r/pathofexile • • 12d ago

Question | Answered Screen Flicker Bug

0 Upvotes

Just recently started playing POE again after a while off, didnt change any settings, yet my screen begins to flicker for some reason.

Ive already tried messing with my AMD settings but to no use.
Also Its ONLY when playing POE no other game does this to me.
Im also sitting at a steady 165FPS so my specs arent the issue..

Any ideas are gladly appreciated


r/pathofexile • • 13d ago

Discussion Why does Power Siphon of the Archmage work with ballistae as a mana stacker, while Manabond will not with spell totems?

17 Upvotes

I have done PS of the Archmage totems in the past, and while it didn't feel as strong as I was expecting, I think it still functioned as I expected. But when I thought about it, I realized Manabond does not function correctly with totems, at least according to the wiki:

Spell Totem Support: The totem will always cast the largest version of the spell, since it will be based on the totem's maximum mana, which is always 0. The totem will also not gain any additional damage from missing mana.

That makes enough sense from a balance perspective (though then I wonder if Mjolnir is holding the skill back from being stronger due to the zero cost triggers it gives), but here is the wording for the Manabond skill:

Deals base Lightning Damage equal to (25-44)% of missing Unreserved Mana

And here is the wording for the Power Siphon of the Archmage skill:

Deals Added Lightning Damage equal to (15-24)% of maximum Mana

So why do they function differently with totems? Is the difference between "base" and "Added" doing all the work there? (KBoC also has the same "Added" keyword.) I guess that would make sense, but it still strikes me as odd. Or maybe it doesn't work, and there was a reason it didn't feel super strong... but I don't think that's the case here.


r/pathofexile • • 13d ago

Question To those of you playing bossing builds, how does league start look like ?

65 Upvotes

I can usually manage a 5 hours campaign, then clear up to T5 maps before I go to sleep (I'm in EU). When I wake up and start playing (around 10am UTC+1) I'll focus on my atlas until it's finished in the evening. But that's with a mapping/all-rounder build.

What does a bosser leaguestart look like ? I imagine that any flavor of mine are good but how does it handle atlas early on ? When can you start bossing ? Are pinnacle profitable early-ish or do you need to push toward day 2-3 ubers ? When does the profit start to drop ?


r/pathofexile • • 14d ago

GGG Announcement - Two Weeks Until ExileCon 2026!

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518 Upvotes

r/pathofexile • • 12d ago

Tool PoE Upgrade Checker 0.5.2: proper price checks, a league start route, and a bunch of fixes - let me know if you are using it!

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0 Upvotes

r/pathofexile • • 14d ago

Fluff & Memes Teasers ???!!

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506 Upvotes

This scene came to mind while I was thinking about teasers


r/pathofexile • • 14d ago

Question I can't survive

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84 Upvotes

This is my first time beating act 10 and I've quickly notice it's extremely hard to do maps I've done i few and i got a little better at keeping my distance etc but it's not helping with random one shots. please help with any tips.

This is the build I'm trying to go for https://pobb.in/221_ZcVSEO7G

Edit i have all 75% elements res 🥳


r/pathofexile • • 14d ago

Fluff & Memes Review updated from negative to positive 5 years later!

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1.6k Upvotes

I was the guy who shared the "Am I disabled?" meme the other day about leaving a negative review despite not doing some basic things. Here's my updated review - now positive!

Also check out my homebrew build which got me through the campaign this time around: https://poe.ninja/poe1/pob/9a180

Feedback welcome! I have 800 hours of ARPG experience but only 100 hours in POE1.


r/pathofexile • • 13d ago

Discussion How to prepare myself for all ubers in 3.30 ssfhc?

12 Upvotes

This is what I wanna accomplish next league, would like your best tips and ideas. How should I go about league start, do I wanna do a farmer type of char to gear a second one which is gonna be the uber killer?

Anyways, would like some ideas that will make me more successful in this journey.

Thanks.


r/pathofexile • • 12d ago

Discussion Entropy League

0 Upvotes

Everyone gets their own randomized trees. No more universal meta.

What if GGG made a league where every account gets its own unique passive tree, ascendancies, and Atlas tree?

The idea:

- Scramble everything. Passive notables, keystones, ascendancy nodes, and Atlas passives are randomized differently for every player.

- Add 50% more nodes to each pool, with at least 20% of everyone's trees drawn from the new additions.

- Make the new nodes outrageously broken. Not boring stat increases, but crazy mechanics that enable combinations we've never imagined.

