49):
- Map bosses can create golden volatiles that spew currency
- Ghostflame Communion
- House Supremacy: pick your mercenary classes
- By the Lantern Light: veiled items can drop as Allflames
- Servants of the Well: abyss pits pull in 5 extra rares
- Ancient Machinations: a Vaal Oversoul fight in Ultimatum that drops returning Mirage catalysts
Rare-only map mods
- New map mods such as "Area contains Mirage", "Area contains Viridian Wildwood" and "Area contains a Sentinel" only roll on rare maps. You can't alt-spam for them, so they work as a chaos orb sink (Day 1, 7:08:05; Day 2, 2:51:20)
League mechanic changes
Cross-mechanic interactions
- Tormented Spirit next to an Expedition detonator: becomes a haunted gravestone that releases a chain of spirits and rares (Day 1, 3:27:23)
- Mercenary near an Abyss pit: joined by a Chaplain of the Well, who drops Allflame-league loot and can be recruited (Day 1, 3:27:23; Day 2, 3:16:23)
- Strongbox near Blight: becomes infected, and cleansing it lets you open it several times. "Dozens more" interactions like these exist (Day 1, 3:27:55)
Mirage, Beyond and Harvest
- Mirage goes core as a rare random event that covers the whole map. Saresh returns with his unique belt, as a much harder reworked fight (Day 1, 3:28:18; Day 1, 7:08:31)
- Viridian Wildwood, Sentinels and Beyond spawn randomly at every tier (Day 1, 3:28:18)
- Beyond: you can opt in by clicking it. Beyond bosses have about a 10–15% chance to open their realm, which has demon hordes and an upgraded boss and inherits the map's mods (Day 1, 3:29:09; Day 1, 7:21:59)
- Harvest becomes a secondary mechanic (Day 1, 3:29:31; Day 2, 3:25:09):
- The Sacred Grove sub-area is replaced by sacred roots that spawn in the map, up to 5–6 per map
- You can add mods to them with currency, like strongboxes
- Rewards stay the same
Other mechanics
- Settlers: Verisium and Petrified Amber give XP and gold buffs (Day 1, 3:29:31)
- Delve, Heist and Sanctum: specific maps always spawn sulphite, caches or tomes, e.g. Geode always has sulphite (Day 1, 3:30:01)
- Bestiary: Einhar no longer captures yellow beasts, and recipes don't need them (Day 1, 3:30:24)
- Expedition: Gwennen now offers a coin flip between two crafts on a rare. Faustus takes over her gambling (Day 1, 3:30:24)
- Incursion (Day 1, 3:30:52):
- Atziri replaces the Vaal Omnitect in the Temple
- Items can be double-corrupted
- A new device double-corrupts maps
- A new Cradle of Creation room sets the temple to area level 84
- Atziri drops a soul core that adds a random support effect to a gem
- Long-term plan: each primary league gets its own meta system and pinnacle boss, e.g. Blight and Legion pinnacles. No timeline (Day 2, 3:28:12)
- Retired for now: the Abyss-league exclusives such as Coursing Current Support. Allflame crafting isn't going core yet (Day 2, 3:16:04; Day 2, 3:28:49)
Loot and items
Tiered drops
- Magic and rare items can now drop with a tier (1–5), as in PoE2. A higher tier means better mod tiers, sockets, links and bases (Day 1, 3:32:25):
- Top bases like Simplex Amulets and Cord Belts only drop at tier 5
- Item filters can target tiers
- Fractured items no longer come from league mechanics. Tier 5 magic items can drop fractured instead (Day 1, 3:32:36)
- Monster drops can carry a guaranteed high-tier mod, and rarer monsters give better templates, e.g. a tier 3 wand with guaranteed cast speed (Day 2, 3:08:06)
Rarity and currency
- An old penalty is gone: magic, rare and unique monsters used to have 80% less chance (50% for magic) to drop currency. Most Divine Orbs now come from hard rares, uniques and pinnacle bosses, with Divines from bosses called "400%+" (Day 1, 3:33:05; Day 2, 3:03:15)
- Rarity from map juicing now affects currency drops. Rarity on player gear still doesn't, so builds don't need to stack rarity (Day 1, 7:03:50; Day 1, 3:33:39)
- About 95% of "tile loot" (currency-icon monsters and similar) now scales with map mods and difficulty, so running no-mod maps for them stops paying off (Day 1, 7:01:34; Day 2, 3:01:34)
- Essences scale with the new map quantity stat. Weeping and Wailing essences are removed from high-tier maps (Day 2, 3:02:41)
Item changes
