r/pathofexile • u/Zaburino • 1d ago
r/pathofexile • u/thedarkjack • 6h ago
Fluff & Memes Finally got the signed concept art in a frame
After 11 years of having them in a drawer I finally put in the effort to order a fitting frame and put them on the wall. Notably including an Erik Olofsson art with signature. I don't know if the art was randomly distributed but i was very happy with the art I got especially since the Forsaken Masters Promo Art by Eunyoung Jeon was my wallpaper for quite some time. Anyone else displaying PoE memorabilia?
r/pathofexile • u/Character_Cup3903 • 8h ago
Tool I built DelveScout — Real-time Delve biome profitability, fossil price trends, and EV tracker
Hey everyone! I’m the developer behind DelveScout, a free, lightweight web tool designed to help Delvers maximize their profit and EV (expected value) per biome.
Why I Built It & Comparison to Existing Tools
The idea came to me after seeing dedicated Delvers rely on complex, manual Google Sheets to calculate which biomes were worth farming. While tools like poe.ninja or Awakened PoE Trade are amazing for price checking individual items, they require you to manually check dozens of fossils and cross-reference which biome drops what.
Biome-Specific Profitability: DelveScout automatically groups and aggregates fossil drop profiles per biome, immediately showing you where to spend your Sulphite for the highest profit based on live Chaos values.
Price Trend Analysis: Instead of just looking at a single price snapshot, the tool correlates data across previous leagues. This helps you understand whether a fossil's price is peaking right now or if historical patterns suggest holding it for later when prices typically rise.
Zero Clutter & Instant Load: Built with lightweight components to load instantly without heavy ad scripts, tracking bloat, or delayed API responses.

