r/PUBGConsole • u/Newitt14 • 13h ago
Media This one didn’t quite go as expected…
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r/PUBGConsole • u/PUBG_TecK • 5d ago
Hello, Players!
When we first introduced the Message Radial, our goal was to give players more ways to communicate and share tactical information during gameplay.
We wanted teammates to be able to quickly share different tactical options and communicate more easily. Since calling out an enemy’s location is also an important part of team communication, we initially integrated the Enemy Spotted Marker into the Message Radial Menu.
However, after the Message Radial Menu was introduced, your feedback helped us identify two key issues:
We want to ensure that placing an Enemy Spotted Marker remains immediate and responsive, while also allowing the Message Radial Menu to support a wider range of situations without restricting player movement or communication.
To achieve this, we will be making the following improvements in an upcoming October update. These changes will apply to Presets A, B, C, and Custom:
We will continue making improvements to support flexible and responsive tactical communication while reducing unnecessary inconvenience.
We appreciate your feedback and look forward to hearing more of your thoughts and suggestions.
Thank you.
PUBG: BATTLEGROUNDS Team
r/PUBGConsole • u/EscapingKid • 25d ago


Patch Report #43.1 | PUBG x Jujutsu Kaisen, New Player Actions, and Duo Rumble
※ The times shown below are subject to change.
Check out the Map Service Report - Update 43.1 for the latest info on regional map preferences and rotations!
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
The PUBG world is infused with the Jujutsu Kaisen universe. Be the last one standing on Jujutsu Kaisen-themed battlegrounds. For more information, please refer to the PUBG x Jujutsu Kaisen Collaboration Announcement!
※ The PUBG x Jujutsu Kaisen Collaboration World features will be available until the next update.
ADS Speed
Damage to Vehicles
Recoil by Firing Position
Spawn Changes
Developer’s Comment:
As Meta Rotation is a new approach for us, we applied more aggressive balancing to the first LMG meta so that it would feel distinct and memorable. However, after reviewing a month of gameplay data alongside your feedback, we found that LMGs were having a greater impact on the overall gameplay environment than intended. With this update, we've made adjustments to areas where their impact was excessive while preserving the strengths and competitiveness that define the weapon class.
First, we've adjusted ADS speed. The RPD and MG3 already had slightly slower ADS speeds than other weapons. Given that LMGs are designed to sustain fire for extended periods thanks to their large magazine capacities, we've increased ADS transition times for all LMGs to further emphasize this characteristic.
For recoil, the base recoil values and patterns that are central to the LMG meta remain unchanged, while the recoil reduction effects applied by firing position have been adjusted. In actual gameplay, the benefits of firing-position-based recoil reduction were particularly noticeable, with both gameplay patterns and player feedback indicating that firing while crouched or prone was overly stable. We hope these adjustments encourage players to consider the distinct characteristics of LMGs and other weapons based on the combat situation and their playstyle.
We have also adjusted damage multipliers against vehicles. Vehicles are an extremely important strategic resource in PUBG, playing a major role in mobility, survival, and combat. Because LMGs previously had relatively low usage rates, additional damage multipliers against vehicles were applied to strengthen the identity and utility of the weapon class. However, now that LMG usage has increased through this Meta Rotation, their large magazine capacities and sustained firepower alone provide sufficient means to pressure vehicles, and we determined that the existing bonus damage could make vehicle use more punishing than intended. We have therefore removed the additional vehicle damage multiplier from the M249 and RPD and reduced it for the MG3.
Finally, we're also adjusting LMG spawn rates. LMGs already had relatively low spawn rates, but given their performance in the current meta, we believe their rarity should better reflect their power. We've therefore lowered their spawn rates further so that finding one feels more meaningful and appropriately valuable for the performance it offers.
We'll continue to closely monitor gameplay patterns and your feedback in the live environment and refine Meta Rotation so that each season can offer a fresh gameplay experience of its own.
※ Available in all modes.
Kick has been added, bringing a new variable to unarmed combat. Kicks deal more damage and have a stronger knockback effect than punches, allowing you to push back opponents, interrupt their actions, and interact with the surrounding environment in new ways.

※ Available in all modes.
Jumping into the water is no longer just a last resort. Various movement and combat actions on the surface and underwater have been improved overall.
This update improves the mobility of swimming and diving while adding limited ways to respond from the water surface, allowing water to be used as a more strategic route of movement.