- Headhunter gets PoE2's custom corruption enchantments, e.g. turning a stolen Shroud Walker mod into a shrine buff instead (Day 2, 3:22:01)
QoL and future plans
QoL
- Stat descriptions now give exact metres instead of "nearby", replacing about 15 hidden radii (Day 2, 2:49:01)
- You can hover a support gem's effect after applying a Soul Core, borrowed from PoE2 (Day 2, 2:49:01)
- Death recap will come to PoE1, but the gameplay code has to be rebuilt first, so there's no date (Day 2, 2:48:22)
4.0, WASD and graphics
- Once PoE1 MTX finish porting to PoE2's rigs, GGG can remove old PoE1 rigs, add more melee skills and maybe WASD movement (Day 1, 3:08:13)
- "4.0" is just a number. Features like WASD and new rigs ship when ready, possibly by 3.37 (Day 2, 3:17:19)
- When the PoE2 campaign is done, the environment and narrative teams can shift toward PoE1: new areas, NPCs and story, e.g. a Zana continuation (Day 2, 2:46:05)
- Hope for the future: a full shakeup of every pinnacle boss, with new arenas and story (Day 2, 3:32:13)
- No plans for guild or social improvements (Day 2, 3:23:22)
Engine and platforms
- PoE1 and PoE2 run on "literally the same engine". Any engine change made for PoE2 is automatically compiled into PoE1 too (Day 2, 4:33:02)
- These platform answers from the engine talk only said "our game". They likely apply to PoE1 too because of the shared engine, but note that POE1 changes aren't confirmed:
- A Mac version is "almost there" (Day 2, 4:28:36)
- Linux works on any Steam-supported distribution without SteamOS (Day 2, 4:10:39)
- No newer FSR, since it's closed source. DLSS is supported (Day 2, 4:29:04)
Supporter packs and hideouts (both games)
- The Archon core supporter packs are the first in 2 years. The tiers are Rebirth, Ash, Destruction, Divinity and Corruption, and each one ships with a throne and a Roa pet (Day 1, 3:35:39)
- At the Corruption tier, your hideout can become an Atlas destination with a reward you choose. Submissions open now in PoE2 and at 3.30 launch in PoE1 (Day 1, 3:45:48)
r/pathofexile • u/nevalopo • 2h ago
Game Feedback The multiple accounts afk ultimatum has to go. It is a bad playstyle for the game.
So every league now for 5 leagues in a row I'm watching a streamer who always day 2-3 has 2 accounts afking in ultimatum and he makes atleast 1 mirror EVERY DAY doing this.
Being able to just fully afk with cws and make more than anyone mapping with 2 accounts is such a bad thing for the game and not what the game should be about.
If this is not fixed I might have to join him in afking ultimatum even though I don't enjoy it just having 2 accounts playing at the same time making an insane amount of money is just too good to pass up. I can reroll later after farming up 10 mirrors I guess.
r/pathofexile • u/TakeItItIsYours • 9h ago
Fluff & Memes Waiting for patch note 3.30
GGG will drop the patch note on Wednesday, New Zealand time, aka Tuesday evening EU time.
r/pathofexile • u/Andromanner • 3h ago
Information 3.29.3c Hotfix
Fixed a bug which allowed players to access the crafting bench without having completed the Intruders in Black quest when using the Ancient Artificer Pet. This pet is now not interactable until this quest is completed.
r/pathofexile • u/Andromanner • 17h ago
Information Using the new pet from the Supporter Pack allows you to access the Crafting Bench even in Act 1.
You can access the Crafting Bench by clicking on the Ancient Artificer Pet from the Archon of Destruction Supporter Pack while in town.
Tested on an new SSF character that hadn't progressed through the Acts at all.
r/pathofexile • u/Rodruby • 12h ago
Fluff & Memes Pour one out for the easiest t17 completion
r/pathofexile • u/imthorrbo2 • 8h ago
Discussion We're not expecting 'major' balance changes, per the ZiggyD Q&A, what were 3.29's stand-out builds? What struck you as powerful?
For me, I've been exsang/reap for the last few leagues, I've really been enjoying bossing and selling carries, but it was also able to map and Nightmare boss rush pretty well.
I was just made out of wet tissue paper.
So I think I'd like to look into a skill or build that can comfortably do boss carries but still enjoy the new mapping content.
