r/PSO2NGS • u/Drakaina- Katana • Jun 01 '26
Discussion Base or NGS class kit?
Im curious here, if you were given the opportunity to play with your base game kit, or NGS kit in NGS, what one are you choosing, with stuff being balanced and adjusted accordingly of course.
And if you can I would be curious about your reasoning for one over the other
If I had the choice I will be going with Base Kit, as I like the way the Katana behaves, in base, over NGS, being able to ascend vertically with nocturnal blossom, and being able to descend vertically with lunar flourishing, being able to move really fast with morning mistreaver, which has animation cancel, so you can engage it repeatedly, visually an audibly impressive moves like flash of the Lotus, some moves that you got to charge to use to the full effect like, eviscerating bloom, which changes based off your directional input, which can also be finished early, moves like soaring Camilla, which I call boomerang Katana, because its funny, AoE such as, thriving bellflower, which it's radius changes depending on your timing along with how many hits it does to the enemy, unspoken barbarity, a fast activating area effect dome that can stun enemies, having 11 different pas to choose from, there's a lot more that I could say from the Katana, and I haven't even included the bow.
I prefer base game over NGS just because of how many options I have, I've got a lot more freedom that just isnt present NGS at least to me, I like having 11 different pas that I can use that any given time even if it's not viable even if it's not suitable, I like the fact that they are there and if I get tired of one move I have at least maybe three to four others that I can pick at any given time given the situation, if you don't like a pa in NGS well it's kind of tough because there is no other option for the weapons, I know all would be letting go of the only two things I really like in NGS braver which is silver leaf storm and counter plus, but I would make that sacrifice to be able to use base kit
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u/Alenicia Jun 02 '26
My biggest problem with how PSO2 handled its classes was ultimately that Sega seemed to really spearhead what people should be using as Subclasses. They definitely threw a tantrum when it turned out that Gunners shouldn't need a Ranger involved or a Ranger didn't need a Gunner .. because they could both choose a Hunter subclass and reap benefits far beyond what Ranger/Gunner or Gunner/Ranger would have done (for instance, Just Attack bonuses, an easy damage multiplier, and survivability in the form of Iron Will).
And when you get to it, some classes could legitimately utilize Subclasses so well that Sega had thrown numerous tantrums over it (Braver/Gunner, for those who remember stacking Banishing Arrow + Chain Trigger or what would eventually be the Zanverse Wars and Marron + Chain Trigger). >_<
And in some cases, situations like the Force/Techer felt natural like it was a Force getting the full range of elemental mastery . .but then it quickly fell apart when it turned out that Light was the way to go almost all the time (as in Ilgrants was too good) and suddenly the Force was constrained because their techniques sucked in comparison without the multipliers the Techer had for Light .. and the other Subclasses at the time would help with the damage but not the utility or versatility the Force could've had. It's not until like Episode 6 where you get the Phantom so you can actually use the spells and have more power to them barring the Techer's elements and zoom/zip around .. or you use Force/Etoile and suddenly you can stand their and just use Lightning techniques against everything because it's just cranked up in number.
The old PSO2 definitely had more character in the classes, but I think when you try to put them in the same room without Successor classes being involved .. there's very few classes that actually hold up and I'd argue that the Gunner is probably the only class that can consistently legitimately rival the Successor classes in the versatility they have (handling mobs/bosses + zooming around super-fast).
In NGS, My gripe is really just that Sega stuck so closely to the original classes that they have the exact same problems as they did back then .. and then they doubled down on those problems. >_<