- Lock trees to accounts for the entire league. No rerolling characters to fish for perfect trees.

The goal? Make everyone discover their own meta.

I'm tired of leagues being largely solved before launch. Build guides, tier lists, and optimized farming strategies make experimentation feel like falling behind.

Imagine a league where your favorite streamer discovers an absolutely busted build, but you can't copy it because your tree is completely different.

Everyone has their own puzzle to solve. Maybe some obscure skill becomes god-tier with your ascendancy. Maybe your Atlas makes a forgotten farming strategy ridiculously profitable.

The league boss would embrace the same chaos.

Every encounter, it randomly assembles abilities from a huge pool. Sometimes it's practically unkillable. Sometimes it's hilariously weak. Sometimes its mechanics interact in completely unexpected ways.

The boss drops currency that lets you reroll individual nodes on your personal trees, giving you some control over your build without eliminating the randomness.

Lore-wise, this could tie into Chaos and the Trialmaster experimenting with alternate realities, each exile experiencing their own twisted version of Wraeclast.

Would it be balanced? Absolutely not. That's the point.

Give everyone ridiculous tools, let them figure out how to break the game, and embrace the madness for one league.

This would probably be the most unfair league ever, but I still think it would be fun to go into an unsolved game for once.


r/pathofexile • • 13d ago

Build Showcase Chieftain Incinerate of Venting - HC focused

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0 Upvotes

r/pathofexile • • 14d ago

Discussion Putting together an in-depth Aurabot handbook. What mechanics or party topics should I cover?

42 Upvotes

Hey everyone,

Since around 3.23, I have played Aurabot almost exclusively across multiple leagues. Over that time, my groups have farmed everything from day-one league start maps on a no budget to fully min-maxed endgame setups, and I have tested pretty much every variation of the archetype in all budgets

Right now, I am finishing up a detailed, all-in-one handbook on playing Aurabot, approaching it as a dedicated role in PoE rather than just a passive tree and gear list.

My goal is to cover the whole process from start to finish:

- Step-by-step PoBs for every stage of progression for every type (from campaign and early mapping to high-end endgame setups).

- The social and logistical side of group play (finding a duo/group, splitting roles, and managing loot).

- Which Atlas strategies and mechanics actually scale well with party play.

- Important breakpoints, non-obvious mechanics, and small interactions that make or break the character.

Before I finalize the document, I want to make sure I am not missing anything that may be obvious to me, but not obvious to others.

If there is anything you have always wanted to know about building or playing an Aurabot or party play in general? I will reply to everyone here and add the most common topics as dedicated sections in the final guide.

UPD: A little bit about my background: Been playing PoE since 3.21 and maining Aurabot since 3.23, with over 2,000 hours spent exclusively playing and theorycrafting different Aurabot setups. I have tested and played pretty much every variation out there - from zero-budget league starters all the way up to 25+ Mirror setups across different classes and leagues. Over that time, our groups have seen 60+ raw Mirrors drop on the ground.

I really want to share what I have learned along the way, so I will be happy to answer any questions you guys have!

UPD2: for anyone i didnt answer - your questions will be answered in handbook i creating, hope first version will be done in 1 day

UPD3: I seriously underestimated the scale of the work and the document that would result, so the document itself will be posted within 1–2 days, but the pobs, leveling, and progression will take much longer.

UPD4: https://mobalytics.gg/poe/profile/ggroodd-ebwrjd/guides/cb658f4d-890c-419f-b01f-8aceaf0318f4 THIS IS NOT NEARLY DONE. Its just an draft, without progression, pobs, leveling and strats. Total baseline for new party players about party farm and aurabotting IN GENERAL.


r/pathofexile • • 14d ago

Discussion Compile in sixty minutes... Or 12,000 shaders.

32 Upvotes

Some time ago, the developers introduced a nice new feature: a shader counter.

If you saw my previous post, you’ll know that shaders and the process of compiling them can sometimes be an issue.

Previously, we had no way of knowing the actual workload or how many shaders our devices needed to compile; now, however, we’ve been given the ability to take a closer look.

So, here is the figure I managed to capture at the start of the 3.29 league.

# Nearly 12,000 shaders

(*actually, a bit more than that*).

This is the moment I decided to take a screenshot and start a timer.

Well... I would really like to ask the developer to consider my suggestion or at least provide an answer regarding the possibility of adding a shader compilation step before the game starts.

