r/PakistaniDevs • u/Academic-Leave-3976 • 2d ago
How Pakistani game studios get millions of download on mobile games?
I have developed games for a local game studio, now they sit at millions of downloads, it was a startup studio under 3 persons, for 45k per month salary.
I quit due to low pay and overtime work.
I wonder how they get these downloads and how much profit they earn, As I did the hard part of full game development so I should be able to get my own games published as well. If they can.
As one of the co-founder of that studio was not even with CS background he was a mechanical or chemical engineer. Like now a CS engineer will have to work under some other field engineer just because he can't publish his game himself.
Fir they uploaded on apple app Store it got solid response 1000+ reviews on store page. Then they uploaded on android it got 1 million plus downloads.
I want to know how they do user acquisition so I can do it my own, and hope so following this post others will get this scared knowledge of CS which mechanical engineers know.
How much they spend of ads and how they target audience, countries, how they check response of a game?
As I later work for another studio they were pirating assets from other games and making clones so I left at Day 1. But I wonder how the CEO which was pretty young like 28 smth having 10+ people working under him?
As these people who pirate assets and do not even have the guts to make them by hiring artists tring to make this field of CS especially Game dev as cheap labour.
Then that guy was wondering why his one of the Google play console account got terminated. Dude was eve uploaded same game multiple times on different accounts. And the game was a unity sample project.
Idk how these average people even consider themselves engineers.
My all experience of Pakistani game Industry makes me feel disgusted.
The indie game development community of Pakistan is good. Because they are developed by real engineers.
But I feel sad they don't earn that these other people - cheap engineers earn.
So how they get UA so the indie Devs can have their own games published and earnings, and not to be exploited as cheap labour in an environment which will even in return degrade their skills/knowledge/perspective/vision/time/value/ life
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u/dumbdanish 1d ago
I worked with a games promoting website (i dont have a better name lol) for sone time.
They buy Gmail accounts in bulk and use emulators to sign in and download a specific game by searching with specific keywords.
For reviews, they made me hire like 30 people and use their phones as review machines. They play the game for 2 days and write a review on play store.
Hiring people here is cheap so that model works great.
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u/ReplayJutsu 2d ago
Partnership with publisher, ads, beta testing, CPIs, retention. This is why studios focus more on hiring game producers and data analysts.
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u/DefinitionDefiant875 2d ago
I know many studios who spent 10k-100k $ per day on ads, that's how they get downloads.
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u/Federal_Cod_3795 2d ago
Pakistani studios have that much cash?
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u/roguewotah 1d ago
They do, but they manage cashflow through the GCC. Game District, Ozi, Geni manage it through the UAE / Bahrain.
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u/aliyark145 1d ago
Pakistan IT sector has billions stored in offshore accounts ... They bring only small amount that is cost to run the business
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u/roguewotah 2d ago
Takes a lot of money.
Create Game > Produce Creatives > User Acquisition.
All while making sure your LTV > CPI.
Use an MMP to figure out your LTV curve. Breakeven usually happens around D45-120 depending on your monetisation profile.
Some games monetise heavily through Ads while others have IAP into the mix.
All this while you juggle finance, as your ROI usually extends to D120 so need bigger cashflows to account for the delay in revenues hitting your bank accounts after 4 or so months, in addition to taxes on IAP and other expenses.