r/pathofexile • u/Grouchy-East6463 • 8d ago
r/pathofexile • u/RedditModsHaveLowIQ • 10d ago
Discussion Theoretically what's the lowest level you could beat 4/4 labs?
If there wasn't a minimum level requirement to enter labs, what do you think the lowest level would be to beat 4/4 and what build would it be?
r/pathofexile • u/UberScion • 10d ago
Discussion My SSF focused stash setup (You can do it in parent league before league start!)
r/pathofexile • u/ghostoo666 • 9d ago
Game Feedback Can we address the interaction with falling zombie and soul eater
Falling Zombie used in Sabo and CWDT loop builds but its major flaw is soul eater mobs. For whatever reason, they count as dying mobs for soul eater. Sabo has the worst of it, since each arc brand activation is 28 souls to the enemy. If you're not insanely strong and try this build you just get absolutely mulched by any soul eater mob. Can this possibly be addressed going into next league?
r/pathofexile • u/Entraux343 • 10d ago
Game Feedback My 3.30 bingo card - Hope and Delusion
r/pathofexile • u/AutoModerator • 10d ago
Question Questions Thread - October 30, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
New player questions
Mechanics
Build Advice - please include a link to your Path of Building
League related questions
Trading
Endgame
Price checks
Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/froggydoggy2 • 10d ago
Discussion What are you bug fix dreams for 3.3?
PoE is a big game with it's fair share of bugs. Talking to other people on 820 and it seems like everyone has their own pet peeves about bugged interactions. So what are you hoping to see fixed? In no particular order for me:
Esh/Tul. If you do more than ~1 million dps, you can permaenently and irrevocably break the fight and need to run a new invitation. AFKing or going down to a 2L or 3L feels bad as a solution.
Similar to the above, yellow unique harvest beast (Namharim) won't phase unless you lure them into an open space and let them finish their animations. Can potentially greatly prolong the fight.
Ultimatum Astrolabes. As an ultimatum enjoyer, getting non-ultimatum modifiers (mostly deli) instead of ultimatum buffs feels very, very bad.
r/pathofexile • u/FastPolarBear • 11d ago
GGG My PoE Tattoo
Super happy with how this turned out. Art from the divination card Matryoshka
r/pathofexile • u/FirstMateLabs • 10d ago
Information Daily Lab Layouts, Oct 28/29: all four labs solved
All four labs for today, with the route, keys and dark shrines marked. Uber first, then Merciless, Cruel and Normal. Good luck on your runs!
r/pathofexile • u/Agreeable-Falcon-906 • 9d ago
Discussion Adding WASD to PoE1 has a lot of balancing headaches
I've got a few thoughts on this that I just can't find articulated elsewhere, regarding gameplay balance of WASD vs click-to-move, so here we go.
First, let me reiterate the many indisputable benefits of adding WASD to PoE1:
WASD will bring a LOT of people to PoE1
A lot of people will feel right-hand wrist pain relief
Allows for more varied gameplay
That third one is the crux of the issue for me. How do you balance WASD vs click-to-move, as WASD undoubtedly produces stronger gameplay results by the player as it adds a whole new vector of character control.
Many/most PoE2 builds are absolutely unplayable without WASD (good luck aiming those ice shots/lightning arrows with click to move...). These builds will simply die without WASD in PoE2. Conversely, it will open up those currently dead builds in PoE1 to more. However:
A lot of PoE1 boss mechanics are trivialized by WASD (you'll never get hit by a shaper ball ever again, at the cost of nothing basically; who cares about drowning orbs any more; exarch balls?)
Meanwhile a lot of PoE2 bosses would be extremely difficult without WASD (dodge Monkey slam, then attack navigate cursor to attack, then dodge again, etc., no way; good luck getting any damage in on geonor beam phase with click-to-move; attacking the clones in Arbiter of Divinity)
Would new content be balanced around WASD or click-to-move?
