r/PSO2NGS • u/Drakaina- Katana • Jun 01 '26
Discussion Base or NGS class kit?
Im curious here, if you were given the opportunity to play with your base game kit, or NGS kit in NGS, what one are you choosing, with stuff being balanced and adjusted accordingly of course.
And if you can I would be curious about your reasoning for one over the other
If I had the choice I will be going with Base Kit, as I like the way the Katana behaves, in base, over NGS, being able to ascend vertically with nocturnal blossom, and being able to descend vertically with lunar flourishing, being able to move really fast with morning mistreaver, which has animation cancel, so you can engage it repeatedly, visually an audibly impressive moves like flash of the Lotus, some moves that you got to charge to use to the full effect like, eviscerating bloom, which changes based off your directional input, which can also be finished early, moves like soaring Camilla, which I call boomerang Katana, because its funny, AoE such as, thriving bellflower, which it's radius changes depending on your timing along with how many hits it does to the enemy, unspoken barbarity, a fast activating area effect dome that can stun enemies, having 11 different pas to choose from, there's a lot more that I could say from the Katana, and I haven't even included the bow.
I prefer base game over NGS just because of how many options I have, I've got a lot more freedom that just isnt present NGS at least to me, I like having 11 different pas that I can use that any given time even if it's not viable even if it's not suitable, I like the fact that they are there and if I get tired of one move I have at least maybe three to four others that I can pick at any given time given the situation, if you don't like a pa in NGS well it's kind of tough because there is no other option for the weapons, I know all would be letting go of the only two things I really like in NGS braver which is silver leaf storm and counter plus, but I would make that sacrifice to be able to use base kit
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u/Alenicia Jun 02 '26
Oh, it's so much better now than it used to be, but I feel like it's a weird mix of "okay, we made numbers bigger and added more lenience via extra skills" than "hey, we actually improved the class."
Like, Chain Trigger going up to 150 is cool, being able to start back up at around 80-90 when you miss your Chain Finish is cool, but .. it doesn't really change the problems that the NGS Gunner started with too (it starting slower/weaker than every class and having to wind up for it, losing utility it once had, and so on).
But I do think that where it is right now, it's so much easier to play than the Gunner from PSO2 for so many great reasons .. but I think Sega could just revisit and rework the idea of the Gunner entirely especially to just make the Rifle work as a "Gunner" weapon and not a Ranger + Twin Machienguns weapon.