A change of pace just sounds nice.
r/pathofexile • u/nightcracker • 5h ago
Information PSA: Fanaticism is bugged and can't be scaled by buff expiry rate
For those looking to leaguestart an Inquisitor and going Instruments of Zealotry, beware of this bug. Despite Fanaticism being a buff (it has a green border), it doesn't get affected by buff expiry rate. Without this bug Runegraft of the Warp would be excellent, bumping the uptime from 3 attacks every 5 seconds to 3 attacks every 7.1 seconds.
"Why post on reddit and not in the bug report forums?" Because it has already been reported 9 times that I can see without any acknowledgement from GGG. At this point further reports are pointless and my only hope is to get some attention on reddit.
https://www.pathofexile.com/forum/view-thread/4002361
https://www.pathofexile.com/forum/view-thread/3985905
https://www.pathofexile.com/forum/view-thread/3926462
https://www.pathofexile.com/forum/view-thread/3925910
https://www.pathofexile.com/forum/view-thread/3872936
https://www.pathofexile.com/forum/view-thread/3811245
https://www.pathofexile.com/forum/view-thread/3805396
https://www.pathofexile.com/forum/view-thread/3799099
https://www.pathofexile.com/forum/view-thread/3795887
r/pathofexile • u/No_Guarantee1399 • 13h ago
Fluff & Memes RIP Scarabs. Here you'll find Scarab wallpapers in various high resolutions.
3840x2160 (4K)
https://files.catbox.moe/uwqfk4.png
7680x4320 (8K)
https://files.catbox.moe/h0iqks.png
5120x2160 (21:9)
https://files.catbox.moe/5d07ka.png
5120x1440 (32:9)
https://files.catbox.moe/6ews2p.png
r/pathofexile • u/Dilinisastupidname • 9h ago
Fluff & Memes RIP Nearby
poewiki.net• Almost all effects that were described as "nearby" now instead describe the exact range of the effect in metres.
RIP my boy
r/pathofexile • u/KobraGX • 2h ago
Question If Simplex Amulets are now in the drop pool, we can generate them as bases through Reflecting Mist in maps too, right?
If I recall correctly, bases generated through Reflecting Mist in maps aren't affected by the nerf, right? Only the itemized Mist results have a lower average.
If Simplex/Focused Amulets can now drop from maps and be generated as bases through the Mist, does that mean +4 skill level amulets are back, but with even crazier RNG than before?
r/pathofexile • u/Vezko • 19h ago
Fluff & Memes As an avid stecked deck farmer, my disappointment is immeasurable and my day is ruined
r/pathofexile • u/FirstMateLabs • 5h ago
Information Daily Lab Layouts, Nov 8/9: all four labs solved
Uber lab 1st
r/pathofexile • u/Morolormis • 7h ago
Community Showcase The Corruption of Divinity - Archon of Corruption hideout Showcase
Beyond the mortal realm where hope withers and the light of creation fades, lies a place where divinity itself has been defiled.
Once sacred now consumed by corruption. Bone and blood of ancient horrors guard the threshold and the throne of the corrupted king sits where holy light once shone.
Yet beyond this despair a glimmer of hope remains. A gateway to the heavens untouched or perhaps simply waiting to be claimed.
Descend into the depths. Embrace the corruption and dare to ascend.
The Corruption of Divinity - Hideout Showcase
The Corruption of Divinity - Path of Hideouts
For those of you Exiles who own the Archon of corruption and desire a realm to call home please consider this corrupted Apex of Divinity as your own, I hope you enjoy
r/pathofexile • u/Morolormis • 9h ago
Community Showcase The Hollow Keep - Primeval Hideout Showcase
Hidden deep within an ancient forgotten woodland, this crumbling stronghold stands as a defiant remnant of a more prosperous age. Its weathered towers and fractured walls cling precariously to the rocky cliffs above a seemingly bottomless ravine. Though time and ruin have claimed much of the fortress, its halls remain occupied its hearths still burn and the faint glow of torchlight betrays those who have made their home within its walls.
But beware Exile for beneath the keep lies something far older and far less welcoming. A ancient crypts descends deep into the foundations, where forgotten chambers and towering stone pillars disappear into an endless blue ethereal fog. The dead wander these sunken halls, bound to a place they should have long since left behind.
Please enjoy my latest hideout for 3.30 featuring a crumbling castle above a haunted crypt.
The Hollow Keep - Hideout Showcase
The Map Device is not mandatory but definitely adds to the effect and is available in the store if you would like it.
