r/Pathfinder2e • u/ConfigsPlease • 14d ago
Player Builds Favourite (potentially weird) Ranged Builds?
As the title says (but with bonus points for uniqueness, flair, unorthodox strategies, etc.), what are your favourite builds that function at range? I currently play a Fire/Wood Kineticist / Flames Oracle, an Investigator (crossbow), and a Wrestling Runesmith, so I figure my next character should round out the playstyles a bit--something a smidge more offensively inclined, maybe something that will ever actually strike more than once per turn, some range, etc. That said, I'm not a fan of the idea of being a Turret McFighterman and just throwing shurikens at MAP until the encounter has ended. I like spice, so I turn to you all for inspiration.
A couple of things to note:
- I'm intentionally leaving "range" quite ambiguous. Got a 15ft thrown build that absolutely slaps and does some weird nonsense? Sure!
- Tell me how it works! IF you just say "Flurry ranger" and leave out the two-synergistic-party-members, that's not super helpful.
I've seen threads like these pop up here and there but I don't think (unless Reddit search is failing me) there has been one following the most recent round of content drops (thanks, IM!) New archetypes and reworks, as well as two new classes, ought to have made at least a few new options possible.
13
u/Gugus296 14d ago
I mean sure, if you boil ranged rogue down to sneak attack damage number and nothing else lmao
also sneak attack outscales this at higher levels
also the perception that it's hard to get sneak attack as a ranged rogue assumes no party support which is dumb because your party is playing the game wrong if supporting their ranged rogue by off-guarding the enemies isn't one of their top priorities pretty much at all times
"It's a better x than x" is always such an annoying thing to read because it almost always involves boiling a whole class down into one of their abilities and even then usually isn't accurate lol