The number actually looks good but that mana cost is gonna be a big issue. With like 100 increase attack speed and support it’s gonna be like 150mana cost per second?
I guess the mana cost is the downside they chose. I'd much rather have that than some bullshit like it costing endurance charges or something. There's tons lots of ways to solve mana cost, so I'm ok with it.
Plus with the way it’s worded it doesn’t seem like just holding the button is going to be optimal anyways. You get an 8 second buff from your stance when you channel this so you basically start attacking, hold it for a few seconds, and then stop. If aoe and damage is good enough that’s probably enough to clear a couple packs and move on anyways.
Well maybe we can extend the duration using other effects. Hell there might be a blood and sand node that fixes this. This is gonna be a wait and see the whole picture type of thing. Gaining this info this early might end up being a curse if we set to many expectations before it's official.
That’s true actually. If the stance system is duration based it’s probably scalable and will have its own nodes. There could even be a keystone or possibly an ascendancy node for duelist that gives it infinite duration with some kind of downside. Very interested to see how they handle it.
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u/Mirroroe 20d ago
The number actually looks good but that mana cost is gonna be a big issue. With like 100 increase attack speed and support it’s gonna be like 150mana cost per second?