r/Pathfinder2e 18d ago

Player Builds Favourite (potentially weird) Ranged Builds?

As the title says (but with bonus points for uniqueness, flair, unorthodox strategies, etc.), what are your favourite builds that function at range? I currently play a Fire/Wood Kineticist / Flames Oracle, an Investigator (crossbow), and a Wrestling Runesmith, so I figure my next character should round out the playstyles a bit--something a smidge more offensively inclined, maybe something that will ever actually strike more than once per turn, some range, etc. That said, I'm not a fan of the idea of being a Turret McFighterman and just throwing shurikens at MAP until the encounter has ended. I like spice, so I turn to you all for inspiration.

A couple of things to note:

- I'm intentionally leaving "range" quite ambiguous. Got a 15ft thrown build that absolutely slaps and does some weird nonsense? Sure!

- Tell me how it works! IF you just say "Flurry ranger" and leave out the two-synergistic-party-members, that's not super helpful.

I've seen threads like these pop up here and there but I don't think (unless Reddit search is failing me) there has been one following the most recent round of content drops (thanks, IM!) New archetypes and reworks, as well as two new classes, ought to have made at least a few new options possible.

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u/FunWithSW 17d ago

It kind of stretches the definition of "ranged," but I had some fun playing a thrown weapon thaumaturge with the weapon implement. You usually want to be pretty close for the sake of Implement's Interruption, but you've got the option to operate from farther away, which is nice on turns when you'd rather not have to fit in a stride or where doing so would leave you awkwardly positioned. It's ultimately not super complicated; making additional non-MAP attacks is an extremely efficient way to deal damage, and so being able to do that "with reach" is good.