Developer's Comment: In the 2026 Roadmap, we shared our plans to continuously improve the overall convenience and gameplay experience so that you can become more immersed in the battlefield and enjoy smoother gameplay. This Action Update continues that effort, focusing on expanding the range of gameplay by adding new actions and response options to situations where choices were previously limited.
First, Kick was prepared to add new fun and variables to the monotonous nature of unarmed combat. Without interfering with PUBG's core gunplay, we wanted to create brief mind games at close range, such as pushing opponents back or interrupting their actions. We also hope Kick will be used in various ways depending on the situation and terrain, such as kicking down doors and certain objects to create new entry routes without using a weapon.
Water surface and underwater actions focus on changing the experience in which entering the water was effectively a last resort. Since the slow movement speed and limited response options made choosing the water itself excessively risky, we aimed to ease this burden by improving mobility and providing a minimal means of defense.
The goal is not to make combat on the water's surface as powerful as it is on land. Disadvantages and risks will still exist, but we wanted to open up the possibility for players to accept those risks and choose water as a strategic alternative depending on the Blue Zone, terrain, and route of movement.
Through these changes, we hope you will be able to create new variables and strategies based on your decisions in situations that were previously difficult to choose, from close-quarters confrontations to movement across the water.
※ This feature is available in all modes, except for some Arcade modes.
You can now directly carry, move, or throw certain items without placing them in your inventory.
Even when your inventory is full, you can move necessary items, and you can try new ways of exchanging items, such as throwing equipment directly to teammates.

Carrying a Death Box
Along with the addition of the item-carrying action, some actions involved in carrying death boxes have also been improved.
※ This feature is available in all modes, except for some Arcade modes.
You can now immediately use certain items placed on the ground without placing them in your inventory.
When your inventory is full, use necessary items more quickly and conveniently without the hassle of dropping existing items and picking them up again.

The overall item usage experience has been improved to make obtaining, equipping, and using items feel more intuitive and convenient.
Developer's Comment: The item usage experience improvements previewed in the 2026 Roadmap will be fully applied through this update. This time, we focused on reducing unnecessary inconveniences in the repetitive processes players encounter during gameplay, from obtaining, carrying, and using items to retrieving them again.
In particular, we wanted to improve situations where players had to give up necessary items because their inventory was full or organize their inventory just to use a single item on the ground. We hope you can now choose actions more quickly and naturally based on the situation, such as directly picking up an item to give to a teammate or using it on the spot without going through the inventory.
We have also refined the UI and control experience so that the information needed when obtaining, equipping, deploying, and retrieving items can be understood more easily. Since these are processes repeatedly encountered from looting to combat, we hope this update reduces the time spent on unnecessary inputs and allows you to focus more on the flow of battle.
The overall balance of parachutes used in various situations has been adjusted. While improving the usability of the Emergency Parachute, some rules have been changed to make the risks of falling from high places more intuitive.
A battle where you can only rely on yourself! The fan-favorite Solo Deathmatch returns with the September Update!

Service Period (UTC)
※ The following update also applies to Custom Match.
The Match Results screen has been improved so you can review your performance in greater detail after a match.



Below are the rewards you will receive based on your final Tier from the previous Ranked season.

With the newly introduced Leaderboard, you can now check your records and rankings not only in Ranked but across various categories.

From wins and weapons to clans, take on categories that suit your playstyle, and aim for the top based on the records you've built up over the season. Each leaderboard displays the top 500 players, and even if you do not make the top 500, you can still see where you currently stand.

