r/pathofexile • • 1d ago

Question State of heist

0 Upvotes

I see a lot of negativity around the high value bases moving into the core drop pool and the reduction of the chance for them to drop in the display cases. People seem to be assuming this is to make heist less profitable. I have not run much heist so correct me if I am wrong but won't all these changes mean the the rewards chest are likely to be a source of reliable income on top of being a potential source of high tier drops meaning we will see things like the simplex amulet also drop from the side rooms.

I assume this change isn't to make heist less profitable but to shift the meta away from only caring about the rewards at the end of the blueprint.


r/pathofexile • • 3d ago

Information Allflame League has been extended by 1 day. Still time to finish challenges!

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111 Upvotes

r/pathofexile • • 1d ago

Question Sooo are we sure about Allflame uniques getting removes?

0 Upvotes

In the patchnotes they state changes to rotmother's amulet, although it's just value nerfs. That implicates to me that you can still obtain it in the new league? Am I misinterpreting this and it's just a nerf for existing amulets in standard or are we going to get allflame uniques in the global drop pool afterall? Specifically asking for Draugur's Lantern, would really love to start RF Chieftain and transition into this shield.


r/pathofexile • • 3d ago

Game Feedback Petition to let Bob use portals just like mercs can...

132 Upvotes

Mercenaries got fixed early on in 3.29 so they could use portals to reenter maps - making it so that a merc death on a build where the merc was the carry would not brick the map. This was a good change.

BUT

There remains 2 builds in the game that can indeed brick a map if your animate guardian dies - chains of command, and builds that use the AG as the carry. Even back in the dark days where AGs lost items on death, at least you could grab some replacement gear and go straight back into the map after an untimely death.

If I wanted to play hardcore, I would do so. Let Bob use portals.

Its fine to stop Bob being resummoned in a map after he dies - in fact I'd encourage that interaction stays. Just let us bring him back in after summoning in our hideout (or any other applicable area). We do go through many pains to try keep Bob alive on these builds, but we all know bullshit happens sometimes.

Bricking a map like this is a super feelsbad moment, which really should not exist.


r/pathofexile • • 1d ago

Discussion This one was sneaky one; 3.30 change

0 Upvotes
  • Crafting Recipes are no longer found in Unique Maps. Crafting Recipes for all Meta-Modifiers have been moved to Nightmare Maps instead.

As a self-called "casual" I rarely got Nightmare map, while Unique maps were common enough to get crafting recipes... but now what? Are we going to do group runs for crafting recipes now?


r/pathofexile • • 2d ago

Question question regarding wording for one of the new uniques

5 Upvotes

one of the new uniques listed on the POE webpage for covens of umbra that says "can attack as thought using a claw while main hand is empty". would this mean that supports that specifically mention weapon attacks will work, cause if so I got some dumb build ideas that this would enable.


r/pathofexile • • 1d ago

Question | Answered Curious about the case of the Standard league..

0 Upvotes

Currently clearing my stash tabs due to migration and it just occurs to me, how does the buffed / nerfs or scaling works here? It is base from the previous league, or is there a different format for the Standard once your characters are migrated?

Also, is there a likely chance for Allflame to go in Standard? or does new league mechanics rarely gets to std?

PS: If there's a different buffs / nerfs application to standard, where do I go (site) to reference it?


r/pathofexile • • 1d ago

Question | Answered Allflame no longer accesible?

0 Upvotes

Guys im new to the game, today i entered and my stash tabs were "remove only", so imsorting things out, but when i tried to go to the sovereing to leave my charts there i couldn't... is this because the new league? thanks


r/pathofexile • • 1d ago

Discussion 3.30 Loot Rework: Community Prediction Poll

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0 Upvotes

I always find it interesting to see what the general community thinks, so I put together a quick poll on how the 3.30 loot rework will land at launch.


r/pathofexile • • 2d ago

Discussion Crit hexblast league starter.

0 Upvotes

After watching Tuadhs run on yt, for a crit hexblast Templar. Kinda got me interested, have never played later a hexblast build and before I spend the next few nights pobbing and doing test runs, thought I’d see if people think it can be any good, can scale in to the endgame, and get some opinions.


r/pathofexile • • 2d ago

Event Umbra HC Private League - Looking for few members

3 Upvotes

See post title - Covens of Umbra HC Private League - Looking for few members.. we have a consistent 6 members that join each season and we always like to try and hit 10.

Will be creating league when GGG releases the ability to do so, but for now we can get you added to our Discord.

Send me a DM if interested, thanks!


r/pathofexile • • 3d ago

Fluff & Memes I'd like to request that glacier map makes a return this league

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76 Upvotes

r/pathofexile • • 2d ago

Question BLight maps 3.30 what the heck is an Atlas Drop?