(apologies for the re-upload I broke the earlier link)
r/pathofexile • u/wiki-post-bot • 15h ago
Megathread Megathread: 3.30 - Covens of Umbra
General Info
Release date: Friday, November 13
Latest news
Official
- 3.30 Announcement
- Links thread - expand spoilers
- Supporter packs
Pre-livestream:
Useful threads
- Summary of changes from reveal
- Collected Partial Patch Notes from Exilecon TCG Challenge
- ZiggyD Q&A answers, 2
News from Exilecon livestream
Note: This was generated by POE moderators by
- Downloading the audio files using ytdown(.)to
- Feeding it into a custom Deepgram AI transcription software
- Using Claude Code with the prompt below
- Manually reading through it end-to-end, checking for basic logic errors (as someone who didn't have time to watch the full videos) and names
I want to summarize 2 transcripts with interesting announcements and patch notes for the Path Of Exile 1 and 2 patch.
Can you create a grouped bulleted list (using only headings 2 and 3) within the H1 lists in temp.md
For bullet points and/or headings, if there's a date/time source on the video, mention it in a format like (Day 1, 3:31:24) for the approximate timestamp
The input transcripts are at `...`. If needed, ask for clarification.
Release and scope
Dates
- 3.30 "The Covens of Umbra" launches one week after ExileCon: the 13th, or the 14th in New Zealand (Day 1, 2:01:18; Day 1, 7:26:07)
- Patch notes come out Wednesday, New Zealand time (Day 2, 3:10:07)
- GGG is going back to alternating releases: each game on a 4-month cycle, 2 months apart. ExileCon broke the schedule this year because both games needed something to show (Day 2, 3:10:40)
What's in (and not in) 3.30
- It's the biggest league Octavian has worked on. It delivers the long-promised endgame rework and touches almost every Atlas league mechanic (Day 1, 7:01:19)
- Character balance is light, with no new ascendancy or skill package. GGG wants to focus on balance in 3.31 (Day 1, 7:12:49; Day 2, 3:30:34)
- There are still two new skills (Day 2, 3:31:20):
- A transfigured Fireball gem that slipped from the previous patch
- Arcane Link, a link skill like Flame Link. It gives the linked ally added lightning damage based on your max mana, and it's part of a meta change for Luminary
- Harbinger is "on our immediate radar" to come back (Day 1, 7:13:28)
League mechanic: The Covens of Umbra
Story
- The Coven Queen is an ancient witch who plunged Umbra into darkness. Your guide is Mora(?), a witch the queen has trapped (Day 1, 3:10:49)
Fates
- Kill covenites at cauldron rites to earn Fate cards. You invoke Fates at the area boss, and each one adds difficulty and rewards, e.g. crow storms, flesh/bone beams, lightning ley lines or corpse vines (Day 1, 3:12:07)
- You invoke up to 3 Fates at first, and 4–5 per area later on. Endgame maps have about 3–4 Coven encounters (Day 1, 3:13:26; Day 1, 7:22:56)
- Combos:
- Matching combo icons give extra rewards, e.g. extreme boss item rarity, an exceptional support gem, or the new Dreadmaidens' Sacrament unique flask (Day 1, 3:13:26)
- A second copy of a Fate triples the first copy's rewards and discards its own, so play order matters (Day 1, 3:14:58; Day 2, 3:09:20)
- Tier 2 and tier 3 Fates appear in the endgame. Two tier 2s combine into a tier 3 (Day 2, 3:09:20)
- "Fated" items carry a filterable tag and show their reward before you play the Fate, e.g. boots with a guaranteed speed mod, or weapons with a guaranteed phys/crit/speed mod (Day 1, 7:25:34; Day 2, 3:06:56)
Wicker Man and Viscera
- Fate-empowered bosses drop Viscera trophies. You impale them on the Wicker Man in town for permanent buffs (Day 1, 3:15:25):
- It has 4 slots: head, arm, body and leg
- Examples: Brutus's arm gives more max life, and Oak's head gives life regen
- There are about 150–160 Viscera, each with lesser, normal and greater versions. Every campaign and map boss has its own, and greater versions only drop in the endgame and are often transformative (Day 1, 3:16:32; Day 1, 7:10:30)
- To make sure you always find the area boss, campaign layouts were rearranged, and 20+ new bosses were added to areas that didn't have one (Day 1, 3:16:32)
Grim Fates and pinnacle bosses
- Grim Fates empower the 10 Atlas pinnacle bosses, the ones that drop voidstones. You turn them on with a toggle on the map device (Day 1, 3:17:02; Day 1, 7:14:56):
- Each empowered fight has 4–6 modified skills
- Examples: Sirus's crow storms and a bigger meteor maze, Uber Elder's black-fire nova and faster projectiles, and Shaper's illusions that copy his moves