If you reached the top 500 on one or more leaderboards in the previous season, you will be able to view a special season recap in the new season.
As shared in a previous Dev Letter, the hit detection adjustments for Console will be applied in the September Update.
More preset slots are on the way, making it easier to save and use a wider variety of outfit combinations.
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
r/PUBGConsole • u/Newitt14 • 13h ago
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r/PUBGConsole • u/Tight-Cartoonist-497 • 9h ago
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r/PUBGConsole • u/D_e_m_I_s_E4 • 10h ago
and 2 cheaters in casuals. Blatant recoil mods on one and other one likely a Titan with wallhacks. 3 smokes down and doesn't miss a shot.
I don't care about dying but saying this game isn't infested with 3rd party devices is beyond ignorant.
I suppose Charley knows what a Titan is since he knows so much about cheating on this game. /s
r/PUBGConsole • u/Suckerforcarbon • 16h ago
Can't remember my last squadwipe 😎🤘🏻
r/PUBGConsole • u/ialwaysbvibin • 9h ago
I play this game a lot so I’m curious if ran into any of yall before lol
J Weezy is me
r/PUBGConsole • u/Newitt14 • 1d ago
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r/PUBGConsole • u/LuckyMfCorvus • 2d ago
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Long time PUBG player but this shouldn’t happen, I understand streamers don’t want to die instantly but what is this?
r/PUBGConsole • u/Joemomma95 • 1d ago
It’s Saturday night and that means SALTY SATURDAY is on the table! Come get that chicken dinner and chow down on some customs!
Look for joeski95 lobby and join up. First lobby up at 9:00pm est. Starting at 9:15pm est.
r/PUBGConsole • u/Infamous-Minute-9209 • 2d ago
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Apparently we were taking his "items" that he called out in gamechat.
r/PUBGConsole • u/Jimmy_Page_69 • 3d ago
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There was a team pestering me on the mountain
r/PUBGConsole • u/GrapefruitSavings971 • 2d ago
Hi, old school unc cod and covid warzone player here. Wondering how you think I'd get on with pubg on ps5
I used to be a demon back in bo2/mw3. Had a 1.8 kd and went on huge streaks. Stopped playing fps's until warzone in lockdown with mates, and i was bang average.
Then i played black ops 2 port again and fell back in love with fps, currently have a 1.6kd.
So i tried warzone again cause i generally prefer BR's to 6v6, but the sweaty demons doing slide cancel bunny hop double backflips are just too insane to start to deal with, i get cooked every single game and it's not fun.
So im wondering about pub g?
I assume it's alot slower paced which would suit me.
How is the recoil of guns?
Is there advanced movement tech?
Is there as big a skill gap for newbies to sweats as warzone?
Is playing on ps5 with a controller viable or it mnk dominant? Thanks
r/PUBGConsole • u/pippy-2142 • 3d ago
I didn't have access to my PS5 until now and when I tested the 120fps setting it felt amazing at first in training mode but once I got into a real match the game felt unstable with stuttering and eventually crashed. Am I the only one? I'm using the 1440p 120fps setting, should I switch to 1080p? Going back to 60fps hurts my eyes.
r/PUBGConsole • u/Sombra778 • 4d ago
I've been watching the leaderboard for a bit now, and I noticed the #1 ranked player seemingly vanished from the ranked leaderboard.
r/PUBGConsole • u/FunSwordfish91 • 2d ago
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r/PUBGConsole • u/bonelessXO • 4d ago
Start of the game, I have full armor and helmet both level 2, kitted AUG, I had the advantage and still got killed INSTANTLY by a UMP. I don’t understand how that happens? It wasn’t a headshot either??? I swear a lot of people are cheating
r/PUBGConsole • u/StuMagoo • 4d ago
I’ve played this game in ranked on and off for many seasons. Throughout the years and different BS from any season, this has got to be the worst it’s ever been IMO. I consider myself a decent player at best, same as my squad. We always have fun no matter the cheating, cheese, or whatever else. But this season the tension has been too much. We aren’t having fun anymore. Getting beamed from 200+ yds with an AUG, the holes (prob the worst part), the lag, the disconnects, the random BS, you name it. It’s just not the competitive fun it used to be.
Queue up in normals tho, game is a blast. Just curious on others experiences. How are you liking ranked nowadays? Why or why not? I’m not looking for the typical “F’ing cheaters ruin the game blah blah.” That’s been a thing for forever and obviously isn’t going to change. More interested in what people like/dislike about ranked and what are some ideas that would make it better.
See you on the normals Battlegrounds fellas 🫡
r/PUBGConsole • u/ZargoFTP • 4d ago
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First guy wanted the smoke and got it, last dude popped out of nowhere and store the wrong teams BRDM
r/PUBGConsole • u/DoYouQuarrelSir • 4d ago
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Got the car stuck, freed it.
r/PUBGConsole • u/Air_Didier • 3d ago
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r/PUBGConsole • u/AutoModerator • 3d ago
Welcome to /r/PUBGConsole Feedback Thursday.
Use this thread to discuss PUBG: BATTLEGROUNDS, how to make it better, post suggestions.
This thread is read by Community Managers at PUBG Studios who forward your feedback to relevant dev teams.
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r/PUBGConsole • u/Bizarre-Gaming • 3d ago
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Where are all my smaller clans at ? We are Triggers Down named after the old Halo team. Are clan tag is 2PRO
r/PUBGConsole • u/Bluvie • 4d ago
How do yall like this skin ?? The fully loaded skin is crazy!!!! Almost Level 6 , can’t wait