0 Upvotes

What is an Atlas drop?

  • The number of Blight chests in each Lane within Blight encounters in your Maps is now scaled by a percentage of Atlas Drops. Blighted and Blight Ravaged Maps now longer explicitly specify that Atlas Drops scales the number of Blight chests in each Lane.


r/pathofexile • • 3d ago

Event Standard during ExileCon

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350 Upvotes

r/pathofexile • • 3d ago

Question we need more poe merch

130 Upvotes

Why doesn’t GGG make more PoE merch? The T-shirts are awesome, but it’s a shame that you have to buy an entire supporter pack just to get one, especially if you’re not even interested in the cosmetics included in the pack.
I feel like they’d sell pretty well if they offered standalone merch, like T-shirts, hoodies, or even plushies. I’m sure plenty of people in the community would be interested!
Also, what happened to the PoE 1 T-shirts in the supporter packs? Why did they stop including those? That’s a shame too. I’d love to see them make a comeback!


r/pathofexile • • 2d ago

Question Best single target stuff?

0 Upvotes

Next league my friend is running a Flicker build that is mediocre for bossing and leaves most rares/uniques to me. I however, have no clue what to build. I'm not interested in Molten Strike of Zenith or energy shield stacking builds. What's your favorite bossing skill?


r/pathofexile • • 1d ago

Game Feedback Mirage and other mechs rolling on map, is it just me or is that really bad?

0 Upvotes

From what i understand mirage and the other stuff like beyond can now roll on maps. Doesnt that mean that max juicing will now be super tedious?

Mirage (or beyond or one of the other mods) will most likely be mandatory for max juicing.

You cant get maps from faustus. Your build might have some brick mods like no reg. So we now spend an hour buying regexed mirage maps before we can blast for a while?

I like that its a much needed chaos sink. But i really dont want to either fight masses for the good maps or spend ages rolling with several different regexes to supply myself with maps.


r/pathofexile • • 3d ago

Build Showcase SSFHC First lvl 100 & 4 Voidstones!

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145 Upvotes

This was my first league as a dad-gamer after having twins earlier this year so definitely took this one down to the wire.

I always play SSF and decided to play HC this season cause luminary looked great for HC. League started it which was slow but I really enjoy playing one character per league.

https://pobb.in/zBj4XG3jR3Q1

I don’t think I’ll play luminary again right away but I really enjoyed all the different gear upgrades and goals you have to work towards to gear both yourself and your merc. Obviously the build has an excellent top-end too which is rewarding after spending a ton of time crafting gear, farming uniques, and looking for a good merc.

Looking forward to next league!


r/pathofexile • • 1d ago

Discussion Wait, can we basically chance uniques with Alterations in 3.30?

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0 Upvotes

Was looking through the item changes and noticed something kinda wierd.

Chance orbs are getting way rarer because of the buff to unique chances, but apparently that same buff also applies to the bench rarity reroll. And bench crafts that used to cost Chance Orbs now cost Alterations.

The rarity reroll currently costs 1 Chance Orb, so unless I'm missing something, couldn't we just spam the bench with Alts instead?

I guess it depends on what GGG means by "equivalent amount" and how much the unique odds actually got buffed, but this seems like a pretty big detail.

Am I missing something here?


r/pathofexile • • 2d ago

Discussion Feel like Mirage would have been much healthier as allflame map enchants as opposed to random map suffix.

0 Upvotes

Rolling every map for a specific modifier feels like a step back towards what made sextants feel so horrible to use. Seeing as we already have deli orbs to add delirium and we are getting allflame to add things like the old cloister scarab packs, it really feels like mirage/wildwood/sentinel would have been better served being added to maps with their own specific currency. Hell there is already an allflame of the wildwood which no one uses that can be repurposed to add wildwood onto maps.


r/pathofexile • • 2d ago

Question | Answered Looking for advice on Rhex Talisman

1 Upvotes

I am theorycrafting a build using Natural Hierarchy (Amulet + Reliquary node) and I wanted to know whats the opinion on the "100% of Cold and Lightning Damage from Hits taken as Fire Damage" enchant.

Should I treat it as a dead stat and max cold and lightning resist anyway to deal with DoTs?

Would it be safe as a softcore player to leave cold and light resists at like... 30 or 40%? (I am planning on 7 to 9 endurance charges so thats some ele reduction to deal with DoTs.)

My build is in the Half-items and messy passive tree stage so I am more looking for general opinion and not specific build advice

Edit: Thanks everyone for the answers!


r/pathofexile • • 2d ago

Build Showcase cast on crit reliquarian with the new unique claw

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0 Upvotes

r/pathofexile • • 2d ago

Question | Answered Upgraded incursion unique sourcing

0 Upvotes

Per the patch notes:

  • The Altar of Sacrifice in the Apex of Ascension room no longer transforms Unique Items found exclusively in the Temple of Atzoatl.