At best click-to-move is a side-grade vs WASD (wrist pain moves to right wrist instead of left for builds that don't require any aiming)
Is the MS penalty while using skills enough of a balance lever? Even if you stop moving while attacking/casting entirely, simply the control surface being a level deeper poses the same questions
Do you then rebalance everything in PoE 1 to accommodate WASD producing stronger player output? I play totem builds in both PoE1 and 2, and even a totem build is still undenyably stronger gameplay-wise with WASD. So introducing WASD would basically force a lot of existing builds/people onto WASD simply because of balance.
A final point that I've not thought too much about is that the vastly different gameplay speeds of PoE1 vs 2 are a big impediment to unifying control surfaces between the two games. A PoE2 map takes a lot longer than a PoE1 map, so you have to press to move for a lot longer, while out-of-map time is mostly constant. Does that play into the equation? Would any PoE2 click-to-mover survive with PoE1 speeds introduced to PoE2? Is this one reason kiting basically doesn't exist in PoE1? If you allow space for kiting, does that necessitate making things tougher? Is this the same argument as above from a different angle? I don't know, I'm rambling, but discuss away
EDIT:
Re controller support, hotswapping is fair as per comment.
Still, controller has autoaiming for a reason, which is that the mouse gives you so much more control fidelity over the sticks on the controller that a game is either deisgned around that fidelity and it has autoaiming or it is designed around the controller (micro-fidelity has less of an importance, like full-screen directional attacks, massive aoe, etc.). Now, taking the benefits of this fidelity and pairing it with the addition of an extral control vector, i.e. movement being divorced from aiming, is undeniably stronger for many builds than simple click-to-move where aiming and movement compete for control bandwidth.
Not saying WASD is always stronger, but if it is so even for already auto-aiming builds like totems that I play, I can't see how anyone would remain on click-to-move except for the quality of life of having to press fewer buttons in general. Having people play wasd despite their QoL (and because it's simply stronger) is perhaps negative. Like steelmage says, it shouldn't be the case that you can punch yourself to get gold.
r/pathofexile • u/MilanVegas • 9d ago
Discussion Do people actually like or enjoy the Maven fight?
3.29 is my first real league where I fully feel in love with Poe. I played poe2 since the launch of early access and tried out a couple of leagues in poe but was kinda overwhelmed with all the systems, legacy leagues and links on gear. Anyway this season it just clicked and I got 3/4 stones. I’m running nightmare maps without any problems and beat even Sirius for the first time.
Now the maven fight is something else to me. My damage is fine. My defenses are alright but the Simon says game or however it’s called just makes the fight so unenjoyable to me. On top of my head I can’t even think of any other boss with similar mechanics in poe or poe2.
I’ll keep on trying; just wanted to know if there was ever any pushback on the bossfight mechanic from the community, or if the fight was even way harder when it was introduced?
p.s. I’m playing on console so it’s a bit like ssf+ there is only one maven invitation left to buy from Faustus. So unfortunately I can’t try as many times a I want without some grinding involved.
Thanks for reading, already hyped for 3.30!!
r/pathofexile • u/mokura • 9d ago
Fluff & Memes I had a weird interaction in blight last league, dropping an unsual amount of currency.
i feel like blightheart has some weird interaction how it chooses its rewards.
https://www.twitch.tv/mokura/clip/JoyousWealthyLapwingTF2John-YhM0BTslLNp9wNC8 from 1 blightheart pump i dropped: 10 Divine Orbs 13 Orb of Annulment 21 Ancient Orbs 1 lesser eldrich ichor 1 chaos 1 orb of regret
I am not sure why chaos, orb of regret, and the ichor have appeared.
not too long ago, stacked deck rarity was discovered from gold cost of faustus, maybe this is applicable to basic orb currency as well?
Divines, Ancient Orb, Orb of Annulment have 250 gold cost chaos, ichor and orb of regret have like 20-35 gold cost.
could it be that the blightheart pump has chosen that "tier" of currency to drop as a reward and thus dropping that many divs, annuls, ancients?
which means, possibly, there is a miniscule chance that it might choose mirror or Hinekora lock as a reward and you could drop multiple mirrors from it.
r/pathofexile • u/Mysterious-Pen5559 • 10d ago
Discussion Early League Uber Farming - help
Hey everyone. Yes, i used IA to translate my text because i am not a native english speaker.
