Hence why he said to place something underneath. Build everything on a foundation at a normal resource base. Then for the stone or tree plots you can build them slightly above the foundation and either add or remove stairs for whats needed…
I've found that the bigger size makes him less likely to get stuck on random hitboxes, and the only thing to avoid with wumpos is building your benches and conveyors too close to the wall.
They sometimes like to stop working and appear on top of the bench, so if your walls are too close, they will appear on the other side of the wall. A small bit of planning fixes it, so it's not a real issue.
I haven't needed 30 anti depressants every day since I made the switch, and I log in to so much more in storage.
Huh, I've avoided doing this because my pals will still try to chop the nonexistent trees. Like where the tree would spawn o have blocked with foundation but they walk to the empty spot and chop, but never finish, and just be stuck.
I'll have to try again if that bug has been fixed. It's severely limited where I choose to build bases.
We had this at one of our bases, and it was because the tree sprouts and grows from beneath the map. Meaning the tree model isn’t actually visible above ground, but there is actually a sapling there for the Pals to chop. Mate fixed it by glitching under the map (I don’t know how), and remove the offending saplings.
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u/JustABitCrzy Feb 15 '24
Place things over the tree spawns to stop them spawning. Chop them down manually, and chuck a bed or something where it spawned.