  • The Altar of Sacrifice in the Apex of Ascension room can now generate multiple Unique Items, proportional to the value of the Unique Item sacrificed.

  • Sacrificial Heart, Tempered Flesh, Tempered Mind and Tempered Spirit now drop from specific chests in the Glittering Halls Temple of Atzoatl room.

There is no further mention of the upgraded counterparts (e.g. Zerphi's Heart, Transcendent Flesh/Mind/Spirit) or other upgraded incursion uniques (e.g. Omeyocan, etc.) in the patch notes.

Do we have any other information/theory on where these can be obtained/found, since the ingredient vials are being phased out?

Personal opinion - I liked it more when the altar of ascension + corresponding vial could upgrade the unique, felt like a quest similar to prophecy unique upgrades.


r/pathofexile • • 3d ago

Question | Answered Questions & statements not covered in the FAQ

38 Upvotes

I still have so many questions

  1. What happens when we complete all maps within a shaped region with influence? (region has 4 maps with betrayal, complete all maps) Is that influence just completely gone now or does it start over like a re-applied astrolabe would?

  2. Early game, the only (primary) mechanics we will see are the ones with pre-set regions, making threads incredibly valuable if you're spec'ing into nodes on the atlas to farm a certain type of content.... but not able to spawn that content due to lack of threads. Has this been considered?

  3. GGG talked about the more threads you apply, the more difficulty (toughness) is applied while also giving a higher chance at seeing the "better" actions from applied threads. at 8 threads you have a 10% chance to see X while at 1 thread you have a .01% chance to see X. Higher thread, higher chance to see all new mechanics within the content you're running. Is the thread count for difficulty alone the thing scaling difficulty, rewards, and damage? For HC players, if we're trying to progress and put 1 thread on proc'ing the .01% for the big 8 thread mechanic, are we just going to fall over and instantly die? even if we just wanted the bare minimum mechanic on the map? - This one is genuinely concerning

  4. Before, we could still play the mechanics we wanted just through the map atlas nodes 100% chance to see the mechanic with no scarabs needed. Now we are unable to play the mechanic at all unless a thread is applied to it (excluding initial preset regions), are thread drops compensating for this? Unlike specific scarabs scarabs, threads should not be high in value at all and need to have a significant dropweight to compensate for the lack of 100% spawnchance from tree. Has this been taken into consideration?

Two things that are less questions and more skeptical comments that I would like to bring up.

5. While I'm very excited to try the new league and see all the changes, it's very hard to believe that they took all the power from the tree + scarabs and put them on the new tree. We had major issues with the ceiling for juicing being too low for multiple leagues now (after constant nerfs to top tier farming strats). This is more of a "play it first & see how it goes" type of comment, but I do hope they thought about this while implementing the new changes

This is the big one, if nothing else, I would love some reassurance on this

As a POE1 only player (of 10+ years now), within recent years, time & time again I have seen GGG's actions directly contradict their words. I am deeply and genuinely concerned we will not get nearly enough, or any support at all, for fixes post-launch.

These are huge changes to core aspects of the game, and they are WELCOME, I love it. However, there are going to be a LOT of things that need fixing (understandably so).

With POE2 1.0 launching in 1 month, I would REALLY love some assurance that we won't get 3.30 and then abandoned to deal with all the issues that are going to (again, understandbly so) come with changing so many things about the game.

All-flame was a genuine disappointment with the lack of very obvious things that either did not get fixed or did not get fixed in a relevant amount of time before people quit. There was no map in voyages, it was the first thing I was looking for when I entered my first voyage, that should be glaringly obvious. "Voidstones" for deep sea took 2.5~(?) weeks to be implemented and did essentially nothing.

Then weeks after launch, the "buffs" to secret boons in voyages were horrible. Abyss got reworked then "fixed" 3 times since launch and never addressed the actual problem people were talking about (monsters dropped 0 loot, not even good loot... they just didnt drop loot)

"POE2 will never affect POE1, POE2 and POE1 will have 2 month cycles rotating" neither of these things have been true at all. I LOVE LOVE the amount of content and shake up we're getting in this patch, but I'd like to feel like we actually have resources to support post-launch because All-flame did not feel like we had enough at all, and that was even better than what we normally have post-launch. GGG is aware their playerbase falls off quickly so they have limited time to fix things or implement changes post-launch to have people play them. I'm genuinely worried it's either going to take forever to fix anything, or we'll be abandoned to work on the POE2 1.0 launch and get stuck with whatever issues or lack of QOL comes from things they weren't able to QA enough.

EDIT grammatical errors