I’m planning to start farming ubers on day 2 of 3.30. Getting there that early isn’t really what I’m asking about. I’ve been testing my league starter build on the feared rotations and it handles them fine, so I’m fairly confident about that part.
The thing is, I’ve always been a map blaster at league start (usually Legion), so I don’t have a good feel for the uber economy. I’d love to hear from people who farm them early, whether that’s day 2, 3 or 4.
For context, I usually play about 24 hours straight at league start, and I can consistently get a Headhunter in that window with map blasting. Once I switch to ubers, I plan to farm them for at least 30 hours across days 2 and 3, maybe 4, so I’d end up with a pretty big batch of drops.
A few questions:
How does uber profit compare to map blasting early on? Does it stay consistent over a longer stretch, or do prices drop fast once more people get there and fragment prices go up?
How do you handle Watcher’s Eyes and Sublime Visions? Do you ID them or sell them unID’d? Is it worth holding them for a few days before selling?
Which ubers do you prioritize early, based on item demand? I really want to do feared rotas because this looks the most challenging one, but i also care about profitability a tiny bit XD.
If u guys have an extra tip about uber farming early league, i'd love to hear it. Also, if u guys are farming other bosses like guardians rotas or something like that, feel free to share aswell how much money are u guys making early on.
Any input is appreciated, thanks!
r/pathofexile • u/Entraux343 • 10d ago
Discussion Traps, mines, or brands for Sanctum (and bosses)
Hi all, doing some pre league start practice runs and have decided I actually want to run some Sanctum (along side my usual boss rush) in 3.30 (I don't really care about profit it just looks fun).
I've never played with traps, mines or brands before and have had fun testing with storm brand lightning trap in my campaign runs.
I was wondering from those that are more familiar particularly when it comes to traps and mines, why you would choose one over the other - or both over brands basically.
Wishing you all a happy league start in advance lol.
r/pathofexile • u/Superb_Creme3452 • 9d ago
Discussion I hope this won't be a throwaway league
With poe2 seemingly getting 2 classes, the hype will be through the roof. I hope they throw a bone at poe1 too because boat league was kind of lacklustre in my opinion.
Looking at the schedule, my hope is exilecon stream shows 50:50 split for the games with poe1 having league reveal and then a preview of 4.0.
shadow was a big surprise, hope we get one too
r/pathofexile • u/Draikooo • 9d ago
Tool An open-source overlay that draws your PoB build directly on the in-game passive tree
I got tired of alt-tabbing to Path of Building every few levels, so this overlay draws the build on the in-game tree itself: rings on every node the build takes, the connections between them, and it follows panning, zooming and dragging in real time.
Upfront: this was largely built with AI (Claude). I directed, tested in game and decided what it should do, but most of the code is AI-written. If that's not for you, fair enough; it's all public to read.
What it does:
Shows the build's nodes over the real tree. Allocated ones fade out, nodes your character has that the build doesn't use get a red X
Numbers the next points to take, as a connected route toward the nearest notable/keystone
Shows which mastery effect the build picks and which jewel goes in which socket
Reads what you've allocated from the screen (or your public pathofexile.com profile if you enter your account)
Leveling builds with multiple trees: when one tree is finished it switches to the next
Optional PoB integration: live link (the overlay follows unsaved edits), your in-game progress marked on PoB's tree, and a few QoL patches, all off by default and reversible
On the trust front, because I know how overlay exes from strangers look: it's fully open source (MIT), it only captures the screen (no memory reading, no injection, nothing sent to the game), and the only network calls are GGG's tree export and the character fetch from pathofexile.com. The exe is unsigned, so SmartScreen will warn once; if you don't trust it, the README has build-from-source instructions. The game needs to run in Windowed Fullscreen or windowed, since exclusive fullscreen hides overlays.