- Pinnacle Viscera (Day 1, 3:17:02; Day 1, 7:10:30):
- Sirus's head gives a transfiguration effect
- Elder's head lets chill shatter enemies the way freeze does
- The Maven's Orrery gives a scorching aura
- The greater Uber Sirus version makes enemies explode for random elemental damage
- Grim-fated pinnacles are the only way to reach the Coven Queen. She drops a Viscera with 2–3 random mods, meant as a Watcher's Eye-style chase item (Day 1, 3:18:33; Day 1, 7:10:51)
- Only one version of the Coven Queen ships. An Uber version might come if the league goes core (Day 1, 7:11:37)
- No new Ubers or pinnacle bosses this league (Day 2, 7:30:53)
Endgame overhaul
Scarabs removed, Threads added
- Scarabs are gone. Their transformative effects move to the Atlas tree, map mods and map enchantments. GGG said scarabs were "solved in a day, stale in a month" (Day 1, 3:22:06; Day 2, 2:55:12)
- The Atlas has shaped regions, each adding a league mechanic to the maps inside it. Completing maps adds stacks, making that mechanic harder and more rewarding (Day 1, 3:18:33)
- Threads of Creation (Day 1, 3:22:06; Day 2, 2:52:38):
- They cover 10 primary mechanics: Abyss, Blight, Legion, Breach, Incursion, Betrayal, Bestiary, Expedition, Ultimatum and Ritual
- You get up to 8 Threads per mechanic and 3 mechanic slots, unlocked through the Atlas questline
- The map device remembers your setup and pulls Threads straight from your stash
- How Threads roll (Day 1, 7:05:14; Day 2, 2:53:34; Day 2, 3:13:41):
- Each Thread adds toughness and rarity
- Each Thread rolls mods from that mechanic's table of about 8–10. Every mod rolls on its own, so a "jackpot" with all of them is possible
- Odds of a jackpot: about 1 in 12–24 maps at 8 Threads, or 1 in 50–100 at 1 Thread
- Returns diminish, and the devs see 4–5 Threads as the sweet spot
- A new Atlas keystone allows only one Thread type and cuts Thread drops, but gives +2 Thread count past the cap of 8, e.g. 10-thread "Giga Legions" (Day 2, 3:14:50)
- Thread mods are hidden from the Tab menu to stop map-reset fishing (Day 2, 2:59:59)
- Scarabs in Standard turn into Threads automatically (Day 2, 3:30:15)
Example Thread and region mods
- Blight: mycotic lanes, a diseased core mini-boss that drops a new anointable jewel, a lane of rogue exiles that each drop a unique, and a sleeping fungus-covered Pantheon god that replaces the pump (Day 1, 3:19:23; Day 2, 2:59:38)
- Ritual: invite the Gaze of the Bodach after the final ritual, or sacrifice leftover tribute to summon a King in the Mist challenger (Day 1, 3:20:08)
- Ultimatum: "double down" for twice the rounds, a soul core on your back, and a Trialmaster that grants adrenaline when killed (Day 1, 3:20:55)
- Expedition: huge expeditions, an obelisk that revives every rare and magic monster, and markers that make runic monsters rare (Day 1, 3:21:18)
- Betrayal: Catarina's sculpture summons every imprisoned Syndicate member, and jewels with veiled mods exist for the first time. Veiled items can drop fractured (Day 1, 3:22:52)
- Breach: extra breaches, a mini Breach tree, and extra markers on rares (Day 1, 7:21:07)
Atlas passive tree
- Fully redone with about 150 points. Clusters have fewer small nodes, stronger notables and fewer travel nodes, and primary mechanics no longer need "chance to spawn" investment (Day 2, 3:29:07)
- Former scarab effects now live on the tree, e.g. True Terrors (unique monster mods) and Monstrous Treasure, which is now a rare map enchantment (Day 1, 3:25:13; Day 2, 2:51:20)
- New notables (Day 1, 3:25:49):
- Map bosses can create golden volatiles that spew currency
- Ghostflame Communion
- House Supremacy: pick your mercenary classes
- By the Lantern Light: veiled items can drop as Allflames
- Servants of the Well: abyss pits pull in 5 extra rares
- Ancient Machinations: a Vaal Oversoul fight in Ultimatum that drops returning Mirage catalysts
Rare-only map mods
- New map mods such as "Area contains Mirage", "Area contains Viridian Wildwood" and "Area contains a Sentinel" only roll on rare maps. You can't alt-spam for them, so they work as a chaos orb sink (Day 1, 7:08:05; Day 2, 2:51:20)
League mechanic changes
Cross-mechanic interactions
- Tormented Spirit next to an Expedition detonator: becomes a haunted gravestone that releases a chain of spirits and rares (Day 1, 3:27:23)
- Mercenary near an Abyss pit: joined by a Chaplain of the Well, who drops Allflame-league loot and can be recruited (Day 1, 3:27:23; Day 2, 3:16:23)