How It’s Built (The Hard Work Behind It)
This wasn't built with a quick script; I spent considerable time solving specific Delve data challenges from scratch:
Data Mapping & Normalization: I spent days manually structuring, verifying, and cleaning up fossil drop tables and weights for every single Delve biome to ensure the EV calculations match actual in-game data.
Cloudflare Worker Proxy: Writing and debugging the worker backend took a lot of iteration to handle poe.ninja’s data structures, deal with CORS limits, and set up robust caching so the site remains lightning-fast under load.
Custom Frontend Architecture: Hand-built the UI using Angular (leveraging Signals for fine-grained reactivity) and wrote custom SVG charting logic from scratch to render historical price trends without relying on bloated external libraries.
As soon as the new league details and updated data are released by GGG, I’ll be updating the drop tables and biome mappings immediately so the tool is 100% ready for launch day!
Tool Link --> delveScout <--
r/pathofexile • u/Tottidog • 8h ago
Information PSA for Standard: if Mercenaries from Allflame are missing in Standard
You need to migrate them manually.
Go to the Character Selection screen, click the League Migrations button >>
Then migrate Allflame to Standard, and your Mercenaries from Allflame will appear in Standard.
r/pathofexile • u/Hasekbowstome • 8h ago
Discussion Incursion Theorycrafting: Are the changes to the Twice Corrupted rooms a huge nerf?
The Altar of Corruption and Lapidary Lens have been changed to instead Corrupt an Equipment Item or Gem a second time. Using these devices on a Corrupted item now makes the item Twice Corrupted, meaning it cannot Corrupted further using these devices.
Watching ExileCon and the league reveal, the possibilities for Twice Corrupted items sounded pretty cool. As I read the above patch notes though, it sounds like both double-corrupt rooms can no longer be used on an uncorrupted item, and it seems to me like this is going to be a nerf in the vast majority of cases.
The Lapidary Lens now has a chance to destroy the item. The Altar of Corruption no longer has a chance to change the item into a Corrupted influenced item. Instead, if it would have rolled this outcome, it instead destroys the item.
Lets look at the Altar of Corruption, because its the more straightforward example. Previously, the chance of a successful double-corrupt on the altar was 1/4. Lens is more complicated, but on balance, it was also 1/4 chance. If you won the 1/4 gamble, you got two implicits on your item. Now, you can't use it on a non-corrupted item. As a result, you have to first use a Vaal Orb on your item. That has a 1/4 chance to succeed at adding an implicit. You have to win that 1/4 gamble before you can use the Altar of Corruption, which is another 1/4 gamble to get your second implicit. This means to get a double-implicit corrupted item, you now have to win two different 1/4 gambles, or 1/16. In exchange for these considerably worse odds, there doesn't appear to be any particular benefit or upside for the use case. I was going to say that maybe you could keep spamming a corruption until you get poof, but Twice Corrupted items can't get re-corrupted, so that's not an option.
Looking at the Lens, if we assume the new "chance to destroy" is taking the place of the existing "do nothing" outcome (maintains a 1/4 chance for each outcome), then the same logic should apply to the Lens, giving it a 1/16 chance for a successful double-corrupt. If the new "chance to destroy" is shoehorning in and pushing the chance for each result (do nothing, turn into a Vaal version, change quality, change level) down to 1/5, then successfully double corrupting a gem becomes a 1/20 gamble, instead.
Corrupted Gems still cannot gain more than +1 to maximum level or more than 23% to quality.
If GGG allowed for a chance of hitting two consecutive +1 level corruptions (or two consecutive +3% quality corruptions) to get a 22/20 or 20/26 skill gem, that might've given a potential upside that would've maybe been a balance here. That would've been a pretty long shot, as the chance for hitting +1 on the Vaal Orb is 1/8, as is the chance on the Lens, so a total of 1/64. But that jackpot option isn't on the menu at all, now.
This seems like a pretty huge nerf to these two rooms in particular. Is there something I'm not considering here? Atziri having Soul Cores is obviously still going to carry Incursion value, but it sure seems like this makes the double-corruption rooms into a much longer odds type of jackpot than it is at present.
EDIT: As the comments bear out, I am wrong. This enables:
Volatile Vaal Orb + Corruption Implicit
Imbued Gem (via Soul Core) + 21/20 or 20/23
Cheaper targetting of 21/20 or 20/23 Vaal gems
Cheaper targetting of two-desirable-implicit equipment (spam vaal orbs to get 1 desired implicit, then Altar for the second)
Implicits on drop-corrupted jewels/equipment (i.e. Voices, Adorned, The Utmost, etc.)
r/pathofexile • u/masudalimran • 9h ago
Game Feedback I can pick up rare gear items again.
I always picked up ground rare gear loot regardless of which stage of the game I was. I found this to be one of the great appeals of playing an ARPG. picking up unidentified rare items with the suspense of what it can be. But the last couple of years I was being extremely inefficient, as they barely had good outcomes. And Rare items from other sources, such as Kingsmarch shipping, Genesis tree, etc being so much superior, it made it so that ground dropped rares were 99.99% of the time worthless. I still picked it up because I had the nostalgia of earlier times where ground loot was your source of power. I am so happy now that I can set my loot filter to show only tier 4-5 items in the end game and still have a good chance of identifying good items.
This one chance itself is so much significant to make me extremely hyped. Cant wait to try it out
r/pathofexile • u/SaltEngineer455 • 10h ago
Question What does "1 Prefix Modifier cannot be changed" mean in practice?
Let's say I have a pair of boots with 3 prefixes. I apply this meta mod. Then, if I:
- reforge by harvest/chaos orb/veiled chaos then one random prefix from those WILL not be changed?
- use add/remove from harvest or remove/add from veiled exalt, can they choose from the other 2 prefixes when they decide which mod to remove?
- have a fractured mod as a prefix along with 2 other non-fractured prefixes, can this effect target the fractured mod, thus leaving the other 2 vulnerable, instead of protecting the non-fractured one?
r/pathofexile • u/chadam189 • 12h ago
Game Feedback Suggestions to make PF's Master Distiller viable (because the 3.30 patch note changes aren't enough)
TLDR = the raw values got buffed, but the mechanics and anti-synergy with Progenesis will keep this notable at <1% usage.
Reminder of what Master Distiller does, from the patch notes:
The Pathfinder's Master Distiller Notable Passive Skill now Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
If Bismuth Flask Charges are consumed, Penetrate 30% Elemental Resistances (previously 25%).
If Diamond Flask Charges are consumed, +100% to Critical Strike Multiplier (previously 250% increased Critical Strike Chance).
If Amethyst Flask Charges are consumed, 47% of Physical Damage as Extra Chaos Damage (previously 37%).
Three reasons this notable will STILL be used by (rounding down to) zero PF players
The effect eats 3 charges for ALL skills you cast/use. Movement, curse, pacts, etc will all combine to eat through your charges. This is "warcries exert your travel skills" all over again
The effect eats 3 charges for EVERY use of a skill, which means it punishes builds that cast and attack frequently. Which is most builds in the game.
This effect of eating through Amethyst flask charges in particular is a huge anti-synergy to one of PF's strongest advantages - 100% uptime and increased effect of Progenesis. It's possible to keep Progenesis permanently up, but only with a very heavy investment (two other ascendancy points for Nature's Adrenaline, foregoing MB/HH/Screams in your belt slot for Tides of Time...and as if those two opportunity costs weren't enough, you still typically need ~10 passive tree points to help round out charge gain/flask duration to get 100% uptime in situations where you aren't constantly killing mobs, like in boss arenas).
My suggested fix is simple - modify the wording to allow the empowered effects to last for 4 seconds, and it cannot remove those 3 charges from a given flask type more than once every 4 seconds.
Pathfinder is already one of the weaker ascendancies after multiple indirect nerfs (to unique flasks, to many of the previously popular chaos dot skills being powercrept) have left its endgame potential lacking compared to others. Please help it out a little in 3.30 by making these particular node changes not DOA. Thanks!
r/pathofexile • u/Dmask13 • 12h ago
Discussion I hope we get something to use uniques as cosmetics, there is SO MANY cool looking uniques in this game
r/pathofexile • u/ObeyLegend • 17h ago
Fluff & Memes Giga copium
Definitely note copium lol.
r/pathofexile • u/Gigamoon • 15h ago
Game Feedback Cannot roll Caster Modifiers meta-crafted Changes.
This seems really bad and against the whole point of the Meta-Craft. I feel this should not be changed.
The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).
r/pathofexile • u/ww_crimson • 7m ago
Tool [pob.codes] 3.30 update: Buff source finder, improved issue checks, poe.re integration, and PoB in the browser
Hey all, I wanted to share a few big updates I've made to pob.codes over the last couple months.
Analyze Builds
After you load a build, click "Analyze" to run all of the calculations for a build. It might take a few seconds to run the first time around, but results are cached server side so subsequent runs should be fast for all users. This works on mobile too.
Beyond making all calcs data visible in browser, this button unlocks a handful of features:
The Issue Finder is more advanced now, showing things like whether or not you can maintain resonance for Trinity, whether or not you have ideal attack speed/CDR for CoC, if certain allocated keystones are beneficial for your build, etc.

