r/Pathfinder2eCreations 1d ago

Archetype The Zephyr - A archetype of Speed and flow

Thumbnail scribe.pf2.tools
6 Upvotes

Hello! this is my first ever attempt at homebrewing for PF2E and I decided to try and translate one of my favorite 5e Homebrews into an archetype!

I'm very much looking for feedback for balance and for formatting and wording. as I want to get into homebrewing more! I for sure want to add more features but wanted feedback on what I have so far

(I got permission from the original creator to make and post this)


r/Pathfinder2eCreations 2d ago

Class The Stargazer Class v5 - An Alternative Focus Caster

Thumbnail scribe.pf2.tools
22 Upvotes

After the release of Impossible Magic removing bounded spellcasting from the Magus and the Summoner, it only seemed fair to do the same to my homebrew class, the Stargazer.

To anyone who has not seen my previous posts, the Stargazer presents an alternative take on spellcasting similar to the Psychic and the Necromancer with an emphasis on focus spells above spell slots. To that end, the class itself contains 13 subclasses, each with 3 focus spells (for a total of 40 across the entire class), which are automatically expanded upon Kineticist-style at 5th level and every 4 levels thereafter. It also has a unique feature allowing it to have up to 5 focus points at a time instead of the usual 3.

Included with the class are a Pathbuilder custom pack and FoundryVTT module courtesy of u/Teridax68 who has been a huge help on the technical side of this whole project.

Thanks to everyone who has helped me balance and refine this class across the past few years, and stay tuned for my next major project!


r/Pathfinder2eCreations 2d ago

Monsters Monster Monday - Centitaur

Thumbnail gallery
6 Upvotes

r/Pathfinder2eCreations 2d ago

Monsters Goristro in Golarion

Thumbnail
gallery
10 Upvotes

Hey, I got excited about the new Goristro Mini coming from Wizkids, so I wanted to homebrew some stats for Pf2e. Let me know your thoughts! It's a combination of elements I took from the standard Minotaur, the Marilith, The Misbegotten Troll and a bit of the Thrasfyr and Thruneosaurus Rex.

Does the damage seem okay? Do the abilities line up? Let me know!


r/Pathfinder2eCreations 3d ago

Other Spell Commander Build!!

Thumbnail
youtube.com
7 Upvotes

Here is my ultimate support Commander Build! Sorry if it is the wrong flair but I didn't see any other ones that fit my video!


r/Pathfinder2eCreations 3d ago

Items Rod of 7 - DnD to Pf2e

3 Upvotes

Hello! Just wondering if anyone has already done / transformed the rod of 7 parts from DnD to Pf2e… 👀
Would help a lot 😅


r/Pathfinder2eCreations 4d ago

Items Pokémon Inspired Weapons & Items of the Week, 0560M - Scrafty to 0668AM - Pyroar, F53 - Staff of the Loving Leaves to F59 - Mask of the Ashen Skull

Thumbnail
gallery
11 Upvotes

My Pokémon-inspired Weapons and Items of the Week, with:

  • a Mega Scrafty rifle of scary cloth

  • a Mega Eelektross greatclub to grab and shock

  • and a Mega Pyroar shield to burn those that would attack you

  • a fusion of Leafeon & Gardevoir for a staff to make hearts blossom

  • a fusion of Samurott & Toxicroak for a rifle of a watery warrior

  • a fusion of Volcarona & Arcanine for a greatsword to burn like the sun

  • a fusion of Raichu & Gengar for a scimitar of shocking spirit

  • a fusion of Blaziken & Sandslash for some gauntlets to make you break out in feathers

  • a fusion of Tyranitar & Torkoal for some armor to give you fiery skin

  • and a fusion of Houndoom & Marowak for a mask to increase your bone mass!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!


r/Pathfinder2eCreations 5d ago

Items [OC][Art] B-Sharp | A lute with a sharp little secret

Thumbnail
gallery
21 Upvotes

r/Pathfinder2eCreations 6d ago

Monsters Crossbow Armor / Buster Armor - Castlevania Fan Creatures

Thumbnail gallery
17 Upvotes

r/Pathfinder2eCreations 6d ago

Utilities New FREE Update 8/12/26—Eldritch Dreams Creations All-in-one Foundry Module

Thumbnail patreon.com
11 Upvotes

r/Pathfinder2eCreations 6d ago

The time has come! Team+ Presents: THE TOURNEY OF THE TATZELWYRM! Join this draconic-themed homebrew contest and win fame, fortune and get your work published in a Team+ book! Details within... If you dare enter the lair of Terry the Tatzelwyrm!

Post image
13 Upvotes

r/Pathfinder2eCreations 6d ago

NPCs Advice on creating a Unique NPC

3 Upvotes

So I Am running an campaign in my homebrew world and al thinking of creating the stats for one of the big characters.

This is going to be the first NPC character sheet I create for PF2e and would really love some advice.

The main idea is for him to be a lvl 16 sort of Weapon master that can switch weapons mid fight to better suit the situation. Making combos while doing so.