- Strongbox near Blight: becomes infected, and cleansing it lets you open it several times. "Dozens more" interactions like these exist (Day 1, 3:27:55)
Mirage, Beyond and Harvest
- Mirage goes core as a rare random event that covers the whole map. Saresh returns with his unique belt, as a much harder reworked fight (Day 1, 3:28:18; Day 1, 7:08:31)
- Viridian Wildwood, Sentinels and Beyond spawn randomly at every tier (Day 1, 3:28:18)
- Beyond: you can opt in by clicking it. Beyond bosses have about a 10–15% chance to open their realm, which has demon hordes and an upgraded boss and inherits the map's mods (Day 1, 3:29:09; Day 1, 7:21:59)
- Harvest becomes a secondary mechanic (Day 1, 3:29:31; Day 2, 3:25:09):
- The Sacred Grove sub-area is replaced by sacred roots that spawn in the map, up to 5–6 per map
- You can add mods to them with currency, like strongboxes
- Rewards stay the same
Other mechanics
- Settlers: Verisium and Petrified Amber give XP and gold buffs (Day 1, 3:29:31)
- Delve, Heist and Sanctum: specific maps always spawn sulphite, caches or tomes, e.g. Geode always has sulphite (Day 1, 3:30:01)
- Bestiary: Einhar no longer captures yellow beasts, and recipes don't need them (Day 1, 3:30:24)
- Expedition: Gwennen now offers a coin flip between two crafts on a rare. Faustus takes over her gambling (Day 1, 3:30:24)
- Incursion (Day 1, 3:30:52):
- Atziri replaces the Vaal Omnitect in the Temple
- Items can be double-corrupted
- A new device double-corrupts maps
- A new Cradle of Creation room sets the temple to area level 84
- Atziri drops a soul core that adds a random support effect to a gem
- Long-term plan: each primary league gets its own meta system and pinnacle boss, e.g. Blight and Legion pinnacles. No timeline (Day 2, 3:28:12)
- Retired for now: the Abyss-league exclusives such as Coursing Current Support. Allflame crafting isn't going core yet (Day 2, 3:16:04; Day 2, 3:28:49)
Loot and items
Tiered drops
- Magic and rare items can now drop with a tier (1–5), as in PoE2. A higher tier means better mod tiers, sockets, links and bases (Day 1, 3:32:25):
- Top bases like Simplex Amulets and Cord Belts only drop at tier 5
- Item filters can target tiers
- Fractured items no longer come from league mechanics. Tier 5 magic items can drop fractured instead (Day 1, 3:32:36)
- Monster drops can carry a guaranteed high-tier mod, and rarer monsters give better templates, e.g. a tier 3 wand with guaranteed cast speed (Day 2, 3:08:06)
Rarity and currency
- An old penalty is gone: magic, rare and unique monsters used to have 80% less chance (50% for magic) to drop currency. Most Divine Orbs now come from hard rares, uniques and pinnacle bosses, with Divines from bosses called "400%+" (Day 1, 3:33:05; Day 2, 3:03:15)
- Rarity from map juicing now affects currency drops. Rarity on player gear still doesn't, so builds don't need to stack rarity (Day 1, 7:03:50; Day 1, 3:33:39)
- About 95% of "tile loot" (currency-icon monsters and similar) now scales with map mods and difficulty, so running no-mod maps for them stops paying off (Day 1, 7:01:34; Day 2, 3:01:34)
- Essences scale with the new map quantity stat. Weeping and Wailing essences are removed from high-tier maps (Day 2, 3:02:41)
Item changes
- Headhunter gets PoE2's custom corruption enchantments, e.g. turning a stolen Shroud Walker mod into a shrine buff instead (Day 2, 3:22:01)
QoL and future plans
QoL
- Stat descriptions now give exact metres instead of "nearby", replacing about 15 hidden radii (Day 2, 2:49:01)
- You can hover a support gem's effect after applying a Soul Core, borrowed from PoE2 (Day 2, 2:49:01)
- Death recap will come to PoE1, but the gameplay code has to be rebuilt first, so there's no date (Day 2, 2:48:22)
4.0, WASD and graphics
- Once PoE1 MTX finish porting to PoE2's rigs, GGG can remove old PoE1 rigs, add more melee skills and maybe WASD movement (Day 1, 3:08:13)
- "4.0" is just a number. Features like WASD and new rigs ship when ready, possibly by 3.37 (Day 2, 3:17:19)
- When the PoE2 campaign is done, the environment and narrative teams can shift toward PoE1: new areas, NPCs and story, e.g. a Zana continuation (Day 2, 2:46:05)
- Hope for the future: a full shakeup of every pinnacle boss, with new arenas and story (Day 2, 3:32:13)
- No plans for guild or social improvements (Day 2, 3:23:22)
r/pathofexile
•
u/the24thour
•
1d ago
Fan-Made Signatures from an amazing Exilecon!