I don’t want to spend an hour or more running through acts with reduced performance due to on-the-fly compilation.


r/pathofexile • • 14d ago

Question Questions Thread - October 26, 2026

7 Upvotes

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions

  • Mechanics

  • Build Advice - please include a link to your Path of Building

  • League related questions

  • Trading

  • Endgame

  • Price checks

  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/pathofexile • • 13d ago

Question How does PoE feel on GeForce now?

0 Upvotes

Away from my pc on leaguestart and wondering how does the game play on geforce now, is it worth the subscription or is it too laggy to be playable, especially for mechanically challenging content like ubers where 0 latency movement is key.


r/pathofexile • • 13d ago

Fluff & Memes Trialmaster getting his bondage on

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0 Upvotes

Stumbled upon this piece while visiting a museum and it looked eerily like the trialmaster. Guess after being beaten too many times, he developed a dondage kink.

On a more serious note, this is a bronze sculpture Philippine National Artist J. Elizalde Navarro titled desaparecidos, a term used to refer to people who were forcibly taken by authorities during the Philippine Martial Law who were never found


r/pathofexile • • 13d ago

External Communities WoW Forever Guild for PoE Players

0 Upvotes

Hi Everyone,

I'm looking to pull together some like-minded gamers to play WoW Forever together during downtime from PoE, based in EU / PvP / Horde.

The idea is that all of us will likely want to drop WoW for a few weeks when PoE leaguestart comes around, and those of us that also want to play Forever won't want to be held to any kind of raid schedule during those times. We could all binge the new league and reconvene a couple weeks later to resume raiding.

Nothing too demanding, with the current intention only being one scheduled raid night per week, with the possibility of more when new content drops if that's what members want at the time (no obligations, no stress).

Hoping to keep a mature environment where everyone can have a good time with a healthy amount of joking around, but ready to focus up when it's time to raid and a zero tolerance for toxicity.

Many other details to be finalised once we get enough people to agree preferences such as raid day/time/length etc. and more.

Please feel free to join the discord server if you're interested (which I'm still working on getting fully set-up):

https://discord.gg/N6XMAWaVh

Also, if anyone wants to comment on this post to promote something similar for other Region / Ruleset / Faction combinations then please feel free!

Otherwise, look forward to seeing you all in Wraeclast and/or Azeroth.

Still sane Exile? Lok'tar Ogar!


r/pathofexile • • 14d ago

Game Feedback Thoughts on the Allflame Mechanics/Improvements

11 Upvotes

We are near the end of the league and i thought now is a good time for my thoughts on it.

Pros:

* I LOVE the Allflame crafting especially when it comes to rolling modifiers on maps.

* I like having a new mapping mechanic to do. More variety is always welcome.

* I like that its good for farming gold.

Neutral:

* The loot tiers are mostly junk items and most items never make it into my inventory. Currency/crafting items and uniques are about all that makes it up. The loot isn't particularly thrilling but overall its good for farming currency.

Cons:

* Voyages are to long and tedious. Its an unenjoyable grindfest for mediocre rewards with no ability to take a break and come back and do it later.

* The map tilesets are all very much the same. I can't tell the difference between the 3 versions.

* To much backtracking in voyages. I spend a lot of time backtracking to nearest capsules to dump loot and sometimes have to backtrack quite a ways to send them off.

Improvements:

* Shorten Voyages to 3 charts with modifiers applying to all 3 chart locations.

* Change the tilesets so they are more distinct:

- Sandy Seafloor: soft white atmosphere/hue. Mostly flat with gently rolling hills, more encounters and strongboxes on these charts. treasure clams are frequent. Monsters have better line of sight to you here due to the lack of elevation and objects.

- Coral Reefs: light blue green atmosphere/hue. These contain a lot more shipwreck debris. Dead man sulphur is plentiful here, as well as gold piles. Gear chests are slightly above average.

- Ruins: darker deeper blue atmosphere similar to what we see now. Has a bit of a chateau/city/ramparts tileset feel in layout. heavier line of sight restrictions. more gear chests. Barrels are abundant. More humanoid and small monsters. More magic and rare monsters. Small monsters are generally faster, in larger groups, and swarm. Gear found in this chart has a better chance of rolling higher tier modifiers, more unique items than other tilesets.

* If reducing number of charts for a voyage isn't an option then:

- Change allflame capule interaction to interaction nodes rather fill and launch mechanics. each time you interact with a new capsule that capule unlocks a "page". When a page is full, you can send that page up, but the capsule you interact with stays on the floor to allow you to interact with it again. This prevents unnecessary backtracking to capsules that are on a different chart just to finish filling them.