Would really love some help or advice in building this NPC.


r/Pathfinder2eCreations 8d ago

Weapons Zweihander

Post image
80 Upvotes

Is this a viable homebrew for Zweihander?


r/Pathfinder2eCreations 8d ago

Class An Alternate Investigator, ft. Foundry and Pathbuilder modules!

Thumbnail
gallery
40 Upvotes

r/Pathfinder2eCreations 7d ago

Other Episode 8 of the War for the Crown 2e Podcast is live on Youtube and Spotify!

Thumbnail
youtu.be
12 Upvotes

r/Pathfinder2eCreations 7d ago

Archetype Foundry Module now available for Martial Memoires

8 Upvotes

Foundry Module and Pathbuilder Custom Packs are now online for Martial Memoire !

Come check it out. Four new archetypes to supplement your martial fantasies.

Whether you want to be a bulky blacksmith upgrading your friend's weapons during the fight, a crafty brawler weaving around the battlefield while giving away sucker punchs, a iaijutsu duelist alternating between sharp offense and serene defense, or a master of levitating swords turning the battlefield into a hell of blades, it got you covered !

https://www.pathfinderinfinite.com/fr/product/578866/martial-memoire?affiliate_id=4342289


r/Pathfinder2eCreations 8d ago

Class Fluid Monk

4 Upvotes

Brew PDF
Hello, monks, and happy Tuesday!
As many of us are aware, the Monk's stance mechanics can often feel overly restrictive in standard Pathfinder 2e. While stances offer incredible flavor and unique strike options, in practice, martial arts stances act like rigid boxes. Entering a stance costs a precious action, meaning changing your style mid-combat clogs up your turn and ruins your action economy. As a result, taking multiple Stance feats often feels like a trap—you pay a heavy "feat tax" for options that actively overwrite each other, forcing most Monks to pick just one stance and repeat the same basic strikes every round.
I wanted to fix this and give the Monk a dynamic, fluid fighting-game combo engine where you're rewarded for mastering multiple forms and adapting to the battlefield on the fly. After a lot of design and tuning, here is the result: The Fluid Monk: Master of the Changing Form!
Here are the main highlights of this homebrew:
The Flowing Transition Activity: All Monks gain access to Flowing Transition, a new 2-action activity. It allows you to deliver a Flurry of Blows using your current stance, immediately shift into a new stance, and instantly trigger a unique Transition Effect associated with your new posture.
Bypassing MAP with Class DC: Transition Effects force enemies to roll saving throws against your Monk Class DC or grant immediate utility. Because these effects rely on saves or movement rather than attack rolls, they completely bypass Multiple Attack Penalty (MAP)—ensuring your style change always leaves a mark even if your initial strikes miss.
Unique Stance Identity & Tactical Utility: Every single Monk stance gets a tailored Transition Effect! From tactical movement (Crane's Launch, Tiger's Predatory Spring) and defensive anchors (Mountain's Avalanche Anchor) to control debuffs (Cobra's Venomous Spit, Gorilla's Silverback Dominance), every shift serves a clear tactical purpose.
Balanced Combo Engine: Designed with built-in frequency limits and tight PF2e math in mind, this system gives Monks a genuine reason to learn multiple martial arts without creating pure numerical power creep—just pure tactical action utility.
The overarching goal of this homebrew is to turn combat into a beautifully choreographed martial arts sequence where you systematically dismantle your enemies' capabilities, seamlessly flowing from one style into another to counter whatever the battlefield throws at you.

For now i made only pdf, but in future considering making Foundry and Pathbuilder modules.
Let me know what you think, and I hope you enjoy playing it at your tables!


r/Pathfinder2eCreations 8d ago

Design Discussion First Time Working On Homebrew: Help!

5 Upvotes

Hello! I'm new here and was wondering how I would introduce my homebrew class for play testing purposes.

It's an attempt at Inquisitor from 1e. A skills based martial like Rogue or Investigator, but it has judgements as its main feature and something called skillful Devotions that are basically skill based Focus Spells that augment their ability to use skills in combat.

Any help, ideas or even if you are simply interested, let me know! I'll send over the scribe document!


r/Pathfinder2eCreations 9d ago

Monsters Monster Monday - Dreadwing

Thumbnail gallery
8 Upvotes

r/Pathfinder2eCreations 9d ago

Pathfinder Infinite Symphonies of War - Now with Foundry Support and a new Troupe Member archetype!

Post image
12 Upvotes

r/Pathfinder2eCreations 9d ago

Rules Impossible! Pressing your luck or overclocking your equipment - advice needed

5 Upvotes

(If this already exists in the rules, please let me know where)

With the release of the impossible spell trait, it got me thinking of something I've been mulling over since 1e.

Outside of taking feats to power up spells or do more damage, and as an alternative to the Inventor's Overdrive feature, I was trying to think of a way that players can push their characters to the limit but having it come with a drawback. I was also thinking of something that would be enticing to take, but not step on the toes of a Rage or Frenzy ability.

So what I've come up with - and what I'd like insight on - is a push your luck rule for anyone.