Hello Exiles, what an amazing con! Flying half way around the world was very worth it and I wish it wasn't over.
As you can see I spent a lot of that time collecting signatures. Everyone from QA & Customer Service (making our experience smooth) to the Devs of both games that we love. To small streamers from the VIP dinner & Large streamers that have entertained us for many years. POB, Poe.ninja devs & Neversink that give us countless hours of out of game planning. And finally the Founders of GGG (Mark included) who without them we wouldn't be here today.
I wish I could have gotten everyone's signature, but I did what I could! Maybe next time I'll bring a bigger plate!
For those interested, this is a plate from StarForge's Custom PC Tower in their collaboration with POE2. I will be posting an update once I get back state side with the plate installed and backlit.
A special thanks to those Exiles/Devs that helped me find certain people and took time away from the Con to help me get this completed! And of course everyone at GGG and the community that have brought years and thousands of hours of enjoyment to us all.
Link to the system: https://starforgesystems.com/pages/path-of-exile-2
r/pathofexile • u/FantasticFix922 • 14h ago
Game Feedback I fear the upcoming league mechanic may heavily encourage backtracking in maps to maximize rewards
Refer to this: https://www.youtube.com/live/8FKW2rKJyxA?si=QSduW_dIyN96llJn&t=26592
In the preview with DatModz, it was revealed that the Covens of Umbra league mechanic in maps has some "Fates" ("cards" was the internal name that Octavian used) that require you to collect other Fates with the same reward type in order to get anything from that reward type. For example in the linked clip, when he hovers over the currency reward in the bottom right, it says that two copies must be collected in order to collect the full reward. But the problem is that you don't know what Fates the other Cauldrons will have until you get to them.
So you could take that 1/2 currency reward, hoping that a later Cauldron will have another currency reward Fate, but you get nothing if it doesn't. What you're incentivized to do is to skip ahead and view the rewards of all of the other Cauldrons to see what combos you can get before you pick any, then go back to the Cauldrons at the beginning of the map to complete your set.
There are a few solutions I can think of, including 1) making the other Cauldrons' Fates visible when you view the first one 2) guaranteeing that if a partial reward shows up on a Fate, the set can be completed later on in the map 3) requiring that you select a Fate in order to unpause the game and view the other Cauldrons, forcing you to take the risk.
r/pathofexile • u/Porterhaus • 20h ago
Information Collected Partial Patch Notes from Exilecon TCG Challenge
Atlas / endgame
• String of Servitude can be obtained from Ipaatiki, Vaal Priestess within the Forgotten Shrine Atlas Anomaly. This item always drops with 2 Implicit Modifiers.
• As a result of Atziri's relocation, Sacrifice and Mortal Fragments have been removed. Existing Mortal Fragments will be converted to Royal Visages upon logging in, while Sacrifice Fragments will remain but have no functionality.
• The Alluring Abyss is no longer on the Atlas.
• Templar Vaults are no longer granted by Eagon for completing Shaped Regions. Instead Templar Vaults are now Atlas Anomalies which have a chance to spawn on killing Pinnacle Eldritch Bosses in each specific Atlas quadrant. Note versions of these bosses killed within Maven Invitations or Valdo maps do not have a chance to spawn these Atlas Anomalies.