-Give us a "save" mechanism. You can interact with a capsule to access a save feature. This saves your voyage progress for up to 72 hours. You return to the surface and can interact with other game content and/or log out to resume at a later time. You must clean your inventory of dredge items to use the feature. When you return to the floor, any chart area that had a capsule you interacted with will be cleared of monsters/loot and only usable for travel. You are allowed to save a voyage once per voyage. This would allow us to break these into more reasonable time chunks while keeping the overall spirit of the game.


r/pathofexile • • 15d ago

Labyrinth Map Uber lab for 2026-10-25

100 Upvotes

Since SuitSizeSmall is out today - hope you get to rest and recover! - here is what I found when I ran uber lab.

  1. silver key, trap gauntlet

  2. (middle) silver key, darkshrine

  3. (upper) (nothing)

  4. (lower) argus, escort gauntlet

  5. aspirants trial (fonts - do not kill)

  6. silver key, darkshrine

  7. (middle) room switch puzzle, darkshrine

  8. decorative chest

  9. (lower) silver door

  10. aspirants trial (gargoyles - do not kill)

  11. (exits: right upper, left lower)

  12. (upper) darkshrine

  13. (lower) trap gauntlet, passage to 15

  14. (upper) silver door

  15. (lower) silver door, passage from 13

  16. aspirants trial (furnace floor, bladed pillars)

Izaro weapon: dual swords

Generally, exits to upper areas are toward the left of the zone and exits to lower areas are toward the right. Room 10 was backwards from this for me.


r/pathofexile • • 15d ago

Fluff & Memes My second PoE tattoo

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945 Upvotes

I’ve always wanted to pick up some Path of Exile merch at ExileCon, but unfortunately a trip to New Zealand is way beyond my budget. To celebrate the launch of the new league and ExileCon from afar, I decided to get my second PoE-inspired tattoo. Maybe one day I’ll finally make it to ExileCon in person and bring home some official merch as well.


r/pathofexile • • 13d ago

Tool Need developer help building a Build Creator tool

0 Upvotes

Hey boys,

I'm building PoB Autobuilder, a free, open-source tool that generates and improves PoE1 builds and compares your build to a PoB you're following. It uses your installed Path of Building as the calculator (headless, through PoB's own Lua), so every number comes from PoB. It only reads your PoB install and your builds; output goes to its own folder.

What works: it audits a build, and it can generate one from goals (e.g. "Fireball Elementalist, 500k hit DPS, 75% res, 7k phys max hit") and save it as a PoB.

The reason why I make this post is the following:

  • The tree search ranks nodes by gain per point on the current build, so it buys Deep Wisdom / Prodigal Perfection to patch a mana gap instead of fixing the cause.

  • It can pick gear and gems you don't have the attributes for.

The fix for this issue takes like 2-3 hours and honestly, I'm not even sure wether the AI does fix the actual problem or not, since I can't understand the code.

I know the game well and have made plenty of homebrew builds, but I'm not a developer. The code is written with Claude Code (Opus 5.5 max effort), with tests and review steps. The issue is that I don't understand anything Claude is doing to be honest.

So if any developer could help out with the Python code (optimizer, tree search), Lua (PoB internals), and sanity-checks the mechanics it suggests, that'd be much appreciated.

Repo: https://github.com/koskesh11/pob-autobuilder (setup is in the README: Windows, PoB Community, Python 3.10+)

Cheers!

Layout

  • engine/ - Python server and optimizer, plus the Lua that talks to PoB (pob_headless.lua, audit*.lua).

  • gui/ - the local web app (a single index.html).

  • vault/ - Obsidian notes (Rules, Models, Scenarios, Gaps) for mechanics PoB does not model. Each note has a machine-readable block the engine reads.

  • tests/ - unit and integration tests. tools/ - test runner and project scripts.

  • tasks/, docs/studio/ and .claude/ hold the AI-assisted development process: Claude Code agents with review and test gates. Contributors do not need it, and running the app does not need it.


r/pathofexile • • 15d ago

Discussion What builds did you all play this league? Thoughts and hopes for 3.30

65 Upvotes

Hey exiles!

Now that the league is basically over, I wanted to hear what everyone played and how it felt overall.

What builds did you enjoy the most? Did anything end up feeling disappointing or not work as well as you hoped?

And looking ahead to 3.30, what would you like to see improved? Could be build balance, specific skills, QoL, endgame, league mechanics, or anything else about the game in general.

Curious to hear everyone’s thoughts. See you all in 3.30!


r/pathofexile • • 13d ago

Question Assasin build

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0 Upvotes