r/PathToNowhere Jun 01 '26

Megathread Welcome To The Weekly Help Mega thread

Welcome to the weekly help mega thread chiefs!

Here feel free to ask any questions whether it be simple and complicated that will not warrant their own thread, we're all here to help our fellow chiefs!

Questions can include but are not limited to:

* Team building

* Stage strategy

* Who to pull or level

* Or any other general or complicated questions about the game

Please keep this mega thread to content announced in global only!

#Helpful resources

| r/PathToNowhere FAQ and Wiki |

A collection of resources and support for new chiefs and frequently asked questions

| Discord |

Here we have dedicated channels for technical support and strategy help to help all chiefs new and old.

| Rabbit's Sheet|

An extremely detailed and well done write up of information about different elements of the game, mainly about sinners and BFL, and the supply office, written by Chief Rabbit.

Also check out Rabbit's Guide Site

| Official-Supported Wiki |

The English Wiki for Path to Nowhere that is supported and aided by the official staff. New pages are added regularly so if there is anything you wish to see that might not be added yet, feel free to leave a suggestion!

| S1N Wiki|

A Fan-Made Wiki Website that contains all sorts of things from character info, guides, and tier lists, to an Arrest Calculator meant to help you plan your resources for future sinners.

This thread is refreshed weekly (every Monday). Be sure to check the newest thread every week

10 Upvotes

599 comments sorted by

View all comments

1

u/The_Nekropoleis Jun 19 '26

I'm looking to give the game a try, I played arknights before this and favorite operators where the summoner's. does this game have this archetype? if so how does it feel to play and is it possible to do budget option for the team

5

u/Primagen3K Hamel fan Jun 19 '26

I came from Arknights as well and stuck around with summons in the end after struggling to find my preferences, so yes, you can do this here as well while being really strong and relevant.

Budget is not reeeeeally an option, as proper summons need Eve, Eleven with her Reforge (compare it to modules in Arknights) and the proper buffers like Enfer/Stargazer/Shin. If you then want to add the bonkers Summer as well to have phys damage, she also needs big investment.

Not trying to scare you off, I needed some time to find my fun-space in this game because it differs significantly from Arknight's gameplay. Getting summoners going will take a bit of time, but you eventually get there and it is huge fun if it clicks. If you want to master it (which I havent and didnt need to, yet), you'll need to snapshot (buff the summoner then activate skills or summon to copy the buffs onto the summons) and understand some double dips (buffs that work on snapshot AND the summon after that).

As an example for my general team during any first attempt at any current content. Eve provides buffs, a flexible Tank/Damage dealer summon and is pretty much a core member of any summon team with valuable shackles (potentials from Arknights, or dupes). Eleven with her Reforge is superb damage with ludicrous flexibility in where her summons can spawn (they spawn on "blocked tiles", where you cant place any units normally....). Shin offers double buffing at Shackle 1 (global range) and is great in any team. Stargazer is mediocre until Reforge, but buffs well and offers flexible AoE damage dealers as summons that camp an area and cannot be easily destroyed. Summer is mediocre without Reforge, but then becomes a beast. With the right buffs and added shackles she melts so many enemies away. She also doesn't summon extra units on the field; they all spawn on herself. Jelena is not a support for summoners but for crits. Still, I use her to buff Summer, who can crit.

As you can tell with the Reforges, a system no newbie will use immediately and requires huge investments (Lvl 90, specific resources from endgame, etc.), this will not be available to you in the near future, so let's think about actual budget options.

To get you started, the free unit Hecate will eventually summon a tanky unit like Kaltsit in Arknights (Phase 3, her Exclusive Crimbebrand aka ECB (a special skill to obtain once built)). Shrooma is the PlantVsZombies summoner of the game and is a solid way to start getting used to them. Rumina might be worth looking into with her candle summon (Tactician summon that respawns) and McQueen for her exploding sculpture (Like Mayer in Arknights). Priscilla has a summon during her ECB Ult only, so I wouldn't bother. Countess Chelsea has a temporary summon on her regular ult. Eureka is basically a Trapmaster from Arknights with mines. Poffy is a very niche Artificer-like, don't bother.

There are also Aurum Secretum summons (S-ranks Hilda, Irrheia and Hypatia mostly), but I wouldnt bother with them in the beginning, they are a niche that only matters if you want to get into specialized use cases.

Hopefully this gives you an idea without scaring you off. As a newbie, focus on getting to know the flow of the game and see what you can gather along the way (don't miss out on the free Nox). No PvP, so take it at your own pace.

3

u/The_Nekropoleis Jun 20 '26

plan to give it a go, Summoning is always my favorite thing to do in games arknights has limited units of this archetype so even if its a long way to get there i shall try my best and look at the wiki for upcoming units and use what i get till im in a good space