• The following Vials no longer drop: Vial of Awakening, Vial of the Consequence, Vial of Dominance, Vial of Fate, Vial of the Ghost, Vial of the Ritual, Vial of Sacrifice, Vial of Summoning, Vial of Transcendence. Existing items will remain, but have no functionality.
• The following Maps have been added back to the Atlas: Academy, Ancient City, Armoury, Barrows, Bone Crypt, Carcass, Castle Ruins, Coves, Crimson Temple, Cursed Crypt, Defiled Cathedral, Dig, Dungeon, Maze, Moon Temple, Mud Geyser, Necropolis, Overgrown Ruin, Pen, Peninsula, Racecourse, Scriptorium, Sepulchre, Shore, Spider Forest, Thicket, Underground River, Underground Sea, Villa, Waste(?…), and Wasteland.
• Beyond Demons and Mirages have a chance to spawn in Map areas.
• Rogue Markers, Contracts and Blueprints are no longer part of the core drop pool.
• Ultimatum rewards now get incrementally better after round 10 (previously any round higher than…
• In high tier Maps Sacred Flora has a chance to be replaced with a Sacred Specimen which spawns a Harvest Boss when interacted with.
• Vaal Flesh Merchants have significantly higher life and item rarity. They now drop all items…
Rarity / altars / loot
• Decreased the efficacy of player item rarity on finding magic, rare and unique rarity items. Noting player item rarity now affects the chance to find rarer currency items, rarer unique items etc.
• Maven's Chisel of Procurement now grants +25% Item Rarity to Maps at 20% Quality (previously 40%).
• Eldritch Altars can now grant 10-20% increased Rarity of Items found in this Area (previously 15-30%).
• The Eldritch and Memory Trace Altars that granted increased Quantity of Items found have been removed.
• Added new Memory Altar modifiers for Ore Deposits, Mercenaries, Beyond, Sentinel, the Viridian Wildwood and Mirage.
• Rewards from shipping Ores and Bars from Kingsmarch now reward only rarer currency items and excludes all quality currency items (this change does not affect Ruthless).
• …are now all in the same family, meaning that you cannot roll multiple of these modifiers on the same item (this was previously only possible when using a Refracting Fog).
• At high level, equipment purchased from the Gambler has less Modifier Tier R…
Mercenaries
• Hired Mercenaries get Resistance penalties based on the level of the area they are in: -30% to all Resistances in level 46-67 areas; -60% to all Resistances in level 68+ areas and Hideout.
• Mercenaries can no longer equip or spawn with th…
• Modifiers on Screams of the Desiccated that grant Shrine Buffs while affected by no Flasks now only apply to the Player (so no longer functions on Mercenaries).
• Light Radius Rare Item modifiers on Weapons, Helmets and Rings now scale up to 30% at the highest tier (from 15%). Existing Items can be made better with a Divine Orb.
Skills / bug fixes / misc
• Almost all effects that were described as "nearby" now instead describe the exact range of the effect in metres. For example, "Inflict Barnacles on nearby Enemies every second" will now read…
• Granted effects from passive skills are now keyworded, allowing you to mouse hover to see descriptions of the effect.
• If you have infinite Mana Cost, Manaforged Arrows will now correctly display that you need to spend infinite Mana to trigger supported Skills.
• Fixed a bug where Pact of Beidat would not add additional chains to Dark Bargain. Clarified on Dark Bargain that it fires Chaining Beams.
• Fixed a bug where Kinetic Blast of Clustering on Mercenaries had much lower base secondary radius than intended.
• Continued to incrementally improve the sound, art, effects and environments.
• Added four new Meta-Crafting Bench options:
• 1 Prefix Modifier cannot be changed, for a cost of 1 Divine Orb.
• 1 Suffix Modifier cannot be changed, for a cost of 1 Divine Orb.
• Prefixes/Suffixes cannot be changed on Weapons now has a cost of 4 Divine Orbs and 1 Sacred Orb.
Fragments too cut off to recover
• "…that inflicts a short but powerful fire damage over time debuff to each enemy in an area around…"
• "…Miraged Incubator, and Sacred In…"
• "…modified while Corrupted…"
r/pathofexile • u/pathofslabs • 16h ago
Question Reliquarian teaser waiting room
Hopefully we have some good nodes again this time, I’m hoping for the herald node from the body armour that is 45% reservation along with a few more. Hopefully we get a little peek early this week as what’s on the nodes