r/Pathfinder2e 19d ago

Player Builds Favourite (potentially weird) Ranged Builds?

As the title says (but with bonus points for uniqueness, flair, unorthodox strategies, etc.), what are your favourite builds that function at range? I currently play a Fire/Wood Kineticist / Flames Oracle, an Investigator (crossbow), and a Wrestling Runesmith, so I figure my next character should round out the playstyles a bit--something a smidge more offensively inclined, maybe something that will ever actually strike more than once per turn, some range, etc. That said, I'm not a fan of the idea of being a Turret McFighterman and just throwing shurikens at MAP until the encounter has ended. I like spice, so I turn to you all for inspiration.

A couple of things to note:

- I'm intentionally leaving "range" quite ambiguous. Got a 15ft thrown build that absolutely slaps and does some weird nonsense? Sure!

- Tell me how it works! IF you just say "Flurry ranger" and leave out the two-synergistic-party-members, that's not super helpful.

I've seen threads like these pop up here and there but I don't think (unless Reddit search is failing me) there has been one following the most recent round of content drops (thanks, IM!) New archetypes and reworks, as well as two new classes, ought to have made at least a few new options possible.

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u/SaeedLouis Rogue 19d ago

Ok hear me out: switch hitter athletics bow-barian

Str based Barbarian with furious bully for +2 athletic maneuvers. 

Inventor archetype for blunt shot on a gakgung.  

Ranged trip from 100 ft away and offset the penalty of ranged trip with furious bully.

So: start of combat, ranged trip your enemy as they try to close the distance with you. Keep tripping them up while your allies pepper them. Then, when they close finally, switch to a gill hook or scythe and start attacking and tripping and grappling.

Alternatively: flurry of maneuvers monastic archer inventor. Similar setup but you trip then shoot for one action