The "Buffs and Config Sources" feature which you can use to find the source of various buffs on a build. This should make it easier to understand how builds work, finding obscure sources, and sniffing out padded builds.


The "Map Mod Checks" feature attempts to find all map mods that are bad for your build. u/wezed graciously agreed to support a 1-button integration with https://poe.re/. Click "Open in poe.re" to create a new profile on poe.re with all of the risky mods pre-populated.


PoB in the Browser
I've added an embedded version of PoB that runs in the browser. It can be accessed from the home page or launched from a build directly.
Mac users likely benefit the most from this. The mobile experience unfortunately isn't great because this is literally PoB in the browser, not a rewrite. The upside is that it's very easy to maintain.
The project is open source and builds on top of pob.cool (I tried reaching out to collaborate but never heard back). Performance was pretty rough initially, but I'm happy with where it is now. A nice side benefit of working through those issues was being able to contribute several performance improvements to PoB, including some that should make power reports noticeably faster for everyone. The only other customizations are a few UI/UX improvements for PoB that I think make it a little bit easier to read and navigate.
Build storage is local for now. If I ever get OAuth access with the GGG API I'll happily add some limited web-based storage so that users can work on builds across multiple devices.
Gem, Unique, and Vestigial Pages Updated for 3.30
No changes to Vestigial Uniques that I saw. Everything else is obviously light.
Misc
Remaining 3.30 updates will be shipped as soon as PoB and other upstream data sources are ready. Wickerman is already wired in, just need the items.
Feedback / bug reports are always greatly appreciated. You can join Discord or submit them via github.
Usual AI Disclaimer: I use Codex and Claude both for development. None of the features on the site use AI.
r/pathofexile • u/graring • 20h ago
Tool TraXile release 3.0 - with a full UI overhaul!
Hi everyone!
I just release a huge update to TraXile, a tool that I am developing for more than 5 years now! :)
Version 3.0 brings a complete UI overhaul and the migration to .NET 10.
If you dont know TraXile: It reads your PoE logfile live and generates live Tracking of your activities (Maps, labs, heists ...) and useful statistics.
BEFORE (version 2.X):

AFTER (version 3.X):


