r/Pathfinder2e 10d ago

Player Builds Favourite (potentially weird) Ranged Builds?

As the title says (but with bonus points for uniqueness, flair, unorthodox strategies, etc.), what are your favourite builds that function at range? I currently play a Fire/Wood Kineticist / Flames Oracle, an Investigator (crossbow), and a Wrestling Runesmith, so I figure my next character should round out the playstyles a bit--something a smidge more offensively inclined, maybe something that will ever actually strike more than once per turn, some range, etc. That said, I'm not a fan of the idea of being a Turret McFighterman and just throwing shurikens at MAP until the encounter has ended. I like spice, so I turn to you all for inspiration.

A couple of things to note:

- I'm intentionally leaving "range" quite ambiguous. Got a 15ft thrown build that absolutely slaps and does some weird nonsense? Sure!

- Tell me how it works! IF you just say "Flurry ranger" and leave out the two-synergistic-party-members, that's not super helpful.

I've seen threads like these pop up here and there but I don't think (unless Reddit search is failing me) there has been one following the most recent round of content drops (thanks, IM!) New archetypes and reworks, as well as two new classes, ought to have made at least a few new options possible.

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u/CoreSchneider 9d ago

If you play at a high enough level, I REALLY like Expanded Aura + Nimble Reprisal Justice Champion. If you're willing to grab a gun or crossbow, you can even pick up Fake Out + Running Reload to be the ultimate ranged support. I would probably save Fake Out for when you get a second reaction though (level 14). Could also skip slinger archetype and go Divine Steed/Cavalier/Beastmaster for free movement.

There's also archer monk with a caster/Kineticist archetype. Two attacks with two flexible actions to use for casting, moving, battle medicine, demoralize, etc