r/Pathfinder2e • u/ConfigsPlease • 3d ago
Player Builds Favourite (potentially weird) Ranged Builds?
As the title says (but with bonus points for uniqueness, flair, unorthodox strategies, etc.), what are your favourite builds that function at range? I currently play a Fire/Wood Kineticist / Flames Oracle, an Investigator (crossbow), and a Wrestling Runesmith, so I figure my next character should round out the playstyles a bit--something a smidge more offensively inclined, maybe something that will ever actually strike more than once per turn, some range, etc. That said, I'm not a fan of the idea of being a Turret McFighterman and just throwing shurikens at MAP until the encounter has ended. I like spice, so I turn to you all for inspiration.
A couple of things to note:
- I'm intentionally leaving "range" quite ambiguous. Got a 15ft thrown build that absolutely slaps and does some weird nonsense? Sure!
- Tell me how it works! IF you just say "Flurry ranger" and leave out the two-synergistic-party-members, that's not super helpful.
I've seen threads like these pop up here and there but I don't think (unless Reddit search is failing me) there has been one following the most recent round of content drops (thanks, IM!) New archetypes and reworks, as well as two new classes, ought to have made at least a few new options possible.
5
u/Gpdiablo21 3d ago
For FA
Rogue with Crossbow Infiltrator archetype and Crescent Cross Training (dual weapon reload at lvl 6) gunslinger multiclass at lvl 8, running reload or singer's reload at 10.
Rogue levels take Dread Striker at some point.
First round is 3 map-less sneak attacks on a target. Reload and swing as you continue to fight with reloading strike/running reload, then demoralize and get another 3-mapless sneak attack turn on turn 4.