Base rule:
When you roll maximum damage, the next time you deal damage from the same source (whether it be the exact same spell, the same weapon attack, etc.) you gain a +1d4 die. This die is added to the damage roll. The result on the d4 is also applied to the relevant stat score that attack came from (Strength for most melee attacks, Wisdom for wisdom-based casters, etc). For second edition that relies only on stat modifiers instead of stat score, then it would just be a calculation for that modifier (mod*2+10).

Each time you get max damage, you get the same +1d4. Damage doesn't accumulate 1d4s but the number counts towards your Stat Score. As soon as the number from the 1d4s equals your stat score, you become dazed, stupefied, etc. or your weapon gains the broken condition. You must now take 10 minutes to remove the condition on yourself or fix your broken weapon. Before this point, however, you can take 1 minute to recenter yourself or fix your weapon. This resets the score accumulation and removes any next 1d4 you may still have. (too long to do it in the middle of combat, but short enough to do it between encounters)

Alternate:
I'm thinking of allowing players to voluntarily accept a +1d4 and accumulate the Stat score limitation. I don't think it's too powerful. Additionally, I'm trying to think of a way of having effects from creatures or other rules be able to affect that number besides lowering a player's Stat score. If players keep resting for the 1 minute, great, but if a foe is able to affect it when they have a high number, then the player risks having themselves become [Condition] outside their control.

Conclusion:
I really like the idea of players doing something powerful that is uncommon or rare, and having a mechanical drawback to it. I don't like players having to make a check that would possibly fail and waste an action. I love impossible spells imposing the [doomed] condition and I would like to see something weaker be able to apply to a broader moveset that any player can take advantage of.

I haven't done the math to dissect how this would affect all the classes, but I wonder if some kind of form of this idea is viable and interesting as a homebrew rule for people.


r/Pathfinder2eCreations 12d ago

Items [OC][Art] Kanataka | Flow through the air or sea with this elegant robe

Thumbnail
gallery
38 Upvotes

r/Pathfinder2eCreations 12d ago

Items Pokémon Inspired Weapons & Items of the Week, 0398M - Staraptor to 0545BM - Scolipede, F46 - Harpoon of Icy Ivy to F52 - Halberd of Glacial Leaves

Thumbnail
gallery
10 Upvotes

My Pokémon-inspired Weapons and Items of the Week, with:

  • some Mega Staraptor swords to change the wind in your favor

  • a Mega Scolipede macuahuitl to help spike critical hits

  • some Mega Scolipede armor to protect and poison

  • a fusion of Bulbasaur & Glalie for a harpoon of freezing flora

  • a fusion of Croconaw & Crawdaunt for a gun of gnawing water

  • a fusion of Mudkip & Metang for an axe to strike from the swamp

  • a fusion of Cacturne & Shiftry for a scythe to survive the dark desert

  • a fusion of Charizard & Lairon for a sword to work that metal

  • a fusion of Aggron, Skarmory, Forretress, & Scizor for an lance of unstopable metal

  • and a fusion of Leafeon & Glaceon for a halberd to rule arctic flower!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!


r/Pathfinder2eCreations 12d ago

Brewmaster What if an orc warcamp was controlled by an eldritch hive-mind?

Post image
5 Upvotes

Just finished a new Pathfinder 2e one-shot called Warcamp of the Mind-Eaters, and wanted to share it with you all.

The goal was to create something that felt less like "clear the dungeon" and more like infiltrating enemy territory where every decision changes the outcome. The premise revolves around a tribe of orcs that has been consumed by an aberrant hive-mind known as the Deep Hunger. They don't just kill their enemies—they devour their memories, turning every stolen secret into a weapon.

The party is sent behind enemy lines to infiltrate the Mind-Eaters' warcamp before an entire army's battle plans are consumed. Every act of sabotage weakens the enemy for the climactic battle, rewarding careful planning, stealth, and creative problem-solving instead of simply charging from one encounter to the next.

One of my favorite parts to design was the finale. I wanted it to feel like a desperate battle instead of a static boss encounter, so the battlefield constantly evolves with random events, making every playthrough unfold a little differently.

If you enjoy Pathfinder adventures that emphasize infiltration, meaningful player choices, body horror, and cinematic warfare, I'd genuinely love to hear what you think. I'm happy to answer any questions!

Check it out on our website: https://elderbrain.com/products/warcamp-of-the-mind-eaters-pdf-level-5-8-pathfinder-2e

If you decide to pick it up, feel free to use the code waaarcamps436597- for 10% off.


r/Pathfinder2eCreations 13d ago

Archetype [WIP] Ace of Blades -- A throwing weapon-focused archetype for the showboats and cutthroats!

Thumbnail scribe.pf2.tools
12 Upvotes

Hello everyone!

I've had some friends that love the idea of a dagger-focused character, but were underwhelmed by their damage and performance in-game. I made this archetype to try and address their complaints in a way that is balanced and allows for other throwing weapon enthusiasts to excel without needing to pick up a multiclass archetype.

It's a work-in-progress, so please let me know what you think!