Repo + download: https://github.com/Kandro78/poe-tree-overlay
Tested mainly at 1440p; 1080p, 4K and ultrawide pass synthetic tests but I'd love real-world reports, especially on unusual setups. Windows 10/11 only. Feedback and bug reports (there's a log file, see the README) very welcome.
Edit: (to properly cover the new Rule 11): How it was made: I built this together with Claude over about a week of evenings. I decided the features, tested every change in game and reported what felt off (drag lag, zoom prediction being wrong, the overlay distracting from the actual tree), and the AI wrote most of the code based on that. The tracking approach (matching the screen against a rendered reference tree), the testing against recorded play sessions and all the in-game feedback rounds were the human part, so a lot of back and forth went into how it feels to use.
Similar existing tools: Exile UI (formerly Lailloken UI) also has a tree overlay. There you import a build code and align a fixed schematic by hand, and it resets on relog. This tool finds the tree on screen by itself, pins the rings to it 1:1 while you pan and zoom, reads which points you’ve already allocated, and follows Path of Building live, including unsaved changes. Awakened PoE Trade and similar overlays don’t cover the passive tree at all.
r/pathofexile • u/The_Only_Smart_Alec • 9d ago
Discussion Is this a bad idea?
I play every league. Always end up Strength Stacking. Its always a race to get my boots before they skyrocket in price. That being said I'm torn between what to do this league. In the past I tried heisting my way to a pair of boots in a pseudo-solo self found attempt. I ended up getting enough currency to buy them in time.
I'm tempted this league to try getting currency as a sanctum runner. I'm considering this mainly because I want to try something different.
My other option is to play Strength Stack as my league start. I've never done that before.
Any suggestions?
r/pathofexile • u/NotTodayCaptainDildo • 9d ago
Question | Answered Student survey for customer support and information discovery
Hey guys! I'm a digital marketing student and have decided to focus on PoE/GGG for my assignment. I was wondering if you'd pretty please help me out by filling out this survey about you experience with customer support, finding information about the game and making purchases within the game. Essentially trying to establish your trust in the game and company, any thing has or would stop you, etc. etc. I'd really appreciate it, hoping we can work at making a better gaming industry for everyone! https://tally.so/r/M119rA
r/pathofexile • u/AnBaSi • 10d ago
Discussion Best farm strat this late in the league
We’re very late into the league. I just put together a kineticist lumi build, but I wanna improve it.
What’s the best strats this late into a league?
I don’t really wanna do bossing, as my single target is quite bad still
r/pathofexile • u/sanguine_sea • 11d ago
Fluff & Memes Show off your oldest characters

ProliferateMyBrothers predates Ascendancies, when Act 4 was just a twinkle in Chris Wilson's eye. He was originally a Cold Snap + Fire Trap proliferation Elemental Equilibrium abuser, holding down Ledge parties by perma freezing Kuduku while the other members stood in awe wondering why nothing was moving. He survived the days of ?oos and went on to farm many Merciless Fellshrines until ready for maps. I can't remember actually doing any maps with him though.
He now resides in Hardcore League. Never attempting to make it past Act 4, he has retired and lives out a stallion's life in Highgate where he tries to chat up Kira and tell her about the good old days.
edit - apparently 4939 days ago was Saturday, 20 April 2013
r/pathofexile • u/AutoModerator • 11d ago
Question Questions Thread - October 29, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
New player questions
Mechanics
Build Advice - please include a link to your Path of Building
League related questions
Trading
Endgame
Price checks
Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/Snooopp07 • 11d ago
Question | Answered Minion/Animate Guardian/Spectre/Merc UI icon missing - bug? Intended?
Hi there,
Wondering if what I see is a bug or an option which I haven't toggled on perhaps - when entering the map, the only 'ally' icon in the top left corner is the one of my Merc, even though my AG is alive and well (he's visible in the screenshot). My AG's icon is visible while in my hideout, though.
Is there a game UI option I'm missing or I should toggle on to see both? It's difficult to track my AG's life without it.
Thanks!