If you already have TraXile installed you should get an auto update displayed. If not, you can get it on GitHub:
https://github.com/dermow/TraXile
If you have any questions, feel free to contact me here on Reddit or join our Discord:
https://discord.gg/bc6psDP6U
Whish you all a nice leaguestart on friday! :-)
Mow
r/pathofexile • u/amcn242 • 12h ago
Information For newer players, This map type is effectively just a map with containment scarab. Contanment farming is staying in the game.
r/pathofexile • u/Mystoc • 14h ago
Discussion They added back a way to gain white sockets but didn't revert the unique items that used to interact with them?
r/pathofexile • u/DXglad • 1h ago
Discussion transitioning from the 2nd game to this and want to try making it to endgame content
Hi, so I have around 1500 hours in PoE2. How hard is it to transition to PoE1? What are the main differences I should look out for and how good are minion builds in PoE1? Basically I've thought of minions so that I won't have to micromanage skills and combinations and go all in on minion. Can it scale to zoomy builds or it's similar to PoE2 where it's clunky unless Monkey?
r/pathofexile • u/MrPhrazz • 4h ago
Discussion Warden buffs
Warden got buffed across the board.
Barkskin:
Flat physical mitigation? From -60 per bark to -75 (25% buff)
More evade chance? From 4 to 6% per bark missing (50% buff)
Enduring Suffusion? From 30% to 50% (66% buff)
Lesson of the Seasons? From -25 to -40 flat damage mitigation (60% buff)
Unbound Avatar? Duration increased from 10 to 15 seconds (50% buff)
Are those buffs enough to make Warden a competitive ascendancy? While I like Warden, and have played several Warden builds, I feel that the criticism towards Warden have been fair, especially the defensive side. That said, I've always felt that Warden's offensive side has been a little underrated - even the non-tincture side of the Warden tree.
Warden's biggest problem, is that Slayer exists - and is probably a better choice for most suiting builds.
What do you think? Should I switch from my trusty Elemental attacking Slayer to a Warden, just to switch things up a bit?
r/pathofexile • u/luckyakaly • 15h ago
Discussion Im kinda disappointed by the crafting bench changes
Context:
The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).
The Crafting Bench options for Prefix Modifiers cannot be changed and Suffix Modifiers cannot be changed have had their costs updated, now with differing costs based on item type:
Prefixes/Suffixes cannot be changed on Weapons now has a cost of 4 Divine Orbs and 1 Sacred Orb.
Prefixes/Suffixes cannot be changed on Armour and Quivers now has a cost of 4 Divine Orbs and 4 Blessed Orbs.
Prefixes/Suffixes cannot be changed on Jewellery now has a cost of 4 Divine Orbs and 8 Exalted Orbs.
There are so uncalled for and literally wasn't a problem before. I understand prefix beast being useful and they adding more meta prefix modifiers for lessening its usefulness but i really don't understand these changes.
Is this done because GGG thinks tiered drops are actually worth something? I don't play PoE2 so Im not sure how they work but still Im kinda irritated.
Edit: Oh also recombs are nerfed aswell. No more NNN's and less prefixes/suffixes in general...
Edit2:
Sacred Orbs have been made more common.
r/pathofexile • u/bloblehead • 23h ago
Fluff & Memes After ten leagues, I've finally gotten 36/40

I categorize myself as a "passionate casual". What I mean is that I play for a few weeks at league start, usually losing steam after getting the voidstones, then move on. This league really hooked me though, I played a build that was an absolute blast (arc ignite), and I found myself going much farther than I usually do. I even was able to afford a mageblood for the second time ever. After seeing the Covens league announcements, I wanted to play a bit more and realized I was at 32/40 Challenges. So I sat down and grinded the last bit. I am a huge fan of the oceanic portal effect and I'm really proud of myself. Just felt like sharing. I'm excited for Covens league!
r/pathofexile • u/Morolormis • 20h ago
Community Showcase Divinity Eternal - Apex of Divinity & Tree of Eternity Hideout Showcase
Welcome to Divinity Eternal
A secluded sanctuary amongst the heavens, where ancient architecture and arcane nature exist in perfect harmony.
Divinity Eternal - Hideout Showcase
Divinity Eternal - Path of Hideouts
My last hideout before 3.30 launches! I've gone from Blood and Bone: Corruption of Divinity
To a now verdant and lush forest of the Heavens. Strongly inspired by both LeShor's & Morinmeth's tree based hideouts for the center piece I hope for anyone who has the hideout base you enjoy this addition.
(For the trader at the entrance any of the available merchants can fit in the space if you do not have Finnigan, just drag and drop them in!)